添加Lesson4
This commit is contained in:
@@ -0,0 +1,10 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
@@ -0,0 +1,109 @@
|
||||
using System.Collections;
|
||||
|
||||
namespace Lesson4_Hashtable
|
||||
{
|
||||
internal class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
#region 知识点一 Hashtable的本质
|
||||
//Hashtable(又称散列表)是基于键的哈希代码组织起来的键/值对的集合。
|
||||
//它的主要作用是提高数据查询的效率
|
||||
//使用键来快速查找对应的值,而不需要遍历整个集合。
|
||||
#endregion
|
||||
|
||||
#region 知识点二 声明
|
||||
//需要引用system.collections命名空间
|
||||
Hashtable hashtable = new Hashtable();
|
||||
#endregion
|
||||
|
||||
#region 知识点三 增删查改
|
||||
//只能通过键来操作值
|
||||
|
||||
//增
|
||||
hashtable.Add("001", "张三");
|
||||
// ↑键 ↑值
|
||||
hashtable.Add("002", "李四");
|
||||
hashtable.Add(true, false);
|
||||
hashtable.Add(false, false);
|
||||
//注意:不能出现相同的键
|
||||
|
||||
|
||||
//删
|
||||
//1.只能通过键来删除
|
||||
hashtable.Remove("001");
|
||||
//2.删除不存在的键不会报错也不会有任何反应
|
||||
hashtable.Remove("003");
|
||||
//3.清空
|
||||
hashtable.Clear();
|
||||
hashtable.Add(1, "张三");
|
||||
hashtable.Add(2, "李四");
|
||||
hashtable.Add(3, false);
|
||||
hashtable.Add(true, false);
|
||||
|
||||
|
||||
//查
|
||||
//1.通过键来查找值,找不到返回null
|
||||
Console.WriteLine(hashtable[1]);//找键值为1的值
|
||||
Console.WriteLine(hashtable[4]);//不存在,返回null
|
||||
Console.WriteLine(hashtable[true]);//找键值为true的值
|
||||
//2.查看是否存在
|
||||
//根据键检测
|
||||
if(hashtable.ContainsKey(2))
|
||||
{
|
||||
Console.WriteLine("存在键为2的元素");
|
||||
}
|
||||
if(hashtable.ContainsKey(4))
|
||||
{
|
||||
Console.WriteLine("存在键为4的元素");
|
||||
}
|
||||
//根据值检测
|
||||
if(hashtable.ContainsValue("李四"))
|
||||
{
|
||||
Console.WriteLine("存在值为李四的元素");
|
||||
}
|
||||
|
||||
|
||||
//改
|
||||
hashtable[1] = "王五";//修改键为1的值
|
||||
#endregion
|
||||
|
||||
#region 知识点四 遍历
|
||||
//1.对数
|
||||
Console.WriteLine(hashtable.Count);
|
||||
|
||||
//2.遍历所有键
|
||||
foreach (object item in hashtable.Keys)
|
||||
{
|
||||
Console.WriteLine("键"+item);
|
||||
Console.WriteLine("值"+hashtable[item]);
|
||||
}
|
||||
|
||||
//3.遍历所有值
|
||||
foreach (object item in hashtable.Values)
|
||||
{
|
||||
Console.WriteLine("值"+item);
|
||||
}
|
||||
|
||||
//3.键值对一起遍历
|
||||
foreach (DictionaryEntry item in hashtable)
|
||||
{
|
||||
Console.WriteLine("键值"+item.Key+item.Value);
|
||||
}
|
||||
|
||||
//4.迭代器遍历法
|
||||
IDictionaryEnumerator myEnumerator = hashtable.GetEnumerator();
|
||||
bool flag = myEnumerator.MoveNext();
|
||||
while (flag)
|
||||
{
|
||||
Console.WriteLine("键值" + myEnumerator.Key + myEnumerator.Value);
|
||||
flag = myEnumerator.MoveNext();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 知识点五 装箱拆箱
|
||||
//一样的
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user