using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace 贪吃蛇 { enum E_BodyType { Head, //蛇头 Body, //蛇身 } class SnakeBody : GameObject { private E_BodyType bodyType; //身体类型 public SnakeBody(int x, int y, E_BodyType bodyType) { pos = new Position(x, y); this.bodyType = bodyType; } public override void Draw() { Console.SetCursorPosition(pos.x, pos.y); Console.ForegroundColor = bodyType == E_BodyType.Head ? ConsoleColor.Yellow : ConsoleColor.Green; Console.Write(bodyType == E_BodyType.Head ? "●" : "○"); } } }