Initial Unity project commit
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using UnityEngine;
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using UnityEditor;
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using System.IO;
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public class SaveDataCleaner : EditorWindow
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{
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[MenuItem("Tools/Clear Save Data")]
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public static void ClearSaveData()
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{
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string savePath = Path.Combine(Application.persistentDataPath, "savegame.json");
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if (File.Exists(savePath))
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{
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File.Delete(savePath);
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Debug.Log($"[SaveDataCleaner] 已删除存档文件: {savePath}");
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}
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else
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{
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Debug.LogWarning("[SaveDataCleaner] 未找到存档文件,无需清理。");
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}
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// 还可以清理 PlayerPrefs (如果有用到)
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// PlayerPrefs.DeleteAll();
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// Debug.Log("[SaveDataCleaner] 已清理 PlayerPrefs。");
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AssetDatabase.Refresh();
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: b5a26c118a2e0d44587e95e4b664480d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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