添加Lesson24

This commit is contained in:
2025-09-17 19:59:36 +08:00
parent 1c4099eb8e
commit cb53f802bb
5 changed files with 131 additions and 0 deletions
+12
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@@ -57,6 +57,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson23_面向对象相关
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson23_面向对象相关-String练习", "Lesson23_面向对象相关-String练习\Lesson23_面向对象相关-String练习.csproj", "{E35D8933-50D7-496A-8E4C-06DDD1CC0878}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson23_面向对象相关-String练习", "Lesson23_面向对象相关-String练习\Lesson23_面向对象相关-String练习.csproj", "{E35D8933-50D7-496A-8E4C-06DDD1CC0878}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson24_面向对象相关-StringBuilder", "Lesson24_面向对象相关-StringBuilder\Lesson24_面向对象相关-StringBuilder.csproj", "{25CCA649-1258-41DA-A5C1-B0C3DE89E2B6}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson24_面向对象相关-StringBuilder练习", "Lesson24_面向对象相关-StringBuilder练习\Lesson24_面向对象相关-StringBuilder练习.csproj", "{4FFD2030-9A14-4F59-A7B8-D218C551E489}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
@@ -171,6 +175,14 @@ Global
{E35D8933-50D7-496A-8E4C-06DDD1CC0878}.Debug|Any CPU.Build.0 = Debug|Any CPU {E35D8933-50D7-496A-8E4C-06DDD1CC0878}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E35D8933-50D7-496A-8E4C-06DDD1CC0878}.Release|Any CPU.ActiveCfg = Release|Any CPU {E35D8933-50D7-496A-8E4C-06DDD1CC0878}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E35D8933-50D7-496A-8E4C-06DDD1CC0878}.Release|Any CPU.Build.0 = Release|Any CPU {E35D8933-50D7-496A-8E4C-06DDD1CC0878}.Release|Any CPU.Build.0 = Release|Any CPU
{25CCA649-1258-41DA-A5C1-B0C3DE89E2B6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{25CCA649-1258-41DA-A5C1-B0C3DE89E2B6}.Debug|Any CPU.Build.0 = Debug|Any CPU
{25CCA649-1258-41DA-A5C1-B0C3DE89E2B6}.Release|Any CPU.ActiveCfg = Release|Any CPU
{25CCA649-1258-41DA-A5C1-B0C3DE89E2B6}.Release|Any CPU.Build.0 = Release|Any CPU
{4FFD2030-9A14-4F59-A7B8-D218C551E489}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4FFD2030-9A14-4F59-A7B8-D218C551E489}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4FFD2030-9A14-4F59-A7B8-D218C551E489}.Release|Any CPU.ActiveCfg = Release|Any CPU
{4FFD2030-9A14-4F59-A7B8-D218C551E489}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
@@ -0,0 +1,11 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>Lesson24_面向对象相关_StringBuilder</RootNamespace>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>
@@ -0,0 +1,71 @@
using System.Text;
namespace Lesson24_面向对象相关_StringBuilder
{
internal class Program
{
static void Main(string[] args)
{
#region
//string是一个比较特殊的引用类型
//每次赋值或修改,都会创建一个新的堆内存
//如果频繁修改字符串,会产生大量垃圾对象,影响性能
#endregion
#region StringBuilder
//C#提供的一个用于处理字符串的公共类
//主要解决的问题是:
//修改字符串而不创建新的对象,需要频繁修改和拼接字符串可以使用他,可以提升性能
//使用前 需要引用命名空间
#endregion
#region
StringBuilder str = new StringBuilder("Hello");//初始化时可以指定容量 eg:设置100的容量StringBuilder str = new StringBuilder("Hello",100);
Console.WriteLine(str);
#endregion
#region
//StringBuilder存在一个容量的问题,每次往里添加内容时,如果超过了容量,就会自动扩容
//获得容量
Console.WriteLine(str.Capacity);
//获得字符长度
#endregion
#region
//增 Append
str.Append(",World");
Console.WriteLine(str);
//增 AppendFormat
str.AppendFormat("! I am {0}, age {1}", "Tom", 20);
Console.WriteLine(str);
//删 Remove
str.Remove(5, 24);//从索引5开始删除6个字符
Console.WriteLine(str);
//查 ToString
Console.WriteLine(str.ToString());
//改 Replace
str[0] = 'h';//通过索引修改单个字符
Console.WriteLine(str);
str.Replace("hello", "HELLO");//通过Replace修改字符串
Console.WriteLine(str);
//插 Insert
str.Insert(5, ", C#");//在索引5处插入字符串
Console.WriteLine(str);
//清空 Clear
str.Clear();
Console.WriteLine(str);
//stringbuilder的其他方法
//Equals
if(str.Equals("hello"))
{
Console.WriteLine("相等");
}
else
{
Console.WriteLine("不相等");
}
#endregion
}
}
}
@@ -0,0 +1,11 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>Lesson24_面向对象相关_StringBuilder练习</RootNamespace>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>
@@ -0,0 +1,26 @@
namespace Lesson24_面向对象相关_StringBuilder练习
{
internal class Program
{
static void Main(string[] args)
{
#region
//1.请描述String和StringBuilder的区别
//string比stringbuilder更容易产生垃圾 频繁修改会产生大量垃圾对象,影响性能
//string比stringbuilder更加灵活 方法更多
//如何选择string和stringbuilder
//需要频繁修改时,使用stringbuilder
//不需要频繁修改时或需要一些方法来处理麻烦的逻辑时,使用string
//2.如何优化内存
//两个方面:
//如何节约
//如何减少GC(垃圾回收)
//少new对象就少产生垃圾
//合理使用static
//合理使用string和stringbuilder
#endregion
}
}
}