添加Lesson22

This commit is contained in:
2025-09-17 09:49:32 +08:00
parent 4cf9bb6c97
commit 839ff77b59
5 changed files with 231 additions and 0 deletions
+30
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@@ -43,6 +43,16 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson19_多态-接口", "L
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson19_多态-接口练习", "Lesson19_多态-接口练习\Lesson19_多态-接口练习.csproj", "{D511EDF3-7769-45BB-8304-3081918FA633}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson19_多态-接口练习", "Lesson19_多态-接口练习\Lesson19_多态-接口练习.csproj", "{D511EDF3-7769-45BB-8304-3081918FA633}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson20_多态-密封方法", "Lesson20_多态-密封方法\Lesson20_多态-密封方法.csproj", "{9F2767ED-D9FE-97EB-0B0D-0A8B46435FA3}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson21_面向对象相关-命名空间", "Lesson21_面向对象相关-命名空间\Lesson21_面向对象相关-命名空间.csproj", "{6445CCF9-8002-CF07-83FE-0CEE784342B1}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson21_面向对象相关-命名空间练习", "Lesson21_面向对象相关-命名空间练习\Lesson21_面向对象相关-命名空间练习.csproj", "{25E43CAE-4D61-07A2-5740-781F60FB8531}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson22_面向对象相关-万物之父中的方法", "Lesson22_面向对象相关-万物之父中的方法\Lesson22_面向对象相关-万物之父中的方法.csproj", "{E8C88C85-C2E7-4E6F-BDB1-806CB078EED6}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson22_面向对象相关-万物之父中的方法练习", "Lesson22_面向对象相关-万物之父中的方法练习\Lesson22_面向对象相关-万物之父中的方法练习.csproj", "{0AF0A54F-67BE-46A2-B79D-813ACB6A9EF3}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
@@ -129,6 +139,26 @@ Global
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{D511EDF3-7769-45BB-8304-3081918FA633}.Release|Any CPU.Build.0 = Release|Any CPU {D511EDF3-7769-45BB-8304-3081918FA633}.Release|Any CPU.Build.0 = Release|Any CPU
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{25E43CAE-4D61-07A2-5740-781F60FB8531}.Debug|Any CPU.Build.0 = Debug|Any CPU
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EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
@@ -0,0 +1,11 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>Lesson22_面向对象相关_万物之父中的方法</RootNamespace>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>
@@ -0,0 +1,99 @@
namespace Lesson22_面向对象相关_万物之父中的方法
{
class Test
{
public int i = 1;
public Test2 t2 = new Test2();
public Test Clone()
{
return MemberwiseClone() as Test;
}
//public override bool Equals(object obj)
//{
// if (obj is Test t)
// {
// return this.i == t.i && this.t2.i == t.t2.i;
// }
// return false;
//}//重写Equals方法 用于比较值是否相等
}
class Test2
{
public int i = 2;
}
internal class Program
{
static void Main(string[] args)
{
#region
//万物之父object
//他是所有类的基类 引用类型
//可以用里氏替换原则装载一切对象
//存在装箱和拆箱
#endregion
#region object中的静态方法
//静态方法
//Equals 判断两个对象是否相等
//最终的判断权交给最左侧的Equals方法
//不管值类型引用类型都会按照左侧Equals方法规则来进行比较
Console.WriteLine(Object.Equals(1,1));//返回Ture
Test t = new Test();
Test t2 = new Test();
Console.WriteLine(Equals(t,t2));//false因为地址不同
Test t3 = t;
Console.WriteLine(Equals(t,t3));//这样才为True
//ReferencesEquals
//用来哦比较引用类型
//值类型对象使用该方法返回的结果永远是false
Console.WriteLine(ReferenceEquals(1,1));//false
#endregion
#region object中的成员方法
//普通方法
//GetType 获取当前对象的类型信息
//这是在反射中非常重要的一个方法
//通过Type结合反射可以做很多关于对象的操作
t = new Test();
Type type = t.GetType();
//MemberwiseClone
//用于获取该对象的浅拷贝对象
//口语化的意思就是 克隆一个一模一样的对象
//既 新建一个对象 然后把当前对象的值全部赋值给新对象
//注意:改后者的引用类型值会影响前者
Console.WriteLine("克隆前:");
Test tx = t.Clone();
Console.WriteLine(t.i);//1
Console.WriteLine(t.t2.i);//2
Console.WriteLine(tx.i);//1
Console.WriteLine(tx.t2.i);//2
Console.WriteLine("改变克隆信息后");
tx.i = 20;
tx.t2.i = 21;
Console.WriteLine(t.i);//1
Console.WriteLine(t.t2.i);//21新对象中的引用类型成员被改变 原对象也被改变了
Console.WriteLine(tx.i);//20
Console.WriteLine(tx.t2.i);//21
#endregion
#region object中的虚方法
//虚方法Equals
//默认实现还是比较两者是否为同一个引用,相当于ReferenceEquals
//但是微软在所有值类型的基类System.ValueType中重写了该方法,用来比较值类型的值是否相等
//虚方法GetHashCode
//该方法是获取对象哈希值的一个方法
//(一种通过算法算出的,表示唯一对象的编码,不同对象哈希码有可能一样,具体值根据算法决定)
//我们可以通过重写该方法来实现我们自己的哈希算法,正常情况下,使用极少,基本不用
//虚方法ToString
//该方法用于返回当前对象代表的字符串信息,可以重写他来定义自己的字符串转换规则
//非常常用。当我们调用Console.WriteLine打印一个对象时,实际上调用的就是该对象的ToString方法
Console.WriteLine(t);
#endregion
}
}
}
@@ -0,0 +1,11 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>Lesson22_面向对象相关_万物之父中的方法练习</RootNamespace>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>
@@ -0,0 +1,80 @@
using System.Xml.Linq;
namespace Lesson22_面向对象相关_万物之父中的方法练习
{
class Player
{
private string name;
private int hp, atk, def, dodge;
public Player(string name, int hp, int atk, int def, int dodge)
{
this.name = name;
this.hp = hp;
this.atk = atk;
this.def = def;
this.dodge = dodge;
}
public override string ToString()
{
return string.Format("玩家{0},血量{1},攻击力{2},防御力{3},闪避{4}", name, hp, atk, def, dodge);
}
}
class Monster
{
//private int atk, def, hp, skill;//不用成员变量
public Monster(int atk, int def, int hp, int skill)
{
Atk = atk;
Def = def;
Hp = hp;
Skill = skill;
}
public int Atk//用属性
{
get;
set;
}
public int Def
{
get;
set;
}
public int Hp
{
get;
set;
}
public int Skill
{
get;
set;
}
public Monster Clone()
{
return MemberwiseClone() as Monster;
}
public override string ToString()
{
return string.Format("ATK{0},DEF{1},HP{2},SKILL{3}",Atk,Def,Hp,Skill);
}
}
internal class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello, World!");
Player p = new Player("张三",100,20,10,5);
Console.WriteLine(p);
Monster m = new Monster(90,50,100,1);
Monster m2 = m.Clone();
Console.WriteLine(m);
m2.Atk = 200;
m2.Skill = 20;
Console.WriteLine(m);
Console.WriteLine(m2);
}
}
}