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Csharp/C#进阶/Lesson16_List排序练习/Program.cs
T
2025-10-21 20:37:12 +08:00

158 lines
4.6 KiB
C#

namespace Lesson16_List排序练习
{
class Monster
{
public int atk;
public int def;
public int hp;
public Monster(int atk, int def, int hp)
{
this.atk = atk;
this.def = def;
this.hp = hp;
}
override public string ToString()
{
return $"怪物:atk={atk},def={def},hp={hp}";
}
}
enum E_Quality
{
白色 = 0,
绿色 = 1,
蓝色 = 2,
紫色 = 3,
橘色 = 4
}
enum E_ItemType
{
武器 = 0,
护甲 = 1,
饰品 = 2
}
class Item
{
public string name;
public E_Quality quality;
public E_ItemType itemType;
public Item(string name, E_Quality quality, E_ItemType itemType)
{
this.name = name;
this.quality = quality;
this.itemType = itemType;
}
public override string ToString()
{
return $"物品:品质={quality},类型={itemType},名字={name}";
}
}
class Program
{
static void Main(string[] args)
{
List<Monster> monsters = new List<Monster>();
Random r = new Random();
for (int i = 0; i < 10; i++)
{
monsters.Add(new Monster(r.Next(1, 10), r.Next(1, 10), r.Next(1, 10)));
Console.WriteLine(monsters[i]);
}
Console.WriteLine("_______________________________");
try
{
int inputIndex = int.Parse(Console.ReadLine());
switch (inputIndex)
{
case 1:
monsters.Sort((m1, m2) => m1.atk - m2.atk);
break;
case 2:
monsters.Sort((m1, m2) => m1.def - m2.def);
break;
case 3:
monsters.Sort((m1, m2) => m1.hp - m2.hp);
break;
case 4:
//反转API
monsters.Reverse();
break;
}
}
catch
{
Console.WriteLine("ERROR");
}
for (int i = 0; i < 10; i++)
{
Console.WriteLine(monsters[i]);
}
Console.WriteLine("_______________________________");
List<Item> items = new List<Item>();
for (int i = 0; i < 100; i++)
{
E_Quality randomQuality = (E_Quality)r.Next(0, Enum.GetValues(typeof(E_Quality)).Length);
E_ItemType randomItemType = (E_ItemType)r.Next(0, Enum.GetValues(typeof(E_ItemType)).Length);
items.Add(new Item("Item" + r.Next(100, 201), randomQuality, randomItemType));
Console.WriteLine(items[i]);
}
Console.WriteLine("_______________________________");
items.Sort((i1, i2) => {
//先按类型比
if (i1.itemType != i2.itemType)
{
return i1.itemType - i2.itemType;
}
//再按品质比
else if (i1.quality != i2.quality)
{
return i2.quality - i1.quality;
}
else
{
return i1.name.CompareTo(i2.name);
}
});
for (int i = 0; i < 100; i++)
{
Console.WriteLine(items[i]);
}
Console.WriteLine("_______________________________");
Dictionary<int, string> dic = new Dictionary<int, string>();
dic.Add(1, "532132");
dic.Add(3, "532132");
dic.Add(4, "532132");
dic.Add(2, "532132");
dic.Add(6, "532132");
dic.Add(5, "532132");
foreach (var kv in dic)
{
Console.WriteLine($"Key={kv.Key},Value={kv.Value}");
}
Console.WriteLine("_______________________________");
List<KeyValuePair<int, string>> list = new List<KeyValuePair<int, string>>();
foreach (KeyValuePair<int,string> item in dic)
{
list.Add(item);
}
list.Sort((p1, p2) =>
{
return p1.Key - p2.Key;
});
for(int i = 0;i < list.Count;i++)
{
Console.WriteLine(list[i].Key + " " + list[i].Value);
}
}
}
}