Initial Unity project commit

This commit is contained in:
2026-07-08 19:53:15 +08:00
commit 75f254212e
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using Core.TaskSystem;
using UnityEngine;
namespace LLM.Commands
{
public class TaskCommandReceiver : LLMCommandReceiverBase
{
[SerializeField] private TaskService taskService;
private void Awake()
{
if (taskService == null) taskService = TaskService.Instance;
}
public override bool TryExecute(LLMCommand command)
{
if (command == null) return false;
if (!string.Equals(command.type, "Task", System.StringComparison.OrdinalIgnoreCase)) return false;
TaskService service = taskService != null ? taskService : TaskService.Instance;
if (service == null) return false;
string taskId = string.IsNullOrWhiteSpace(command.payload) ? command.targetId : command.payload;
if (string.IsNullOrWhiteSpace(taskId)) return false;
if (string.Equals(command.action, "Remove", System.StringComparison.OrdinalIgnoreCase))
{
return service.RemoveTask(taskId);
}
if (string.Equals(command.action, "Todo", System.StringComparison.OrdinalIgnoreCase))
{
return service.SetTaskStatus(taskId, TaskStatus.Todo);
}
if (string.Equals(command.action, "Expired", System.StringComparison.OrdinalIgnoreCase))
{
return service.SetTaskStatus(taskId, TaskStatus.Expired);
}
return service.SetTaskStatus(taskId, TaskStatus.Completed);
}
}
}