添加Lesson2
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using System.Collections;
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namespace Lesson2_Stack
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{
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class Test()
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{
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}
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class Program
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{
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static void Main(string[] args)
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{
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#region 知识点一 Stack本质
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//stack是C#是为我们封装好的类
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//本质是一个Object数组,只是封装了特殊的存储规则
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//stack是栈存储容器,栈是一种先进后出的数据结构
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//先存入的数据后取出,后存入的数据先取出
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//栈的存储规则:后进先出
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#endregion
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#region 知识点二 声明
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//需要引用命名空间system.collections
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Stack stack = new Stack();
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#endregion
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#region 知识点三 增取查改
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#region 增
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//压栈
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stack.Push(1);
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stack.Push("123");
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stack.Push(true);
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stack.Push(3.14f);
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stack.Push(new Test());
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#endregion
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#region 取
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//栈中不存在删除的概念
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//只能取出栈顶的数据
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//弹栈
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object v = stack.Pop();//弹出栈顶元素,下次弹出的是下一个元素
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Console.WriteLine(v);
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v = stack.Pop();
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Console.WriteLine(v);
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#endregion
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#region 查
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//栈无法查看指定位置的元素,栈没有提供索引器
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//只能查看栈顶的元素
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v = stack.Peek();//只看不弹出
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Console.WriteLine(v);
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v = stack.Peek();
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Console.WriteLine(v);
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//查看元素是否存在于栈中
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if (stack.Contains(3.14f))
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{
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Console.WriteLine("存在3.14");
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}
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if (stack.Contains("123"))
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{
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Console.WriteLine("存在123");
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}
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#endregion
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#region 改
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//栈无法修改指定位置的元素
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//只能修改栈顶的元素或清空
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stack.Clear();//清空栈
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stack.Push("1");
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stack.Push(2);
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stack.Push("gfjd");
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#endregion
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#endregion
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#region 知识点四 遍历
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//1.长度
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Console.WriteLine(stack.Count);
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//2.遍历
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foreach(Object o in stack)
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{
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Console.WriteLine(o);
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}
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//3.还有一种遍历方式
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//先将栈转换为数组
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//注意转换后的数组是倒序的
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object[] arr = stack.ToArray();
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for(int i = 0;i < arr.Length; i++)
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{
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Console.WriteLine(arr[i]);
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}
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//4.循环弹栈
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while(stack.Count > 0)
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{
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Console.WriteLine(stack.Pop());
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}
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#endregion
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#region 知识点五
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//由于用object来存储数据,所以存储值类型时会装箱,取出时需要拆箱
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//Push值类型时装箱
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//弹出时拆箱
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#endregion
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}
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}
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}
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