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Csharp/C#进阶/Lesson18_多线程练习/Program.cs
T
2025-10-23 18:12:21 +08:00

108 lines
2.7 KiB
C#

namespace Lesson18_多线程练习
{
enum E_Direction
{
Up,
Down,
Left,
Right
}
struct Position
{
public int X;
public int Y;
}
interface IDraw
{
public void Draw();
}
class Snake : IDraw
{
public E_Direction Direction;
Position Position;
public Snake()
{
Position.X = 15;
Position.Y = 5;
Direction = E_Direction.Right;
}
public void Move()
{
switch (this.Direction)
{
case E_Direction.Up:
Position.Y -= 1;
break;
case E_Direction.Down:
Position.Y += 1;
break;
case E_Direction.Left:
Position.X -= 2;
break;
case E_Direction.Right:
Position.X += 2;
break;
default:
break;
}
}
public void Draw()
{
Console.SetCursorPosition(Position.X, Position.Y);
Console.Write("■");
}
public void Clean()
{
Console.SetCursorPosition(Position.X, Position.Y);
Console.Write(" ");
}
public void ChangeDirection(E_Direction direction)
{
this.Direction = direction;
}
}
class Program
{
static Snake snake;
static void Main(string[] args)
{
snake = new Snake();
Console.CursorVisible = false;
Thread inputThread = new Thread(input);
inputThread.Start();
while (true)
{
Thread.Sleep(500);
snake.Clean();
snake.Move();
snake.Draw();
}
}
static void input()
{
while (true)
{
switch(Console.ReadKey(true).Key)
{
case ConsoleKey.UpArrow:
snake.ChangeDirection(E_Direction.Up);
break;
case ConsoleKey.DownArrow:
snake.ChangeDirection(E_Direction.Down);
break;
case ConsoleKey.LeftArrow:
snake.ChangeDirection(E_Direction.Left);
break;
case ConsoleKey.RightArrow:
snake.ChangeDirection(E_Direction.Right);
break;
default:
break;
}
}
}
}
}