添加Lesson22
This commit is contained in:
@@ -43,6 +43,16 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson19_多态-接口", "L
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson19_多态-接口练习", "Lesson19_多态-接口练习\Lesson19_多态-接口练习.csproj", "{D511EDF3-7769-45BB-8304-3081918FA633}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson20_多态-密封方法", "Lesson20_多态-密封方法\Lesson20_多态-密封方法.csproj", "{9F2767ED-D9FE-97EB-0B0D-0A8B46435FA3}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson21_面向对象相关-命名空间", "Lesson21_面向对象相关-命名空间\Lesson21_面向对象相关-命名空间.csproj", "{6445CCF9-8002-CF07-83FE-0CEE784342B1}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson21_面向对象相关-命名空间练习", "Lesson21_面向对象相关-命名空间练习\Lesson21_面向对象相关-命名空间练习.csproj", "{25E43CAE-4D61-07A2-5740-781F60FB8531}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson22_面向对象相关-万物之父中的方法", "Lesson22_面向对象相关-万物之父中的方法\Lesson22_面向对象相关-万物之父中的方法.csproj", "{E8C88C85-C2E7-4E6F-BDB1-806CB078EED6}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson22_面向对象相关-万物之父中的方法练习", "Lesson22_面向对象相关-万物之父中的方法练习\Lesson22_面向对象相关-万物之父中的方法练习.csproj", "{0AF0A54F-67BE-46A2-B79D-813ACB6A9EF3}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@@ -129,6 +139,26 @@ Global
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{D511EDF3-7769-45BB-8304-3081918FA633}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{D511EDF3-7769-45BB-8304-3081918FA633}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{D511EDF3-7769-45BB-8304-3081918FA633}.Release|Any CPU.Build.0 = Release|Any CPU
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{9F2767ED-D9FE-97EB-0B0D-0A8B46435FA3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{9F2767ED-D9FE-97EB-0B0D-0A8B46435FA3}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{9F2767ED-D9FE-97EB-0B0D-0A8B46435FA3}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{9F2767ED-D9FE-97EB-0B0D-0A8B46435FA3}.Release|Any CPU.Build.0 = Release|Any CPU
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{6445CCF9-8002-CF07-83FE-0CEE784342B1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{6445CCF9-8002-CF07-83FE-0CEE784342B1}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{6445CCF9-8002-CF07-83FE-0CEE784342B1}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{6445CCF9-8002-CF07-83FE-0CEE784342B1}.Release|Any CPU.Build.0 = Release|Any CPU
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{25E43CAE-4D61-07A2-5740-781F60FB8531}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{25E43CAE-4D61-07A2-5740-781F60FB8531}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{25E43CAE-4D61-07A2-5740-781F60FB8531}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{25E43CAE-4D61-07A2-5740-781F60FB8531}.Release|Any CPU.Build.0 = Release|Any CPU
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{E8C88C85-C2E7-4E6F-BDB1-806CB078EED6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{E8C88C85-C2E7-4E6F-BDB1-806CB078EED6}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{E8C88C85-C2E7-4E6F-BDB1-806CB078EED6}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{E8C88C85-C2E7-4E6F-BDB1-806CB078EED6}.Release|Any CPU.Build.0 = Release|Any CPU
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{0AF0A54F-67BE-46A2-B79D-813ACB6A9EF3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{0AF0A54F-67BE-46A2-B79D-813ACB6A9EF3}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{0AF0A54F-67BE-46A2-B79D-813ACB6A9EF3}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{0AF0A54F-67BE-46A2-B79D-813ACB6A9EF3}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@@ -0,0 +1,11 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<RootNamespace>Lesson22_面向对象相关_万物之父中的方法</RootNamespace>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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</Project>
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@@ -0,0 +1,99 @@
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namespace Lesson22_面向对象相关_万物之父中的方法
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{
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class Test
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{
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public int i = 1;
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public Test2 t2 = new Test2();
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public Test Clone()
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{
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return MemberwiseClone() as Test;
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}
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//public override bool Equals(object obj)
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//{
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// if (obj is Test t)
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// {
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// return this.i == t.i && this.t2.i == t.t2.i;
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// }
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// return false;
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//}//重写Equals方法 用于比较值是否相等
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}
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class Test2
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{
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public int i = 2;
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}
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internal class Program
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{
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static void Main(string[] args)
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{
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#region 知识回顾
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//万物之父object
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//他是所有类的基类 引用类型
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//可以用里氏替换原则装载一切对象
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//存在装箱和拆箱
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#endregion
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#region 知识点一 object中的静态方法
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//静态方法
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//Equals 判断两个对象是否相等
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//最终的判断权交给最左侧的Equals方法
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//不管值类型引用类型都会按照左侧Equals方法规则来进行比较
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Console.WriteLine(Object.Equals(1,1));//返回Ture
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Test t = new Test();
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Test t2 = new Test();
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Console.WriteLine(Equals(t,t2));//false因为地址不同
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Test t3 = t;
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Console.WriteLine(Equals(t,t3));//这样才为True
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//ReferencesEquals
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//用来哦比较引用类型
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//值类型对象使用该方法返回的结果永远是false
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Console.WriteLine(ReferenceEquals(1,1));//false
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#endregion
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#region 知识点二 object中的成员方法
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//普通方法
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//GetType 获取当前对象的类型信息
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//这是在反射中非常重要的一个方法
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//通过Type结合反射可以做很多关于对象的操作
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t = new Test();
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Type type = t.GetType();
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//MemberwiseClone
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//用于获取该对象的浅拷贝对象
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//口语化的意思就是 克隆一个一模一样的对象
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//既 新建一个对象 然后把当前对象的值全部赋值给新对象
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//注意:改后者的引用类型值会影响前者
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Console.WriteLine("克隆前:");
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Test tx = t.Clone();
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Console.WriteLine(t.i);//1
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Console.WriteLine(t.t2.i);//2
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Console.WriteLine(tx.i);//1
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Console.WriteLine(tx.t2.i);//2
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Console.WriteLine("改变克隆信息后");
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tx.i = 20;
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tx.t2.i = 21;
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Console.WriteLine(t.i);//1
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Console.WriteLine(t.t2.i);//21新对象中的引用类型成员被改变 原对象也被改变了
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Console.WriteLine(tx.i);//20
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Console.WriteLine(tx.t2.i);//21
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#endregion
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#region 知识点三 object中的虚方法
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//虚方法Equals
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//默认实现还是比较两者是否为同一个引用,相当于ReferenceEquals
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//但是微软在所有值类型的基类System.ValueType中重写了该方法,用来比较值类型的值是否相等
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//虚方法GetHashCode
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//该方法是获取对象哈希值的一个方法
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//(一种通过算法算出的,表示唯一对象的编码,不同对象哈希码有可能一样,具体值根据算法决定)
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//我们可以通过重写该方法来实现我们自己的哈希算法,正常情况下,使用极少,基本不用
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//虚方法ToString
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//该方法用于返回当前对象代表的字符串信息,可以重写他来定义自己的字符串转换规则
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//非常常用。当我们调用Console.WriteLine打印一个对象时,实际上调用的就是该对象的ToString方法
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Console.WriteLine(t);
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#endregion
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}
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}
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}
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@@ -0,0 +1,11 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<RootNamespace>Lesson22_面向对象相关_万物之父中的方法练习</RootNamespace>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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</Project>
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@@ -0,0 +1,80 @@
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using System.Xml.Linq;
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namespace Lesson22_面向对象相关_万物之父中的方法练习
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{
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class Player
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{
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private string name;
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private int hp, atk, def, dodge;
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public Player(string name, int hp, int atk, int def, int dodge)
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{
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this.name = name;
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this.hp = hp;
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this.atk = atk;
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this.def = def;
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this.dodge = dodge;
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}
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public override string ToString()
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{
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return string.Format("玩家{0},血量{1},攻击力{2},防御力{3},闪避{4}", name, hp, atk, def, dodge);
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}
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}
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class Monster
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{
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//private int atk, def, hp, skill;//不用成员变量
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public Monster(int atk, int def, int hp, int skill)
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{
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Atk = atk;
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Def = def;
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Hp = hp;
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Skill = skill;
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}
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public int Atk//用属性
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{
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get;
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set;
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}
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public int Def
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{
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get;
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set;
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}
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public int Hp
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{
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get;
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set;
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}
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public int Skill
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{
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get;
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set;
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}
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public Monster Clone()
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{
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return MemberwiseClone() as Monster;
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}
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public override string ToString()
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{
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return string.Format("ATK{0},DEF{1},HP{2},SKILL{3}",Atk,Def,Hp,Skill);
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}
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}
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internal class Program
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{
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static void Main(string[] args)
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{
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Console.WriteLine("Hello, World!");
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Player p = new Player("张三",100,20,10,5);
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Console.WriteLine(p);
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Monster m = new Monster(90,50,100,1);
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Monster m2 = m.Clone();
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Console.WriteLine(m);
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m2.Atk = 200;
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m2.Skill = 20;
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Console.WriteLine(m);
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Console.WriteLine(m2);
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}
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}
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}
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