添加Lesson16
This commit is contained in:
@@ -65,6 +65,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson15_lambda表达式",
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson15_lambda表达式练习", "Lesson15_lambad表达式练习\Lesson15_lambda表达式练习.csproj", "{E0931580-D76C-4434-B059-149AEED828ED}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson16_List排序", "Lesson16_List排序\Lesson16_List排序.csproj", "{8417820B-342A-423C-9865-29784EB5F4A6}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lesson16_List排序练习", "Lesson16_List排序练习\Lesson16_List排序练习.csproj", "{D6D1193A-668E-454A-BFBF-6186A2C76509}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@@ -195,6 +199,14 @@ Global
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{E0931580-D76C-4434-B059-149AEED828ED}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{E0931580-D76C-4434-B059-149AEED828ED}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{E0931580-D76C-4434-B059-149AEED828ED}.Release|Any CPU.Build.0 = Release|Any CPU
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{8417820B-342A-423C-9865-29784EB5F4A6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{8417820B-342A-423C-9865-29784EB5F4A6}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{8417820B-342A-423C-9865-29784EB5F4A6}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{8417820B-342A-423C-9865-29784EB5F4A6}.Release|Any CPU.Build.0 = Release|Any CPU
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{D6D1193A-668E-454A-BFBF-6186A2C76509}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{D6D1193A-668E-454A-BFBF-6186A2C76509}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{D6D1193A-668E-454A-BFBF-6186A2C76509}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{D6D1193A-668E-454A-BFBF-6186A2C76509}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@@ -0,0 +1,10 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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</Project>
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@@ -0,0 +1,25 @@
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namespace ConsoleApp1
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{
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class shopItem
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{
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public int price;
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public shopItem(int price)
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{
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this.price = price;
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}
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}
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class Program
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{
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static void Main(string[] args)
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{
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List<shopItem> shopItems = new List<shopItem>();//创建一个List来存放商店物品
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shopItems.Add(new shopItem(3));//往List中添加每个物品的价格
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shopItems.Add(new shopItem(1));
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shopItems.Add(new shopItem(2));
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shopItems.Sort((a, b) => { return a.price > b.price ? 1 : -1; });//使用Sort方法对List进行排序,按照价格从低到高排序
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}
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}
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}
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@@ -0,0 +1,10 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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</Project>
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@@ -0,0 +1,146 @@
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using System.Collections.Generic;
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namespace Lesson16_List排序
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{
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class Program
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{
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static void Main(string[] args)
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{
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#region 知识点一 List自带的排序方法
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List<int> list = new List<int>();
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list.Add(3);
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list.Add(2);
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list.Add(4);
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list.Add(6);
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list.Add(5);
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list.Add(1);
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for (int i = 0; i < list.Count; i++)
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{
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Console.WriteLine(list[i]);
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}
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Console.WriteLine("_________________________");
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//list提供了sort方法,可以对list进行排序,默认是升序排序
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list.Sort();
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for (int i = 0; i < list.Count; i++)
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{
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Console.WriteLine(list[i]);
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}
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//Arraylist中也有sort方法
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#endregion
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#region 知识点二 自定义类的排序
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Console.WriteLine("_________________________");
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List<Item> itemList = new List<Item>();
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itemList.Add(new Item(45));
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itemList.Add(new Item(10));
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itemList.Add(new Item(99));
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itemList.Add(new Item(24));
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itemList.Add(new Item(100));
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itemList.Add(new Item(12));
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itemList.Sort();//无法排序,自定义类没有默认的排序规则,不知道按哪个字段排序
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for (int i = 0; i < itemList.Count; i++)
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{
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Console.WriteLine(itemList[i].money);
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}
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#endregion
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#region 知识点三 通过委托函数进行排序
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List<ShopItem> shopItems = new List<ShopItem>();
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shopItems.Add(new ShopItem(5));
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shopItems.Add(new ShopItem(2));
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shopItems.Add(new ShopItem(3));
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shopItems.Add(new ShopItem(6));
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shopItems.Add(new ShopItem(4));
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shopItems.Add(new ShopItem(1));
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//通过委托函数进行排序
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//shopItems.Sort(SortShopItem);
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//通过匿名函数表达式进行排序
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//shopItems.Sort(delegate(ShopItem a,ShopItem b) {
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// if (a.price > b.price)
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// {
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// return 1;
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// }
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// else if (a.price == b.price)
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// {
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// return 0;
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// }
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// else
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// {
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// return -1;
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// }
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//});
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//通过lambda表达式结合三木运算符进行排序
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shopItems.Sort((a, b) => {
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return a.price > b.price ? 1 : -1;
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});
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Console.WriteLine("_________________________");
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for (int i = 0; i < shopItems.Count; i++)
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{
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Console.WriteLine(shopItems[i].price);
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}
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#endregion
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}
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static int SortShopItem(ShopItem a,ShopItem b)
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{
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if (a.price > b.price)
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{
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return 1;
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}else if (a.price == b.price)
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{
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return 0;
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}
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else
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{
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return -1;
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}
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}
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}
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class Item : IComparable<Item>
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{
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public int money;
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public Item(int money)
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{
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this.money = money;
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}
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public int CompareTo(Item other)
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{
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//返回值的含义:
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//小于0:
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//相当于放在当前对象前面
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//等于0:
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//保持当前的位置不变
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//大于0:
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//相当于放在当前对象后面
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if ( this.money > other.money)
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{
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return 1;
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}else if (this.money == other.money)
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{
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return 0;
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}
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else
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{
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return -1;
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}
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}
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}
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class ShopItem
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{
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public int price;
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public ShopItem(int price)
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{
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this.price = price;
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}
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}
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}
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//总结:
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//系统自带的变量(int, float, double......) 一般都可以直接 Sort
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// 自定义类 Sort 有两种方式
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// 1. 继承接口 IComparable
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// 2. 在 Sort 中传入委托函数
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@@ -0,0 +1,10 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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</Project>
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@@ -0,0 +1,157 @@
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namespace Lesson16_List排序练习
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{
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class Monster
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{
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public int atk;
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public int def;
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public int hp;
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public Monster(int atk, int def, int hp)
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{
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this.atk = atk;
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this.def = def;
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this.hp = hp;
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}
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override public string ToString()
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{
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return $"怪物:atk={atk},def={def},hp={hp}";
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}
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}
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enum E_Quality
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{
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白色 = 0,
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绿色 = 1,
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蓝色 = 2,
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紫色 = 3,
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橘色 = 4
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}
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enum E_ItemType
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{
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武器 = 0,
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护甲 = 1,
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饰品 = 2
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}
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class Item
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{
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public string name;
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public E_Quality quality;
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public E_ItemType itemType;
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public Item(string name, E_Quality quality, E_ItemType itemType)
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{
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this.name = name;
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this.quality = quality;
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this.itemType = itemType;
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}
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public override string ToString()
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{
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return $"物品:品质={quality},类型={itemType},名字={name}";
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}
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}
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class Program
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{
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static void Main(string[] args)
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{
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List<Monster> monsters = new List<Monster>();
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Random r = new Random();
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for (int i = 0; i < 10; i++)
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{
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monsters.Add(new Monster(r.Next(1, 10), r.Next(1, 10), r.Next(1, 10)));
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Console.WriteLine(monsters[i]);
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}
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Console.WriteLine("_______________________________");
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try
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{
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int inputIndex = int.Parse(Console.ReadLine());
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switch (inputIndex)
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{
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case 1:
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monsters.Sort((m1, m2) => m1.atk - m2.atk);
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break;
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case 2:
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monsters.Sort((m1, m2) => m1.def - m2.def);
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break;
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case 3:
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monsters.Sort((m1, m2) => m1.hp - m2.hp);
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break;
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case 4:
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//反转API
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monsters.Reverse();
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break;
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}
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}
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catch
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{
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Console.WriteLine("ERROR");
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}
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for (int i = 0; i < 10; i++)
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{
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Console.WriteLine(monsters[i]);
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}
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Console.WriteLine("_______________________________");
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List<Item> items = new List<Item>();
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for (int i = 0; i < 100; i++)
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{
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E_Quality randomQuality = (E_Quality)r.Next(0, Enum.GetValues(typeof(E_Quality)).Length);
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E_ItemType randomItemType = (E_ItemType)r.Next(0, Enum.GetValues(typeof(E_ItemType)).Length);
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items.Add(new Item("Item" + r.Next(100, 201), randomQuality, randomItemType));
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Console.WriteLine(items[i]);
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}
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Console.WriteLine("_______________________________");
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items.Sort((i1, i2) => {
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//先按类型比
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if (i1.itemType != i2.itemType)
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{
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return i1.itemType - i2.itemType;
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}
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//再按品质比
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else if (i1.quality != i2.quality)
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{
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return i2.quality - i1.quality;
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}
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else
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{
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return i1.name.CompareTo(i2.name);
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}
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});
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for (int i = 0; i < 100; i++)
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{
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Console.WriteLine(items[i]);
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}
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Console.WriteLine("_______________________________");
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Dictionary<int, string> dic = new Dictionary<int, string>();
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dic.Add(1, "532132");
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dic.Add(3, "532132");
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dic.Add(4, "532132");
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dic.Add(2, "532132");
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dic.Add(6, "532132");
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dic.Add(5, "532132");
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foreach (var kv in dic)
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{
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Console.WriteLine($"Key={kv.Key},Value={kv.Value}");
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}
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Console.WriteLine("_______________________________");
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List<KeyValuePair<int, string>> list = new List<KeyValuePair<int, string>>();
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foreach (KeyValuePair<int,string> item in dic)
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{
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list.Add(item);
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}
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list.Sort((p1, p2) =>
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{
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return p1.Key - p2.Key;
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});
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for(int i = 0;i < list.Count;i++)
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{
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Console.WriteLine(list[i].Key + " " + list[i].Value);
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}
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}
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}
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}
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Reference in New Issue
Block a user