Initial Unity project commit
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEngine;
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namespace Michsky.MUIP
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{
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[CustomEditor(typeof(RadialLayoutGroup))]
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public class RadialLayoutGroupEditor : Editor
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{
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private GUISkin customSkin;
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private RadialLayoutGroup rlgTarget;
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private int currentTab;
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private SerializedProperty layoutDir;
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private SerializedProperty radiusStart;
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private SerializedProperty radiusRange;
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private SerializedProperty angleStart;
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private SerializedProperty angleCenter;
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private SerializedProperty angleRange;
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private SerializedProperty childRotate;
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void OnEnable()
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{
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if (this.target == null)
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return;
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this.rlgTarget = this.target as RadialLayoutGroup;
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if (EditorGUIUtility.isProSkin == true) { customSkin = MUIPEditorHandler.GetDarkEditor(customSkin); }
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else { customSkin = MUIPEditorHandler.GetLightEditor(customSkin); }
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var serObj = this.serializedObject;
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this.layoutDir = serObj.FindProperty("refLayoutDir");
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this.radiusStart = serObj.FindProperty("refRadiusStart");
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this.radiusRange = serObj.FindProperty("refRadiusRange");
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this.angleStart = serObj.FindProperty("refAngleStart");
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this.angleCenter = serObj.FindProperty("refAngleCenter");
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this.angleRange = serObj.FindProperty("refAngleRange");
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this.childRotate = serObj.FindProperty("refChildRotate");
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}
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public override void OnInspectorGUI()
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{
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MUIPEditorHandler.DrawComponentHeader(customSkin, "RLG Top Header");
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GUIContent[] toolbarTabs = new GUIContent[1];
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toolbarTabs[0] = new GUIContent("Settings");
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currentTab = MUIPEditorHandler.DrawTabs(currentTab, toolbarTabs, customSkin);
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if (GUILayout.Button(new GUIContent("Settings", "Settings"), customSkin.FindStyle("Tab Settings")))
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currentTab = 0;
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GUILayout.EndHorizontal();
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serializedObject.Update();
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MUIPEditorHandler.DrawHeader(customSkin, "Options Header", 6);
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GUILayout.BeginVertical(EditorStyles.helpBox);
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MUIPEditorHandler.DrawPropertyPlain(layoutDir, customSkin, "Layout Direction");
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EditorGUI.indentLevel = 1;
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if (rlgTarget.layoutDir != RadialLayoutGroup.Direction.Bidirectional)
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EditorGUILayout.PropertyField(angleStart, new GUIContent("Angle Start"));
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else
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EditorGUILayout.PropertyField(angleCenter, new GUIContent("Angle Center"));
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EditorGUILayout.PropertyField(angleRange, new GUIContent("Angle Range"));
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EditorGUILayout.PropertyField(radiusStart, new GUIContent("Radius Start"));
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EditorGUILayout.PropertyField(radiusRange, new GUIContent("Radius Range"));
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EditorGUI.indentLevel = 0;
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GUILayout.EndVertical();
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childRotate.boolValue = MUIPEditorHandler.DrawToggle(childRotate.boolValue, customSkin, "Rotate Child");
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if (Application.isPlaying == false) { this.Repaint(); }
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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#endif
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