添加Lesson9

This commit is contained in:
2025-10-14 22:02:46 +08:00
parent c86de4e6be
commit 47193206ac
5 changed files with 360 additions and 0 deletions
+12
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@@ -37,6 +37,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson8_Dictionary", "Lesso
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson8_Dictionary练习", "Lesson8_Dictionary练习\Lesson8_Dictionary练习.csproj", "{1481414C-D336-4691-A45A-6A8CABFD33FE}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson9_顺序存储和链式存储", "Lesson9_顺序存储和链式存储\Lesson9_顺序存储和链式存储.csproj", "{317AE884-9270-4AEA-8181-288BC4F1FB2E}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson9_顺序存储和链式存储练习", "Lesson9_顺序存储和链式存储练习\Lesson9_顺序存储和链式存储练习.csproj", "{EDA0CEB2-BB75-4149-8C0D-56C9A5286769}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -111,6 +115,14 @@ Global
{1481414C-D336-4691-A45A-6A8CABFD33FE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1481414C-D336-4691-A45A-6A8CABFD33FE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{1481414C-D336-4691-A45A-6A8CABFD33FE}.Release|Any CPU.Build.0 = Release|Any CPU
{317AE884-9270-4AEA-8181-288BC4F1FB2E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{317AE884-9270-4AEA-8181-288BC4F1FB2E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{317AE884-9270-4AEA-8181-288BC4F1FB2E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{317AE884-9270-4AEA-8181-288BC4F1FB2E}.Release|Any CPU.Build.0 = Release|Any CPU
{EDA0CEB2-BB75-4149-8C0D-56C9A5286769}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{EDA0CEB2-BB75-4149-8C0D-56C9A5286769}.Debug|Any CPU.Build.0 = Debug|Any CPU
{EDA0CEB2-BB75-4149-8C0D-56C9A5286769}.Release|Any CPU.ActiveCfg = Release|Any CPU
{EDA0CEB2-BB75-4149-8C0D-56C9A5286769}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -0,0 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>
@@ -0,0 +1,154 @@
namespace Lesson9_顺序存储和链式存储
{
class Program
{
static void Main(string[] args)
{
#region
// 数据结构
// 数据结构是计算机存储、组织数据的方式(规则)
// 数据结构是指相互之间存在一种或多种特定关系的数据元素的集合
// 比如自定义的一个类也可以称为一种数据结构 自己定义的数据组合规则
// 不要把数据结构想的太复杂
// 简单点理解,就是人定义的 存储数据 和 表示数据之间关系 的规则而已
// 常用的数据结构(前辈总结和制定的一些经典规则)
// 数组、栈、队列、链表、树、图、堆、散列表
#endregion
#region 线
//线性表是一种数据结构,是由N个具有相同特性的数据元素的有限序列
//比如数组、Arraylist、stack、queue、链表等
#endregion
//顺序存储和链式存储 是数据结构重两种 存储结构
#region
//数组、stack、queue、list、arraylist —— 顺序存储
//只是 数组、stack、queue的 组织规则不同
//顺序存储:
//用一组地址连续的存储单元一次存储线性表的各个元素
#endregion
#region
//单向链表、双向链表、循环链表 —— 链式存储
//链式存储(连接存储):
//用一组任意的存储单元存储线性表重的各个数据元素
#endregion
LinkedList<int> link = new LinkedList<int>();
link.Add(1);
link.Add(2);
link.Add(3);
link.Add(4);
LinkedNode<int> node = link.head;
while (node != null)
{
Console.WriteLine(node.value);
node = node.nextNode;
}
link.Remove(2);
Console.WriteLine("--------");
node = link.head;
while (node != null)
{
Console.WriteLine(node.value);
node = node.nextNode;
}
link.Remove(1);
Console.WriteLine("--------");
node = link.head;
while (node != null)
{
Console.WriteLine(node.value);
node = node.nextNode;
}
link.Add(999);
Console.WriteLine("--------");
node = link.head;
while (node != null)
{
Console.WriteLine(node.value);
node = node.nextNode;
}
}
}
#region
/// <summary>
/// 单项链表节点
/// </summary>
/// <typeparam name="T"></typeparam>
class LinkedNode<T>
{
public T value;
//存储下一个元素
public LinkedNode<T> nextNode;
public LinkedNode(T value)
{
this.value = value;
}
}
/// <summary>
/// 单项链表类,管理节点
/// </summary>
/// <typeparam name="T"></typeparam>
class LinkedList<T>
{
public LinkedNode<T> head;
public LinkedNode<T> last;
public void Add(T value)
{
LinkedNode<T> node = new LinkedNode<T>(value);
if (head == null)
{
head = node;
last = node;
}
else
{
last.nextNode = node;
last = node;
}
}
public void Remove(T value)
{
if (head == null)
{
return;
}
if (head.value.Equals(value))
{
head = head.nextNode;
//如果头节点被移除了,那么证明只有一个节点,那么尾也要清空
if (head == null)
{
last = null;
}
return;
}
LinkedNode<T> node = head;
while (node.nextNode != null)
{
if (node.nextNode.value.Equals(value))
{
node.nextNode = node.nextNode.nextNode;
break;
}
}
}
}
#endregion
#region
//从增删查改的角度去思考
//增:链式存储 计算上 优于顺序存储 (中间插入时链式不用像顺序一样去移动位置)
//删:链式存储 计算上 优于顺序存储 (中间删除时链式不用像顺序一样去移动位置)
//查:顺序存储 使用上 优于链式存储 (数组可以直接通过下标得到元素,链式需要遍历)
//改:顺序存储 使用上 优于链式存储 (数组可以直接通过下标得到元素,链式需要遍历)
#endregion
}
@@ -0,0 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>
@@ -0,0 +1,174 @@
namespace Lesson9_顺序存储和链式存储练习
{
class LinkNode<T>
{
public T value;
public LinkNode<T> nextNode;
public LinkNode<T> frontNode;
public LinkNode(T value)
{
this.value = value;
nextNode = null;
frontNode = null;
}
}
class LinkList<T>
{
private LinkNode<T> head;
private LinkNode<T> tail;
private int count;
public LinkList()
{
count = 0;
head = null;
tail = null;
}
public LinkNode<T> Head
{
get
{
return head;
}
}
public LinkNode<T> Tail
{
get
{
return tail;
}
}
public int Count
{
get
{
return count;
}
}
public void Add(T value)
{
LinkNode<T> node = new LinkNode<T>(value);
if (head == null)
{
head = node;
tail = node;
Console.WriteLine("空,已加节点并赋值");
}
else
{
tail.nextNode = node;
tail.nextNode.frontNode = tail;
tail = node;
tail.nextNode = null;
Console.WriteLine("添加尾部节点");
}
++count;
}
public void PrintAllNodesFront()
{
if (head == null)
{
Console.WriteLine("链表为空");
return;
}
LinkNode<T> node = head;
while (node != null)
{
Console.Write(node.value + " ");
node = node.nextNode;
}
}
public void PrintAllNodesLast()
{
if (head == null)
{
Console.WriteLine("链表为空");
return;
}
LinkNode<T> node = tail;
while (node != null)
{
Console.Write(node.value + " ");
node = node.frontNode;
}
}
public void RemoveAt(int index)
{
if (index < 0 || index >= count)
{
Console.WriteLine($"目前只有{count}个node,输入无效");
return;
}
int tempCount = 0;
LinkNode<T> tempNode = head;
while (true)
{
if (tempCount == index)
{
//找到节点
if (tempNode.frontNode != null)
{
tempNode.frontNode.nextNode = tempNode.nextNode;
}
if (tempNode.nextNode != null)
{
tempNode.nextNode.frontNode = tempNode.frontNode;
}
if (index == 0)
{
head = tempNode.nextNode;
}else if (index == count - 1)
{
tail = tail.frontNode;
}
count--;
break;
}
tempNode = tempNode.nextNode;
tempCount++;
}
}
}
class Program
{
static void Main(string[] args)
{
LinkList<int> list = new LinkList<int>();
list.Add(1);
list.Add(2);
list.Add(3);
list.Add(4);
Console.WriteLine("Node数量:");
Console.WriteLine(list.Count);
Console.WriteLine("-------------------");
Console.WriteLine("反向遍历");
list.PrintAllNodesLast();
Console.WriteLine();
Console.WriteLine("-------------------");
Console.WriteLine("正向遍历");
list.PrintAllNodesFront();//正向遍历
Console.WriteLine();
Console.WriteLine("-------------------");
Console.WriteLine("删除后正向遍历");
list.RemoveAt(0);
list.PrintAllNodesFront();//正向遍历
Console.WriteLine();
Console.WriteLine("-------------------");
Console.WriteLine("删除后反向遍历");
list.RemoveAt(1);
list.PrintAllNodesFront();//正向遍历
Console.WriteLine();
Console.WriteLine("-------------------");
}
}
}