添加Lesson7
This commit is contained in:
@@ -29,6 +29,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson6_泛型约束", "Les
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson6_泛型约束练习", "Lesson6_泛型约束练习\Lesson6_泛型约束练习.csproj", "{3BE8ABBA-44EA-4112-B88B-220C71FBFFC8}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson7_List", "Lesson7_List\Lesson7_List.csproj", "{D63FDE7B-2A03-4A86-9E4F-223AF31F099B}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson7_List练习", "Lesson7_List练习\Lesson7_List练习.csproj", "{1E65491F-EA06-4E4D-9E20-A692C9EB3C79}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@@ -87,6 +91,14 @@ Global
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{3BE8ABBA-44EA-4112-B88B-220C71FBFFC8}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{3BE8ABBA-44EA-4112-B88B-220C71FBFFC8}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{3BE8ABBA-44EA-4112-B88B-220C71FBFFC8}.Release|Any CPU.Build.0 = Release|Any CPU
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{D63FDE7B-2A03-4A86-9E4F-223AF31F099B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{D63FDE7B-2A03-4A86-9E4F-223AF31F099B}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{D63FDE7B-2A03-4A86-9E4F-223AF31F099B}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{D63FDE7B-2A03-4A86-9E4F-223AF31F099B}.Release|Any CPU.Build.0 = Release|Any CPU
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{1E65491F-EA06-4E4D-9E20-A692C9EB3C79}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{1E65491F-EA06-4E4D-9E20-A692C9EB3C79}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{1E65491F-EA06-4E4D-9E20-A692C9EB3C79}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{1E65491F-EA06-4E4D-9E20-A692C9EB3C79}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@@ -0,0 +1,10 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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</Project>
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@@ -0,0 +1,82 @@
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namespace Lesson7_List
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{
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internal class Program
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{
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static void Main(string[] args)
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{
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#region 知识点一 List的本质
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//List是C#为我们封装好的一个类
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//它的本质是一个可变类型的泛型数组
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//List类帮助我们实现了很多方法
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//比如泛型数组的增删查改
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#endregion
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#region 知识点二 声明
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//需要引用命名空间System.Collections.Generic
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List<int> list = new List<int>();
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List<string> list2 = new List<string>();
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#endregion
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#region 知识点三 增删查改
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//增
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list.Add(1);
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list.Add(2);
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list.Add(3);
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list2.Add("123");
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//范围增
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List<string> list3 = new List<string>();
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list3.Add("456");
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list2.AddRange(list3);
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//插入
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list.Insert(0,9999);
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//删
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//1.移除指定元素
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list.Remove(1);
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//2.移除指定位置的元素
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list.RemoveAt(0);
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//3.清空
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list.Clear();
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//查
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//1.得到指定位置的元素
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Console.WriteLine(list[0]);
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//2.查看元素是否存在
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if (list.Contains(1))
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{
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Console.WriteLine("存在为1的元素");
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}
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//3.正向查找元素位置
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//找到返回位置,找不到返回-1
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int index = list.IndexOf(1);
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Console.WriteLine(index);
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//4.反向查找元素位置
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//找到返回位置,找不到返回-1
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index = list.LastIndexOf(1);
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Console.WriteLine(index);
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//改
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Console.WriteLine(list[0]);
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list[0] = 99;
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Console.WriteLine(list[0]);
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#endregion
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#region 知识点四 遍历
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//长度
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Console.WriteLine(list.Count);
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//容量
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//避免产生垃圾
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Console.WriteLine(list.Capacity);
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for (int i = 0; i < list.Count; i++)
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{
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Console.Write(list[i]);
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}
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foreach (Object item in list)
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{
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Console.WriteLine(item);
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}
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#endregion
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}
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}
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}
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@@ -0,0 +1,10 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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</Project>
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@@ -0,0 +1,62 @@
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namespace Lesson7_List练习
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{
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#region 第二题
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abstract class Monster
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{
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public static List<Monster> monsters = new List<Monster>();
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public Monster()
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{
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monsters.Add(this);
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}
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public abstract void Atk();
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}
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class Boss: Monster
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{
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public override void Atk()
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{
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Console.WriteLine("Boss攻击");
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}
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}
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class Goblin : Monster
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{
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public override void Atk()
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{
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Console.WriteLine("哥布林攻击");
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}
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}
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#endregion
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class Program
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{
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static void Main(string[] args)
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{
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#region 第一题
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List<int> l1 = new List<int>();
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for (int i = 10; i > 0; i--)
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{
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l1.Add(i);
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}
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l1.RemoveAt(4);
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for (int i = 0; i < l1.Count; i++)
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{
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Console.WriteLine(l1[i]);
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}
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Console.WriteLine("_______________________________");
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#endregion
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#region 第二题
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Monster m1 = new Boss();
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Monster m2 = new Goblin();
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Boss b = new Boss();
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Goblin g = new Goblin();
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for (int i = 0;i < Monster.monsters.Count;i++)
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{
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Monster.monsters[i].Atk();
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}
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#endregion
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}
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}
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}
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