79 lines
1.8 KiB
C#
79 lines
1.8 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace 贪吃蛇
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{
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class Game
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{
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//窗口宽高
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public const int h = 20;
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public const int w = 80;
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//当前游戏场景
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public static ISceneUpdate nowScene;
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public Game()
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{
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Console.CursorVisible = false;
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Console.SetWindowSize(w, h);
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Console.SetBufferSize(w, h);
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ChangeScene(E_Scene.Begin);//初始场景为开始场景
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}
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public void Start()
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{
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//游戏主循环
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while (true)
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{
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try
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{
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if (nowScene != null)
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{
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nowScene.Update();//场景不为空就更新场景
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}
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}
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catch
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{
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}
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}
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}
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public static void ChangeScene(E_Scene type)
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{
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//切场景时先擦除上一次绘制的内容
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Console.Clear();
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switch (type)
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{
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case E_Scene.Begin:
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nowScene = new BeginScene();
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break;
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case E_Scene.Game:
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nowScene = new GameScene();
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break;
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case E_Scene.End:
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nowScene = new EndScene();
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break;
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default:
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break;
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}
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}
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}
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enum E_Scene
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{
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/// <summary>
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/// 开始场景
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/// </summary>
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Begin,
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/// <summary>
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/// 游戏场景
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/// </summary>
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Game,
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/// <summary>
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/// 结束场景
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/// </summary>
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End,
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}//游戏场景枚举
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}
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