diff --git a/C#进阶/C#进阶.sln b/C#进阶/C#进阶.sln
index 7c6ef30..2826e8d 100644
--- a/C#进阶/C#进阶.sln
+++ b/C#进阶/C#进阶.sln
@@ -33,6 +33,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson7_List", "Lesson7_Lis
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson7_List练习", "Lesson7_List练习\Lesson7_List练习.csproj", "{1E65491F-EA06-4E4D-9E20-A692C9EB3C79}"
EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson8_Dictionary", "Lesson8_Dictionary\Lesson8_Dictionary.csproj", "{42A1E4A3-FE66-4E6A-B2C0-D383BDADD315}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson8_Dictionary练习", "Lesson8_Dictionary练习\Lesson8_Dictionary练习.csproj", "{1481414C-D336-4691-A45A-6A8CABFD33FE}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -99,6 +103,14 @@ Global
{1E65491F-EA06-4E4D-9E20-A692C9EB3C79}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1E65491F-EA06-4E4D-9E20-A692C9EB3C79}.Release|Any CPU.ActiveCfg = Release|Any CPU
{1E65491F-EA06-4E4D-9E20-A692C9EB3C79}.Release|Any CPU.Build.0 = Release|Any CPU
+ {42A1E4A3-FE66-4E6A-B2C0-D383BDADD315}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {42A1E4A3-FE66-4E6A-B2C0-D383BDADD315}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {42A1E4A3-FE66-4E6A-B2C0-D383BDADD315}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {42A1E4A3-FE66-4E6A-B2C0-D383BDADD315}.Release|Any CPU.Build.0 = Release|Any CPU
+ {1481414C-D336-4691-A45A-6A8CABFD33FE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {1481414C-D336-4691-A45A-6A8CABFD33FE}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {1481414C-D336-4691-A45A-6A8CABFD33FE}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {1481414C-D336-4691-A45A-6A8CABFD33FE}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/C#进阶/Lesson6_Dictionary练习/Lesson6_Dictionary练习.csproj b/C#进阶/Lesson6_Dictionary练习/Lesson6_Dictionary练习.csproj
new file mode 100644
index 0000000..2150e37
--- /dev/null
+++ b/C#进阶/Lesson6_Dictionary练习/Lesson6_Dictionary练习.csproj
@@ -0,0 +1,10 @@
+
+
+
+ Exe
+ net8.0
+ enable
+ enable
+
+
+
diff --git a/C#进阶/Lesson6_Dictionary练习/Program.cs b/C#进阶/Lesson6_Dictionary练习/Program.cs
new file mode 100644
index 0000000..08d14a2
--- /dev/null
+++ b/C#进阶/Lesson6_Dictionary练习/Program.cs
@@ -0,0 +1,10 @@
+namespace Lesson6_Dictionary练习
+{
+ internal class Program
+ {
+ static void Main(string[] args)
+ {
+ Console.WriteLine("Hello, World!");
+ }
+ }
+}
diff --git a/C#进阶/Lesson8_Dictionary/Lesson8_Dictionary.csproj b/C#进阶/Lesson8_Dictionary/Lesson8_Dictionary.csproj
new file mode 100644
index 0000000..2150e37
--- /dev/null
+++ b/C#进阶/Lesson8_Dictionary/Lesson8_Dictionary.csproj
@@ -0,0 +1,10 @@
+
+
+
+ Exe
+ net8.0
+ enable
+ enable
+
+
+
diff --git a/C#进阶/Lesson8_Dictionary/Program.cs b/C#进阶/Lesson8_Dictionary/Program.cs
new file mode 100644
index 0000000..bf21b06
--- /dev/null
+++ b/C#进阶/Lesson8_Dictionary/Program.cs
@@ -0,0 +1,89 @@
+using System.Collections.Generic;
+namespace Lesson8_Dictionary
+{
+ internal class Program
+ {
+ static void Main(string[] args)
+ {
+ #region 知识点一 Dictionary本质
+ //可以将Dictionary理解为 拥有泛型的Hashtable
+ //他也是极于剑的哈希代码组织起来的 键/值对
+ //键值对类型从Hashtable的object变为了可以自己指定的泛型
+ #endregion
+
+ #region 知识点二 声明
+ Dictionary dictionary = new Dictionary();
+ #endregion
+
+ #region 知识点三 增删查改
+ #region 增
+ //注意:不能出现相同键
+ dictionary.Add(1, "111");
+ dictionary.Add(2, "222");
+ dictionary.Add(3, "333");
+ #endregion
+
+ #region 删
+ //1.只能通过键去删除
+ // 删除不存在的键 无反应
+ dictionary.Remove(1);
+ dictionary.Remove(4);
+ //2.清空
+ dictionary.Clear();
+ #endregion
+
+ #region 查
+ //1.通过键查看值
+ //注意:找不到直接报错,而不是像hashtable一样无反应
+ dictionary.Add(1, "111");
+ dictionary.Add(2, "222");
+ dictionary.Add(3, "333");
+ Console.WriteLine(dictionary[2]);//"222"
+ //Console.WriteLine(dictionary[4]);//不会像hashtable一样无反应而是直接报错
+ //2.查看是否存在
+ // 根据键检测
+ if (dictionary.ContainsKey(1) )
+ {
+ Console.WriteLine("存在键为1的键值对");
+ }
+ // 根据值检测
+ if (dictionary.ContainsValue("111"))
+ {
+ Console.WriteLine("存在值为111的键值对");
+ }
+ #endregion
+
+ #region 改
+ Console.WriteLine(dictionary[1]);
+ dictionary[1] = "999";
+ Console.WriteLine(dictionary[1]);
+ #endregion
+ #endregion
+
+ #region 知识点四 遍历啊
+ Console.WriteLine("---------------------------");
+ //长度
+ Console.WriteLine(dictionary.Count);
+ //1.遍历所有键
+ Console.WriteLine("---------------------------");
+ foreach (int item in dictionary.Keys)
+ {
+ Console.WriteLine(item);
+ Console.WriteLine(dictionary[item]);
+ }
+ //2.遍历所有值
+ Console.WriteLine("---------------------------");
+ foreach (string item in dictionary.Values)
+ {
+ Console.WriteLine(item);
+ }
+ //3.键值对一起遍历
+ Console.WriteLine("---------------------------");
+ foreach (KeyValuePair pair in dictionary)
+ {
+ Console.WriteLine($"键:{pair.Key} 值:{pair.Value}");
+ }
+ #endregion
+ }
+ }
+}
diff --git a/C#进阶/Lesson8_Dictionary练习/Lesson8_Dictionary练习.csproj b/C#进阶/Lesson8_Dictionary练习/Lesson8_Dictionary练习.csproj
new file mode 100644
index 0000000..2150e37
--- /dev/null
+++ b/C#进阶/Lesson8_Dictionary练习/Lesson8_Dictionary练习.csproj
@@ -0,0 +1,10 @@
+
+
+
+ Exe
+ net8.0
+ enable
+ enable
+
+
+
diff --git a/C#进阶/Lesson8_Dictionary练习/Program.cs b/C#进阶/Lesson8_Dictionary练习/Program.cs
new file mode 100644
index 0000000..d3ec8bc
--- /dev/null
+++ b/C#进阶/Lesson8_Dictionary练习/Program.cs
@@ -0,0 +1,99 @@
+namespace Lesson8_Dictionary练习
+{
+ class Num
+ {
+ public static Dictionary num = new Dictionary();
+
+ // 使用静态构造函数初始化字典
+ static Num()
+ {
+ num.Add(1, "壹");
+ num.Add(2, "贰");
+ num.Add(3, "叁");
+ num.Add(4, "肆");
+ num.Add(5, "伍");
+ num.Add(6, "陆");
+ num.Add(7, "柒");
+ num.Add(8, "捌");
+ num.Add(9, "玖");
+ num.Add(0, "零");
+ }
+
+ public static void RerunNum(int number)
+ {
+ if (number > 999 || number < 0)
+ {
+ Console.WriteLine("越界");
+ return;
+ }
+
+ if (number == 0)
+ {
+ Console.WriteLine("零");
+ return;
+ }
+
+ string result = "";
+
+ // 处理百位
+ int hundreds = number / 100;
+ if (hundreds > 0)
+ {
+ result += num[hundreds] + "佰";
+ }
+
+ // 处理十位
+ int tens = (number % 100) / 10;
+ if (tens > 0)
+ {
+ result += num[tens] + "拾";
+ }
+ else if (hundreds > 0 && number % 100 > 0)
+ {
+ // 百位不为0,十位为0,个位不为0时加"零"
+ result += "零";
+ }
+
+ // 处理个位
+ int ones = number % 10;
+ if (ones > 0)
+ {
+ result += num[ones];
+ }
+
+ Console.WriteLine(result);
+ }
+ }
+
+ class Program
+ {
+ static void Main(string[] args)
+ {
+ Console.WriteLine("请输入一个数");
+ Num.RerunNum(int.Parse(Console.ReadLine()));
+
+
+
+
+ Dictionary dic = new Dictionary();
+ string str = "Welcome to Unity World!";
+ str = str.ToLower();
+ for (int i = 0; i < str.Length; i++)
+ {
+ if (dic.ContainsKey(str[i]))
+ {
+ dic[str[i]] += 1;
+ }
+ else
+ {
+ dic.Add(str[i], 1);
+ }
+ }
+ foreach (var item in dic)
+ {
+ Console.WriteLine($"{item.Key}字母出现了{item.Value}次");
+ }
+ }
+
+ }
+}
\ No newline at end of file