51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
|
|
#if UNITY_EDITOR
|
||
|
|
using UnityEngine;
|
||
|
|
using UnityEditor;
|
||
|
|
using Test_2022.Utils;
|
||
|
|
|
||
|
|
namespace Test_2022.Tests
|
||
|
|
{
|
||
|
|
public class HierarchySorterTest
|
||
|
|
{
|
||
|
|
[MenuItem("Tools/Hierarchy/Test Sorting (Create Test Objects)")]
|
||
|
|
private static void CreateTestObjects()
|
||
|
|
{
|
||
|
|
GameObject parent = new GameObject("Test Parent");
|
||
|
|
|
||
|
|
string[] testNames = { "Zebra", "Apple", "Monkey", "Ball", "Cat", "Dog" };
|
||
|
|
|
||
|
|
foreach (string name in testNames)
|
||
|
|
{
|
||
|
|
GameObject child = new GameObject(name);
|
||
|
|
child.transform.SetParent(parent.transform);
|
||
|
|
}
|
||
|
|
|
||
|
|
Selection.activeGameObject = parent;
|
||
|
|
Debug.Log($"已创建测试对象:{parent.name},包含 {testNames.Length} 个子对象");
|
||
|
|
}
|
||
|
|
|
||
|
|
[MenuItem("Tools/Hierarchy/Test Sorting (Verify Order)")]
|
||
|
|
private static void VerifyTestObjects()
|
||
|
|
{
|
||
|
|
GameObject[] selectedObjects = Selection.gameObjects;
|
||
|
|
|
||
|
|
if (selectedObjects.Length == 0)
|
||
|
|
{
|
||
|
|
Debug.LogWarning("请先选择一个父对象进行测试!");
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
foreach (GameObject parent in selectedObjects)
|
||
|
|
{
|
||
|
|
Debug.Log($"验证对象: {parent.name}");
|
||
|
|
for (int i = 0; i < parent.transform.childCount; i++)
|
||
|
|
{
|
||
|
|
Transform child = parent.transform.GetChild(i);
|
||
|
|
Debug.Log($" [{i}]: {child.name}");
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#endif
|