添加Lesson22
This commit is contained in:
@@ -43,6 +43,16 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson19_多态-接口", "L
|
|||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson19_多态-接口练习", "Lesson19_多态-接口练习\Lesson19_多态-接口练习.csproj", "{D511EDF3-7769-45BB-8304-3081918FA633}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson19_多态-接口练习", "Lesson19_多态-接口练习\Lesson19_多态-接口练习.csproj", "{D511EDF3-7769-45BB-8304-3081918FA633}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson20_多态-密封方法", "Lesson20_多态-密封方法\Lesson20_多态-密封方法.csproj", "{9F2767ED-D9FE-97EB-0B0D-0A8B46435FA3}"
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson21_面向对象相关-命名空间", "Lesson21_面向对象相关-命名空间\Lesson21_面向对象相关-命名空间.csproj", "{6445CCF9-8002-CF07-83FE-0CEE784342B1}"
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson21_面向对象相关-命名空间练习", "Lesson21_面向对象相关-命名空间练习\Lesson21_面向对象相关-命名空间练习.csproj", "{25E43CAE-4D61-07A2-5740-781F60FB8531}"
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson22_面向对象相关-万物之父中的方法", "Lesson22_面向对象相关-万物之父中的方法\Lesson22_面向对象相关-万物之父中的方法.csproj", "{E8C88C85-C2E7-4E6F-BDB1-806CB078EED6}"
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson22_面向对象相关-万物之父中的方法练习", "Lesson22_面向对象相关-万物之父中的方法练习\Lesson22_面向对象相关-万物之父中的方法练习.csproj", "{0AF0A54F-67BE-46A2-B79D-813ACB6A9EF3}"
|
||||||
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Any CPU = Debug|Any CPU
|
Debug|Any CPU = Debug|Any CPU
|
||||||
@@ -129,6 +139,26 @@ Global
|
|||||||
{D511EDF3-7769-45BB-8304-3081918FA633}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{D511EDF3-7769-45BB-8304-3081918FA633}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{D511EDF3-7769-45BB-8304-3081918FA633}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{D511EDF3-7769-45BB-8304-3081918FA633}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{D511EDF3-7769-45BB-8304-3081918FA633}.Release|Any CPU.Build.0 = Release|Any CPU
|
{D511EDF3-7769-45BB-8304-3081918FA633}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{9F2767ED-D9FE-97EB-0B0D-0A8B46435FA3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{9F2767ED-D9FE-97EB-0B0D-0A8B46435FA3}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{9F2767ED-D9FE-97EB-0B0D-0A8B46435FA3}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{9F2767ED-D9FE-97EB-0B0D-0A8B46435FA3}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{6445CCF9-8002-CF07-83FE-0CEE784342B1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{6445CCF9-8002-CF07-83FE-0CEE784342B1}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{6445CCF9-8002-CF07-83FE-0CEE784342B1}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{6445CCF9-8002-CF07-83FE-0CEE784342B1}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{25E43CAE-4D61-07A2-5740-781F60FB8531}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{25E43CAE-4D61-07A2-5740-781F60FB8531}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{25E43CAE-4D61-07A2-5740-781F60FB8531}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{25E43CAE-4D61-07A2-5740-781F60FB8531}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{E8C88C85-C2E7-4E6F-BDB1-806CB078EED6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{E8C88C85-C2E7-4E6F-BDB1-806CB078EED6}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{E8C88C85-C2E7-4E6F-BDB1-806CB078EED6}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{E8C88C85-C2E7-4E6F-BDB1-806CB078EED6}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{0AF0A54F-67BE-46A2-B79D-813ACB6A9EF3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{0AF0A54F-67BE-46A2-B79D-813ACB6A9EF3}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{0AF0A54F-67BE-46A2-B79D-813ACB6A9EF3}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{0AF0A54F-67BE-46A2-B79D-813ACB6A9EF3}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
|||||||
@@ -0,0 +1,11 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<OutputType>Exe</OutputType>
|
||||||
|
<TargetFramework>net8.0</TargetFramework>
|
||||||
|
<RootNamespace>Lesson22_面向对象相关_万物之父中的方法</RootNamespace>
|
||||||
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
</Project>
|
||||||
@@ -0,0 +1,99 @@
|
|||||||
|
namespace Lesson22_面向对象相关_万物之父中的方法
|
||||||
|
{
|
||||||
|
class Test
|
||||||
|
{
|
||||||
|
public int i = 1;
|
||||||
|
public Test2 t2 = new Test2();
|
||||||
|
|
||||||
|
public Test Clone()
|
||||||
|
{
|
||||||
|
return MemberwiseClone() as Test;
|
||||||
|
}
|
||||||
|
|
||||||
|
//public override bool Equals(object obj)
|
||||||
|
//{
|
||||||
|
// if (obj is Test t)
|
||||||
|
// {
|
||||||
|
// return this.i == t.i && this.t2.i == t.t2.i;
|
||||||
|
// }
|
||||||
|
// return false;
|
||||||
|
//}//重写Equals方法 用于比较值是否相等
|
||||||
|
}
|
||||||
|
class Test2
|
||||||
|
{
|
||||||
|
public int i = 2;
|
||||||
|
}
|
||||||
|
internal class Program
|
||||||
|
{
|
||||||
|
static void Main(string[] args)
|
||||||
|
{
|
||||||
|
#region 知识回顾
|
||||||
|
//万物之父object
|
||||||
|
//他是所有类的基类 引用类型
|
||||||
|
//可以用里氏替换原则装载一切对象
|
||||||
|
//存在装箱和拆箱
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region 知识点一 object中的静态方法
|
||||||
|
//静态方法
|
||||||
|
//Equals 判断两个对象是否相等
|
||||||
|
//最终的判断权交给最左侧的Equals方法
|
||||||
|
//不管值类型引用类型都会按照左侧Equals方法规则来进行比较
|
||||||
|
Console.WriteLine(Object.Equals(1,1));//返回Ture
|
||||||
|
Test t = new Test();
|
||||||
|
Test t2 = new Test();
|
||||||
|
Console.WriteLine(Equals(t,t2));//false因为地址不同
|
||||||
|
Test t3 = t;
|
||||||
|
Console.WriteLine(Equals(t,t3));//这样才为True
|
||||||
|
//ReferencesEquals
|
||||||
|
//用来哦比较引用类型
|
||||||
|
//值类型对象使用该方法返回的结果永远是false
|
||||||
|
Console.WriteLine(ReferenceEquals(1,1));//false
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region 知识点二 object中的成员方法
|
||||||
|
//普通方法
|
||||||
|
//GetType 获取当前对象的类型信息
|
||||||
|
//这是在反射中非常重要的一个方法
|
||||||
|
//通过Type结合反射可以做很多关于对象的操作
|
||||||
|
t = new Test();
|
||||||
|
Type type = t.GetType();
|
||||||
|
//MemberwiseClone
|
||||||
|
//用于获取该对象的浅拷贝对象
|
||||||
|
//口语化的意思就是 克隆一个一模一样的对象
|
||||||
|
//既 新建一个对象 然后把当前对象的值全部赋值给新对象
|
||||||
|
//注意:改后者的引用类型值会影响前者
|
||||||
|
Console.WriteLine("克隆前:");
|
||||||
|
Test tx = t.Clone();
|
||||||
|
Console.WriteLine(t.i);//1
|
||||||
|
Console.WriteLine(t.t2.i);//2
|
||||||
|
Console.WriteLine(tx.i);//1
|
||||||
|
Console.WriteLine(tx.t2.i);//2
|
||||||
|
Console.WriteLine("改变克隆信息后");
|
||||||
|
tx.i = 20;
|
||||||
|
tx.t2.i = 21;
|
||||||
|
Console.WriteLine(t.i);//1
|
||||||
|
Console.WriteLine(t.t2.i);//21新对象中的引用类型成员被改变 原对象也被改变了
|
||||||
|
Console.WriteLine(tx.i);//20
|
||||||
|
Console.WriteLine(tx.t2.i);//21
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region 知识点三 object中的虚方法
|
||||||
|
//虚方法Equals
|
||||||
|
//默认实现还是比较两者是否为同一个引用,相当于ReferenceEquals
|
||||||
|
//但是微软在所有值类型的基类System.ValueType中重写了该方法,用来比较值类型的值是否相等
|
||||||
|
|
||||||
|
//虚方法GetHashCode
|
||||||
|
//该方法是获取对象哈希值的一个方法
|
||||||
|
//(一种通过算法算出的,表示唯一对象的编码,不同对象哈希码有可能一样,具体值根据算法决定)
|
||||||
|
//我们可以通过重写该方法来实现我们自己的哈希算法,正常情况下,使用极少,基本不用
|
||||||
|
|
||||||
|
//虚方法ToString
|
||||||
|
//该方法用于返回当前对象代表的字符串信息,可以重写他来定义自己的字符串转换规则
|
||||||
|
//非常常用。当我们调用Console.WriteLine打印一个对象时,实际上调用的就是该对象的ToString方法
|
||||||
|
Console.WriteLine(t);
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<OutputType>Exe</OutputType>
|
||||||
|
<TargetFramework>net8.0</TargetFramework>
|
||||||
|
<RootNamespace>Lesson22_面向对象相关_万物之父中的方法练习</RootNamespace>
|
||||||
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
</Project>
|
||||||
@@ -0,0 +1,80 @@
|
|||||||
|
using System.Xml.Linq;
|
||||||
|
|
||||||
|
namespace Lesson22_面向对象相关_万物之父中的方法练习
|
||||||
|
{
|
||||||
|
class Player
|
||||||
|
{
|
||||||
|
private string name;
|
||||||
|
private int hp, atk, def, dodge;
|
||||||
|
|
||||||
|
public Player(string name, int hp, int atk, int def, int dodge)
|
||||||
|
{
|
||||||
|
this.name = name;
|
||||||
|
this.hp = hp;
|
||||||
|
this.atk = atk;
|
||||||
|
this.def = def;
|
||||||
|
this.dodge = dodge;
|
||||||
|
}
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("玩家{0},血量{1},攻击力{2},防御力{3},闪避{4}", name, hp, atk, def, dodge);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
class Monster
|
||||||
|
{
|
||||||
|
//private int atk, def, hp, skill;//不用成员变量
|
||||||
|
public Monster(int atk, int def, int hp, int skill)
|
||||||
|
{
|
||||||
|
Atk = atk;
|
||||||
|
Def = def;
|
||||||
|
Hp = hp;
|
||||||
|
Skill = skill;
|
||||||
|
}
|
||||||
|
public int Atk//用属性
|
||||||
|
{
|
||||||
|
get;
|
||||||
|
set;
|
||||||
|
}
|
||||||
|
public int Def
|
||||||
|
{
|
||||||
|
get;
|
||||||
|
set;
|
||||||
|
}
|
||||||
|
public int Hp
|
||||||
|
{
|
||||||
|
get;
|
||||||
|
set;
|
||||||
|
}
|
||||||
|
public int Skill
|
||||||
|
{
|
||||||
|
get;
|
||||||
|
set;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Monster Clone()
|
||||||
|
{
|
||||||
|
return MemberwiseClone() as Monster;
|
||||||
|
}
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("ATK{0},DEF{1},HP{2},SKILL{3}",Atk,Def,Hp,Skill);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
internal class Program
|
||||||
|
{
|
||||||
|
static void Main(string[] args)
|
||||||
|
{
|
||||||
|
Console.WriteLine("Hello, World!");
|
||||||
|
Player p = new Player("张三",100,20,10,5);
|
||||||
|
Console.WriteLine(p);
|
||||||
|
Monster m = new Monster(90,50,100,1);
|
||||||
|
Monster m2 = m.Clone();
|
||||||
|
Console.WriteLine(m);
|
||||||
|
m2.Atk = 200;
|
||||||
|
m2.Skill = 20;
|
||||||
|
Console.WriteLine(m);
|
||||||
|
Console.WriteLine(m2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user