[Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Kister Hakusan" at "2026-04-07T09:39:05.9936481Z" [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 121520, path: "E:/Unity/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.4+4293ba1 Session Id: 204c77729e214e4fa53e1a36c6230b98 Correlation Id: 72c7285e045b163603dad37745ae981c External correlation Id: 6566585901904970221 Machine Id: NlVxhtId2MxS0/+Y/+QPw6Nu+P0= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Kister Hakusan" (connect: 0.00s, validation: 0.01s, handshake: 0.09s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Kister Hakusan-notifications" at "2026-04-07T09:39:06.0995159Z" [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated the access token 7b4x2rx3NK... [Licensing::Client] Successfully updated license Built from '2022.3/respin/2022.3.62f2-4af31df585-v2' branch; Version is '2022.3.62f3 (96770f904ca7) revision 9860879'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 11 (10.0.26200) 64bit CoreCountrySpecific' Language: 'zh' Physical Memory: 15552 MB [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Serial number assigned to: "F4-G7VN-8UR2-VMH2-ZEVQ-XXXX" [Licensing::Module] Serial number assigned to: "15669583213852-UnityPersXXXX" BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0 [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Serial number assigned to: "F4-G7VN-8UR2-VMH2-ZEVQ-XXXX" [Licensing::Module] Serial number assigned to: "15669583213852-UnityPersXXXX" COMMAND LINE ARGUMENTS: E:\Unity\Unity Editor\2022.3.62f3\Editor\Unity.exe -projectpath E:\Unity\Unity Program\Test_2022 -acceptSoftwareTermsForThisRunOnly -useHub -hubIPC -cloudEnvironment production -licensingIpc LicenseClient-Kister Hakusan -hubSessionId 285fac0f-47ca-48cc-90a9-8406dc476bf1 -accessToken 7b4x2rx3NK3et9PQY2RFb53B7MSGGoqZIf9gg1B5rpE00ef Successfully changed project path to: E:\Unity\Unity Program\Test_2022 E:/Unity/Unity Program/Test_2022 [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [127604] Target information: Player connection [127604] * "[IP] 192.168.1.102 [Port] 55504 [Flags] 2 [Guid] 321258970 [EditorId] 321258970 [Version] 1048832 [Id] WindowsEditor(7,LAPTOP-SE31A0DL) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [127604] * "[IP] 192.168.128.1 [Port] 55504 [Flags] 2 [Guid] 321258970 [EditorId] 321258970 [Version] 1048832 [Id] WindowsEditor(7,LAPTOP-SE31A0DL) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [127604] * "[IP] 192.168.195.1 [Port] 55504 [Flags] 2 [Guid] 321258970 [EditorId] 321258970 [Version] 1048832 [Id] WindowsEditor(7,LAPTOP-SE31A0DL) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [127604] * "[IP] 26.74.220.76 [Port] 55504 [Flags] 2 [Guid] 321258970 [EditorId] 321258970 [Version] 1048832 [Id] WindowsEditor(7,LAPTOP-SE31A0DL) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [127604] Host joined multi-casting on [225.0.0.222:54997]... Player connection [127604] Host joined alternative multi-casting on [225.0.0.222:34997]... Input System module state changed to: Initialized. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [Package Manager] UpmClient::Connect -- Connected to IPC stream "Upm-131292" after 0.8 seconds. [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Registered 56 packages: Packages from [https://packages.unity.com]: com.unity.collab-proxy@2.11.3 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.collab-proxy@2.11.3) com.unity.inputsystem@1.14.2 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.inputsystem@1.14.2) com.unity.probuilder@5.2.4 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.probuilder@5.2.4) com.unity.textmeshpro@3.0.7 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.textmeshpro@3.0.7) com.unity.timeline@1.7.7 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.timeline@1.7.7) com.unity.visualscripting@1.9.4 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.visualscripting@1.9.4) com.unity.mathematics@1.2.6 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.mathematics@1.2.6) com.unity.burst@1.8.21 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.burst@1.8.21) com.unity.settings-manager@2.1.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.settings-manager@2.1.0) com.unity.ide.visualstudio@2.0.22 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.ide.visualstudio@2.0.22) com.unity.ide.rider@3.0.36 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.ide.rider@3.0.36) com.unity.ide.vscode@1.2.5 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.ide.vscode@1.2.5) com.unity.editorcoroutines@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.editorcoroutines@1.0.0) com.unity.performance.profile-analyzer@1.2.3 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.performance.profile-analyzer@1.2.3) com.unity.test-framework@1.1.33 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.test-framework@1.1.33) com.unity.testtools.codecoverage@1.2.6 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.testtools.codecoverage@1.2.6) com.unity.searcher@4.9.2 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.searcher@4.9.2) com.unity.ext.nunit@1.0.6 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.ext.nunit@1.0.6) Built-in packages: com.unity.feature.development@1.0.1 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.feature.development@1.0.1) com.unity.render-pipelines.universal@14.0.12 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.render-pipelines.universal@14.0.12) com.unity.ugui@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.ugui@1.0.0) com.unity.modules.ai@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.modules.ai@1.0.0) com.unity.modules.androidjni@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.modules.androidjni@1.0.0) com.unity.modules.animation@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.modules.animation@1.0.0) com.unity.modules.assetbundle@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.modules.assetbundle@1.0.0) com.unity.modules.audio@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.modules.audio@1.0.0) com.unity.modules.cloth@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.modules.cloth@1.0.0) com.unity.modules.director@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.modules.director@1.0.0) com.unity.modules.imageconversion@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.modules.imageconversion@1.0.0) com.unity.modules.imgui@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.modules.imgui@1.0.0) com.unity.modules.jsonserialize@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0) com.unity.modules.particlesystem@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.modules.particlesystem@1.0.0) com.unity.modules.physics@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.modules.physics@1.0.0) com.unity.modules.physics2d@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.modules.physics2d@1.0.0) com.unity.modules.screencapture@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.modules.screencapture@1.0.0) com.unity.modules.terrain@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.modules.terrain@1.0.0) com.unity.modules.terrainphysics@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0) com.unity.modules.tilemap@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.modules.tilemap@1.0.0) com.unity.modules.ui@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.modules.ui@1.0.0) com.unity.modules.uielements@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.modules.uielements@1.0.0) com.unity.modules.umbra@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.modules.umbra@1.0.0) com.unity.modules.unityanalytics@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0) com.unity.modules.unitywebrequest@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0) com.unity.modules.unitywebrequestaudio@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0) com.unity.modules.unitywebrequesttexture@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0) com.unity.modules.unitywebrequestwww@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0) com.unity.modules.vehicles@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.modules.vehicles@1.0.0) com.unity.modules.video@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.modules.video@1.0.0) com.unity.modules.vr@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.modules.vr@1.0.0) com.unity.modules.wind@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.modules.wind@1.0.0) com.unity.modules.xr@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.modules.xr@1.0.0) com.unity.modules.subsystems@1.0.0 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.modules.subsystems@1.0.0) com.unity.render-pipelines.core@14.0.12 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.render-pipelines.core@14.0.12) com.unity.shadergraph@14.0.12 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.shadergraph@14.0.12) com.unity.render-pipelines.universal-config@14.0.10 (location: E:\Unity\Unity Program\Test_2022\Library\PackageCache\com.unity.render-pipelines.universal-config@14.0.10) [Subsystems] No new subsystems found in resolved package list. Package Manager log level set to [2] [Package Manager] Done registering packages in 0.46 seconds Artifact Garbage Collection - Removed 4 unused hashed content files Refreshing native plugins compatible for Editor in 2646.44 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2022.3.62f3 (96770f904ca7) [Subsystems] Discovering subsystems at path E:/Unity/Unity Editor/2022.3.62f3/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path E:/Unity/Unity Program/Test_2022/Assets GfxDevice: creating device client; threaded=1; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4060 Laptop GPU (ID=0x28e0) Vendor: NVIDIA VRAM: 7956 MB Driver: 32.0.15.9186 [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Serial number assigned to: "F4-G7VN-8UR2-VMH2-ZEVQ-XXXX" [Licensing::Module] Serial number assigned to: "15669583213852-UnityPersXXXX" Initialize mono Mono path[0] = 'E:/Unity/Unity Editor/2022.3.62f3/Editor/Data/Managed' Mono path[1] = 'E:/Unity/Unity Editor/2022.3.62f3/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'E:/Unity/Unity Editor/2022.3.62f3/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56292 Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts ImportWorker Server TCP listen port: 0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Serial number assigned to: "F4-G7VN-8UR2-VMH2-ZEVQ-XXXX" [Licensing::Module] Serial number assigned to: "15669583213852-UnityPersXXXX" Register platform support module: E:/Unity/Unity Editor/2022.3.62f3/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Serial number assigned to: "F4-G7VN-8UR2-VMH2-ZEVQ-XXXX" [Licensing::Module] Serial number assigned to: "15669583213852-UnityPersXXXX" Register platform support module: E:/Unity/Unity Editor/2022.3.62f3/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Register platform support module: E:/Unity/Unity Editor/2022.3.62f3/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Serial number assigned to: "F4-G7VN-8UR2-VMH2-ZEVQ-XXXX" [Licensing::Module] Serial number assigned to: "15669583213852-UnityPersXXXX" Register platform support module: E:/Unity/Unity Editor/2022.3.62f3/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll Registered in 0.742245 seconds. - Loaded All Assemblies, in 7.490 seconds Native extension for UWP target not found Native extension for WindowsStandalone target not found [usbmuxd] Start listen thread [usbmuxd] Listen thread started Native extension for iOS target not found Native extension for Android target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.524 seconds Domain Reload Profiling: 8015ms BeginReloadAssembly (4658ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (2ms) RebuildCommonClasses (410ms) RebuildNativeTypeToScriptingClass (6ms) initialDomainReloadingComplete (777ms) LoadAllAssembliesAndSetupDomain (1639ms) LoadAssemblies (4677ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (1614ms) TypeCache.Refresh (1612ms) TypeCache.ScanAssembly (1348ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (1ms) FinalizeReload (525ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (495ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (354ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (3ms) ProcessInitializeOnLoadAttributes (85ms) ProcessInitializeOnLoadMethodAttributes (49ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Serial number assigned to: "F4-G7VN-8UR2-VMH2-ZEVQ-XXXX" [Licensing::Module] Serial number assigned to: "15669583213852-UnityPersXXXX" Application.AssetDatabase Initial Refresh Start Assembly for Assembly Definition File 'Assets/ThirdParty/UI/_Heathen Engineering/Assets/UX/HeathenEngineering.UX.asmdef' will not be compiled, because it has no scripts associated with it. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:WarnIfThereAreAssembliesWithoutAnyScripts (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings,UnityEditor.Scripting.ScriptCompilation.ScriptAssembly[]) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScriptsWithSettings (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string[]) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface/<>c__DisplayClass21_0:b__0 () UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError (System.Func`1,UnityEditor.Scripting.ScriptCompilation.EditorCompilation/CompileStatus) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string[]) info: Microsoft.Hosting.Lifetime[14] Now listening on: http://localhost:80 info: Microsoft.Hosting.Lifetime[0] Application started. Press Ctrl+C to shut down. info: Microsoft.Hosting.Lifetime[0] Hosting environment: Production info: Microsoft.Hosting.Lifetime[0] Content root path: E:\Unity\Unity Program\Test_2022\ info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 218.4871ms Starting: E:\Unity\Unity Editor\2022.3.62f3\Editor\Data\bee_backend.exe --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: E:/Unity/Unity Program/Test_2022 info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "E:\Unity\Unity Editor\2022.3.62f3\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "E:\Unity\Unity Editor\2022.3.62f3\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll" warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.componentmodel.composition has duplicate hint path. Ignoring "E:\Unity\Unity Editor\2022.3.62f3\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll" in favor of "E:\Unity\Unity Editor\2022.3.62f3\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll" info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.21\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 498.0385ms ExitCode: 0 Duration: 7s165ms [599/770 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [BUSY 6s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others) [762/770 6s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others) *** Tundra build success (7.07 seconds), 2 items updated, 770 evaluated AssetDatabase: script compilation time: 9.971552s Begin MonoManager ReloadAssembly Total cache size 125947344 Total cache size after purge 125947344 - Loaded All Assemblies, in 8.877 seconds Refreshing native plugins compatible for Editor in 5.37 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refreshing native plugins compatible for Editor in 5.23 ms, found 3 plugins. Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for iOS target not found Native extension for Android target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 3.372 seconds Domain Reload Profiling: 12249ms BeginReloadAssembly (129ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (25ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (20ms) LoadAllAssembliesAndSetupDomain (8699ms) LoadAssemblies (8380ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (399ms) TypeCache.Refresh (371ms) TypeCache.ScanAssembly (358ms) ScanForSourceGeneratedMonoScriptInfo (18ms) ResolveRequiredComponents (8ms) FinalizeReload (3372ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2956ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (19ms) SetLoadedEditorAssemblies (2ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (45ms) ProcessInitializeOnLoadAttributes (2834ms) ProcessInitializeOnLoadMethodAttributes (53ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (16ms) Asset Pipeline Refresh (id=1365456e029e350419a780e29bfea5a2): Total: 49.983 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=27598 ms Asset DB Callback time: managed=38 ms, native=1 ms Scripting: domain reloads=1, domain reload time=12340 ms, compile time=9973 ms, other=30 ms Project Asset Count: scripts=7850, non-scripts=9233 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.853ms ApplyChangesToAssetFolders: 0.198ms Scan: 353.414ms OnSourceAssetsModified: 0.122ms GetAllGuidsForCategorization: 2.297ms CategorizeAssets: 326.095ms ImportOutOfDateAssets: 3477.173ms (-6543.066ms without children) CompileScripts: 9973.279ms ReloadNativeAssets: 0.020ms UnloadImportedAssets: 33.467ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 3.989ms InitializingProgressBar: 0.130ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 9.353ms PostProcessAllAssets: 38.154ms GatherAllCurrentPrimaryArtifactRevisions: 0.001ms UnloadStreamsBegin: 2.344ms PersistCurrentRevisions: 0.827ms UnloadStreamsEnd: 0.047ms GenerateScriptTypeHashes: 3.878ms Untracked: 45780.978ms Application.AssetDatabase Initial Refresh End Launched and connected shader compiler UnityShaderCompiler.exe after 0.10 seconds Scanning for USB devices : 5.794ms Initializing Unity extensions: [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Serial number assigned to: "F4-G7VN-8UR2-VMH2-ZEVQ-XXXX" [Licensing::Module] Serial number assigned to: "15669583213852-UnityPersXXXX" [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Echo [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. Unloading 78 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/_Project/Scenes/PreVer/Scene_Title/TitleScene.unity' Deserialize: 1099.558 ms Integration: 4083.831 ms Integration of assets: 27.878 ms Thread Wait Time: 21.154 ms Total Operation Time: 5232.422 ms Unloading 97 unused Assets / (0.7 MB). Loaded Objects now: 31227. Memory consumption went from 397.4 MB to 396.6 MB. Total: 12.192800 ms (FindLiveObjects: 2.656500 ms CreateObjectMapping: 0.704600 ms MarkObjects: 8.300400 ms DeleteObjects: 0.530800 ms) [LAYOUT] About to load UserSettings\Layouts\default-2022.dwlt, keepMainWindow=False Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [MODES] ModeService[default].InitializeCurrentMode [MODES] ModeService[default].RaiseModeChanged(default, default) IsTimeToCheckForNewEditor: Update time 1775492202 current 1775554824 Initializing input. Using Windows.Gaming.Input Input initialized. [Project] Loading completed in 78.338 seconds Project init time: 67.323 seconds Template init time: 0.000 seconds Package Manager init time: 0.797 seconds Asset Database init time: 1.109 seconds Global illumination init time: 0.071 seconds Assemblies load time: 8.027 seconds Unity extensions init time: 0.035 seconds Asset Database refresh time: 0.000 seconds Scene opening time: 6.189 seconds ##utp:{"type":"ProjectInfo","version":2,"phase":"Immediate","time":1775554824270,"processId":131292,"projectLoad":78.3377776,"projectInit":67.3232516,"templateInit":0.0,"packageManagerInit":0.7966176,"assetDatabaseInit":1.1085488,"globalIlluminationInit":0.0705428,"assembliesLoad":8.0265658,"unityExtensionsInit":0.0347065,"assetDatabaseRefresh":0.0,"sceneOpening":6.1890319} ##utp:{"type":"EditorInfo","version":2,"phase":"Immediate","time":1775554824270,"processId":131292,"editorVersion":"2022.3.62f3 (96770f904ca7)","branch":"2022.3/respin/2022.3.62f2-4af31df585-v2","buildType":"Release","platform":"Windows"} [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Serial number assigned to: "F4-G7VN-8UR2-VMH2-ZEVQ-XXXX" [Licensing::Module] Serial number assigned to: "15669583213852-UnityPersXXXX" EditorUpdateCheck: Failed The requested URL returned error: 404 Created GICache directory at C:/Users/Kister Hakusan/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.117s, timestamps: [80.657 - 80.774] gi::BakeBackendSwitch: switching bake backend from 3 to 1. [00:00:08] Precompute started. [Licensing::Client] Successfully resolved entitlement details [00:00:08] Finished 1 Layout Systems job (0.18s execute, 0.00s integrate, 0.25s wallclock) [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated access token: "7b4x2rx3"... (expires: 2027-04-07T09:40:27Z) [00:00:09] Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.25s wallclock) [00:00:09] Precompute took 0.501524 seconds. Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date. [00:00:09] Bake started. [00:00:09] Finished 1 Bake Runtime job (0.07s execute, 0.00s integrate, 0.25s wallclock) [00:00:10] Bake took 1.138613 seconds. [PathTracer] Loaded OpenRL shaders in 0.896 secs -> Timestamps: [81.639 - 82.534]. [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated access token: "7b4x2rx3"... (expires: 2027-04-07T09:40:28Z) [PathTracer] Total bake time: 0.250114, raw bake time: 0.000000 [00:00:13] LightingDataAsset started. > Collecting Enlighten data Multiple ADB server instances found, the following ADB server instance have been terminated due to being run from another SDK. Process paths: D:\AzurLaneAutoScript\toolkit\Lib\site-packages\adbutils\binaries\adb.exe Reconnecting Device: 127.0.0.1:16384 Reconnecting Device: emulator-5554 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UnityEditor.Android.AndroidDeploymentTargetsExtension:GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext,UnityEditor.ProgressHandler) (at /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/DeploymentTargets/AndroidDeploymentTargetsExtension.cs:374) UnityEditor.Android.TargetScanWorker:DoScan (UnityEditor.DeploymentTargets.IDeploymentTargetsExtension,UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext,System.Threading.CancellationToken) (at /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/TargetScanWorker.cs:218) UnityEditor.Android.TargetScanWorker/<>c__DisplayClass20_0:b__0 () (at /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/TargetScanWorker.cs:257) System.Threading.Tasks.Task:InnerInvoke () System.Threading.Tasks.Task:Execute () System.Threading.Tasks.Task:ExecutionContextCallback (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/DeploymentTargets/AndroidDeploymentTargetsExtension.cs Line: 374) Android Extension - Scanning For ADB Devices 10245 ms Asset Pipeline Refresh (id=c5ad852cb6b954e4fbaf03bace8f4b47): Total: 0.232 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) TrimDiskCacheJob: Current cache size 1mb Initialized touch support. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.109 seconds Refreshing native plugins compatible for Editor in 5.23 ms, found 3 plugins. Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for iOS target not found Native extension for Android target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Echo Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.321 seconds Domain Reload Profiling: 2439ms BeginReloadAssembly (935ms) ExecutionOrderSort (1ms) DisableScriptedObjects (33ms) BackupInstance (0ms) ReleaseScriptingObjects (2ms) CreateAndSetChildDomain (728ms) RebuildCommonClasses (24ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (23ms) LoadAllAssembliesAndSetupDomain (128ms) LoadAssemblies (207ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (23ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (15ms) FinalizeReload (1322ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (653ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (22ms) SetLoadedEditorAssemblies (3ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (66ms) ProcessInitializeOnLoadAttributes (500ms) ProcessInitializeOnLoadMethodAttributes (59ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (1ms) AwakeInstancesAfterBackupRestoration (365ms) Asset Pipeline Refresh (id=c21ed8456aaa2664ebdf49ac68691dea): Total: 3.184 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=675 ms Asset DB Callback time: managed=8 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2497 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=7850, non-scripts=9233 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.535ms ApplyChangesToAssetFolders: 0.069ms Scan: 0.001ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 2.419ms CategorizeAssets: 469.461ms ImportOutOfDateAssets: 1375.467ms (1365.193ms without children) CompileScripts: 1.742ms CollectScriptTypesHashes: 1.037ms ReloadNativeAssets: 0.682ms UnloadImportedAssets: 1.156ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 3.132ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 2.524ms PostProcessAllAssets: 8.793ms GatherAllCurrentPrimaryArtifactRevisions: 0.879ms UnloadStreamsBegin: 1.567ms PersistCurrentRevisions: 0.418ms UnloadStreamsEnd: 0.077ms GenerateScriptTypeHashes: 4.146ms Untracked: 1324.222ms [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) [SettingsController] ShowRoot(False). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:212) UI.Settings.SettingsController:Awake () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:90) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 212) [SettingsController] Awake. startHidden=True rootActive=False UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:Awake () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:92) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 92) [TitleMenu] Awake. settingsController=True nextSceneBuildIndex=2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Title.TitleMenuController:Awake () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:46) (Filename: Assets/_Project/Scripts/UI/Title/TitleMenuController.cs Line: 46) [SettingsBootstrap] Awake. legacyEscapeListener=False UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:20) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 20) [PlayerInputActionRouter] Bound. currentMap=UI, hasPause=True, hasCancel=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.PlayerInputActionRouter:TryBind () (at Assets/_Project/Scripts/UI/PanelStack/PlayerInputActionRouter.cs:43) UI.PanelStack.PlayerInputActionRouter:OnEnable () (at Assets/_Project/Scripts/UI/PanelStack/PlayerInputActionRouter.cs:19) UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:AddComponent () Core.SettingsSystem.SettingsBootstrap:EnsurePanelStack () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:51) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:21) (Filename: Assets/_Project/Scripts/UI/PanelStack/PlayerInputActionRouter.cs Line: 43) [SettingsBootstrap] Created UIPanelStack (+Router). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:EnsurePanelStack () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:52) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:21) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 52) [SettingsBootstrap] Created PlayerControlLockService. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:EnsurePlayerControlLock () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:60) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:22) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 60) [SettingsBootstrap] Created SaveManager. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:EnsureSaveManager () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:68) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:23) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 68) [SettingsBootstrap] Created PersistentFlagsService. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:EnsurePersistentFlags () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:76) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:24) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 76) [SettingsService] Awake. loaded=true file=C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\settings.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:49) UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:AddComponent () Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:29) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 49) [SettingsService] ApplyGameplay. mouseSensitivity=5.698806 players=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:132) Core.SettingsSystem.SettingsService:ApplyToRuntime (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:119) Core.SettingsSystem.SettingsService:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:50) UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:AddComponent () Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:29) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 132) [SettingsService] SceneLoaded. name=TitleScene mode=4 gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:124) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 124) [SettingsService] ApplyGameplay. mouseSensitivity=5.698806 players=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:132) Core.SettingsSystem.SettingsService:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:125) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 132) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 115.749 ms Integration: 649.342 ms Integration of assets: 1.315 ms Thread Wait Time: -0.266 ms Total Operation Time: 766.140 ms [TitleMenu] BeginPreload buildIndex=2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Title.TitleMenuController:BeginPreload () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:76) UI.Title.TitleMenuController:Start () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:54) (Filename: Assets/_Project/Scripts/UI/Title/TitleMenuController.cs Line: 76) Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\16\16e2503b4121267d05a6b7969e6d9b73 Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\46\461404a1b5166f978a16b4b116d740cc Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\61\614b413cfabdf8105e20b43a3f02c88b Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\09\09b89367e017d0465fba3e9319966ae0 Unloading 117 Unused Serialized files (Serialized files now loaded: 0) [TitleMenu] Preload ready (progress>=0.9). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Title.TitleMenuController/d__18:MoveNext () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:93) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/UI/Title/TitleMenuController.cs Line: 93) [TitleMenu] Settings clicked. settingsController=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:187) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Title/TitleMenuController.cs Line: 187) [SettingsController] OpenAtIndex(0) called. panelManager=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:167) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 167) [SettingsController] ShowRoot(True). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:212) UI.Settings.SettingsController:OnEnable () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:98) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:210) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:168) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 212) [SettingsController] ShowRoot(True). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:212) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:168) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 212) [UIPanelStack] Push kind=Settings root=SettingsRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:176) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by SettingsRoot (UI.Settings.SettingsController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:180) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map UI -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:180) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [SettingsController] Sensitivity changed -> 0.1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:OnSensitivityChanged (single) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:710) UnityEngine.Events.InvokableCall`1:Invoke (single) UnityEngine.Events.UnityEvent`1:Invoke (single) Michsky.UI.Reach.SliderManager:b__15_1 (single) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/SliderManager.cs:63) UnityEngine.Events.InvokableCall`1:Invoke (single) UnityEngine.Events.UnityEvent`1:Invoke (single) UnityEngine.UI.Slider:Set (single,bool) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Slider.cs:540) UnityEngine.UI.Slider:set_minValue (single) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Slider.cs:174) UI.Settings.SettingsController:ApplyRanges () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:449) UI.Settings.SettingsController:RefreshFromApplied () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:221) UI.Settings.SettingsController/d__48:MoveNext () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:106) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 710) [SettingsController] Sensitivity changed -> 5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:OnSensitivityChanged (single) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:710) UnityEngine.Events.InvokableCall`1:Invoke (single) UnityEngine.Events.UnityEvent`1:Invoke (single) Michsky.UI.Reach.SliderManager:b__15_1 (single) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/SliderManager.cs:63) UnityEngine.Events.InvokableCall`1:Invoke (single) UnityEngine.Events.UnityEvent`1:Invoke (single) UnityEngine.UI.Slider:Set (single,bool) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Slider.cs:540) UnityEngine.UI.Slider:set_value (single) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Slider.cs:267) UI.Settings.SettingsController:PopulateUI (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:572) UI.Settings.SettingsController:RefreshFromApplied () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:222) UI.Settings.SettingsController/d__48:MoveNext () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:106) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 710) [SettingsController] CloseOrBack called. panelManagerActive=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:CloseOrBack () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:134) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 134) [UIPanelStack] Remove root=SettingsRoot count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.Settings.SettingsController:CloseOrBack () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:145) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [PlayerControlLock] Unlock by SettingsRoot (UI.Settings.SettingsController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.Settings.SettingsController:CloseOrBack () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:150) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [PlayerControlLock] Restored action map -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.Settings.SettingsController:CloseOrBack () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:150) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [SettingsController] ShowRoot(False). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:212) UI.Settings.SettingsController/d__67:MoveNext () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:204) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 212) [TitleMenu] Settings clicked. settingsController=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:187) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Title/TitleMenuController.cs Line: 187) [SettingsController] OpenAtIndex(0) called. panelManager=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:167) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 167) [SettingsController] ShowRoot(True). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:212) UI.Settings.SettingsController:OnEnable () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:98) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:210) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:168) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 212) [SettingsController] ShowRoot(True). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:212) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:168) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 212) [UIPanelStack] Push kind=Settings root=SettingsRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:176) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by SettingsRoot (UI.Settings.SettingsController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:180) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map UI -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:180) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [SettingsController] CloseOrBack called. panelManagerActive=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:CloseOrBack () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:134) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 134) [UIPanelStack] Remove root=SettingsRoot count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.Settings.SettingsController:CloseOrBack () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:145) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [PlayerControlLock] Unlock by SettingsRoot (UI.Settings.SettingsController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.Settings.SettingsController:CloseOrBack () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:150) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [PlayerControlLock] Restored action map -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.Settings.SettingsController:CloseOrBack () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:150) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [SettingsController] ShowRoot(False). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:212) UI.Settings.SettingsController/d__67:MoveNext () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:204) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 212) [TitleMenu] Settings clicked. settingsController=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:187) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Title/TitleMenuController.cs Line: 187) [SettingsController] OpenAtIndex(0) called. panelManager=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:167) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 167) [SettingsController] ShowRoot(True). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:212) UI.Settings.SettingsController:OnEnable () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:98) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:210) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:168) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 212) [SettingsController] ShowRoot(True). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:212) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:168) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 212) [UIPanelStack] Push kind=Settings root=SettingsRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:176) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by SettingsRoot (UI.Settings.SettingsController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:180) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map UI -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:180) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [SettingsController] CloseOrBack called. panelManagerActive=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:CloseOrBack () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:134) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 134) [UIPanelStack] Remove root=SettingsRoot count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.Settings.SettingsController:CloseOrBack () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:145) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [PlayerControlLock] Unlock by SettingsRoot (UI.Settings.SettingsController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.Settings.SettingsController:CloseOrBack () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:150) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [PlayerControlLock] Restored action map -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.Settings.SettingsController:CloseOrBack () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:150) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [SettingsController] ShowRoot(False). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:212) UI.Settings.SettingsController/d__67:MoveNext () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:204) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 212) [TitleMenu] Settings clicked. settingsController=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:187) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Title/TitleMenuController.cs Line: 187) [SettingsController] OpenAtIndex(0) called. panelManager=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:167) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 167) [SettingsController] ShowRoot(True). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:212) UI.Settings.SettingsController:OnEnable () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:98) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:210) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:168) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 212) [SettingsController] ShowRoot(True). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:212) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:168) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 212) [UIPanelStack] Push kind=Settings root=SettingsRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:176) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by SettingsRoot (UI.Settings.SettingsController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:180) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map UI -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:180) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [SettingsController] CloseOrBack called. panelManagerActive=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:CloseOrBack () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:134) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 134) [UIPanelStack] Remove root=SettingsRoot count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.Settings.SettingsController:CloseOrBack () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:145) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [PlayerControlLock] Unlock by SettingsRoot (UI.Settings.SettingsController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.Settings.SettingsController:CloseOrBack () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:150) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [PlayerControlLock] Restored action map -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.Settings.SettingsController:CloseOrBack () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:150) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [SettingsController] ShowRoot(False). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:212) UI.Settings.SettingsController/d__67:MoveNext () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:204) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 212) [TitleMenu] Settings clicked. settingsController=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:187) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Title/TitleMenuController.cs Line: 187) [SettingsController] OpenAtIndex(0) called. panelManager=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:167) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 167) [SettingsController] ShowRoot(True). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:212) UI.Settings.SettingsController:OnEnable () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:98) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:210) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:168) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 212) [SettingsController] ShowRoot(True). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:212) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:168) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 212) [UIPanelStack] Push kind=Settings root=SettingsRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:176) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by SettingsRoot (UI.Settings.SettingsController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:180) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map UI -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:180) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [SettingsController] Apply clicked. gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:188) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 188) [SettingsService] ApplyAndSave. gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyAndSave (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:101) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:189) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 101) [SettingsService] ApplyGameplay. mouseSensitivity=5.698806 players=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:132) Core.SettingsSystem.SettingsService:ApplyToRuntime (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:119) Core.SettingsSystem.SettingsService:ApplyAndSave (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:102) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:189) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 132) [SettingsController] Apply clicked. gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:188) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 188) [SettingsService] ApplyAndSave. gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyAndSave (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:101) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:189) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 101) [SettingsService] ApplyGameplay. mouseSensitivity=5.698806 players=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:132) Core.SettingsSystem.SettingsService:ApplyToRuntime (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:119) Core.SettingsSystem.SettingsService:ApplyAndSave (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:102) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:189) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 132) [SettingsController] Apply clicked. gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:188) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 188) [SettingsService] ApplyAndSave. gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyAndSave (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:101) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:189) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 101) [SettingsService] ApplyGameplay. mouseSensitivity=5.698806 players=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:132) Core.SettingsSystem.SettingsService:ApplyToRuntime (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:119) Core.SettingsSystem.SettingsService:ApplyAndSave (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:102) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:189) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 132) [SettingsController] Apply clicked. gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:188) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 188) [SettingsService] ApplyAndSave. gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyAndSave (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:101) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:189) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 101) [SettingsService] ApplyGameplay. mouseSensitivity=5.698806 players=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:132) Core.SettingsSystem.SettingsService:ApplyToRuntime (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:119) Core.SettingsSystem.SettingsService:ApplyAndSave (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:102) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:189) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 132) [SettingsController] Apply clicked. gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:188) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 188) [SettingsService] ApplyAndSave. gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyAndSave (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:101) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:189) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 101) [SettingsService] ApplyGameplay. mouseSensitivity=5.698806 players=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:132) Core.SettingsSystem.SettingsService:ApplyToRuntime (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:119) Core.SettingsSystem.SettingsService:ApplyAndSave (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:102) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:189) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 132) [SettingsController] Apply clicked. gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:188) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 188) [SettingsService] ApplyAndSave. gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyAndSave (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:101) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:189) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 101) [SettingsService] ApplyGameplay. mouseSensitivity=5.698806 players=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:132) Core.SettingsSystem.SettingsService:ApplyToRuntime (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:119) Core.SettingsSystem.SettingsService:ApplyAndSave (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:102) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:189) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 132) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. UnloadTime: 28.390900 ms [Memory] System prompt updated with 13 facts. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ContextMemoryManager:UpdateSystemPrompt () (at Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs:364) PresetFactsInstaller/d__9:MoveNext () (at Assets/_Project/Scripts/LLM Manager/PresetFactsInstaller.cs:123) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) PresetFactsInstaller:Awake () (at Assets/_Project/Scripts/LLM Manager/PresetFactsInstaller.cs:68) (Filename: Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs Line: 364) [PresetFactsInstaller] Applied preset facts: 13 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) PresetFactsInstaller/d__9:MoveNext () (at Assets/_Project/Scripts/LLM Manager/PresetFactsInstaller.cs:134) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) PresetFactsInstaller:Awake () (at Assets/_Project/Scripts/LLM Manager/PresetFactsInstaller.cs:68) (Filename: Assets/_Project/Scripts/LLM Manager/PresetFactsInstaller.cs Line: 134) ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. UnityEngine.StackTraceUtility:ExtractStackTrace () Core.TaskSystem.TaskService:Awake () (at Assets/_Project/Scripts/Core/TaskSystem/TaskService.cs:43) [Assets/_Project/Scripts/Core/TaskSystem/TaskService.cs line 43] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. UnityEngine.StackTraceUtility:ExtractStackTrace () Core.NarrationSystem.NarrationSystem:Awake () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:44) [Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs line 44] [InGamePause] Awake. menuRoot=InGamePauseMenuRoot settingsController=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Awake () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:41) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 41) [UIPanelStack] SetEscapeOpenHandler set=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:SetEscapeOpenHandler (System.Func`1) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:93) UI.PauseMenu.InGamePauseMenuController/d__13:MoveNext () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:69) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) UI.PauseMenu.InGamePauseMenuController:OnEnable () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:46) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 93) [InGamePause] Escape handler registered. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController/d__13:MoveNext () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:71) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) UI.PauseMenu.InGamePauseMenuController:OnEnable () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:46) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 71) [SettingsBootstrap] Awake. legacyEscapeListener=False UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:20) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 20) [LLMCommandRouter] Registry built. targets=4 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) LLM.Commands.LLMCommandRouter:RebuildMap () (at Assets/_Project/Scripts/LLM Manager/Commands/LLMCommandRouter.cs:52) LLM.Commands.LLMCommandRouter:Awake () (at Assets/_Project/Scripts/LLM Manager/Commands/LLMCommandRouter.cs:24) (Filename: Assets/_Project/Scripts/LLM Manager/Commands/LLMCommandRouter.cs Line: 52) [PlayerControlLock] Unlock by SpecialUseRoot (UI.SpecialUsePopupController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.SpecialUsePopupController:Hide (bool) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:200) UI.SpecialUsePopupController:Awake () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:82) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\46\461404a1b5166f978a16b4b116d740cc Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\16\16e2503b4121267d05a6b7969e6d9b73 Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\61\614b413cfabdf8105e20b43a3f02c88b Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\09\09b89367e017d0465fba3e9319966ae0 [SettingsService] SceneLoaded. name=inGame mode=Single gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:124) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 124) [SettingsService] ApplyGameplay. mouseSensitivity=5.698806 players=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:132) Core.SettingsSystem.SettingsService:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:125) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 132) [Player] MouseSensitivity set to 5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:SetMouseSensitivity (single) (at Assets/_Project/Scripts/Player/PlayerController.cs:75) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:137) Core.SettingsSystem.SettingsService:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:125) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 75) Loaded scene 'Assets/_Project/Scenes/PreVer/Scene_InGame/inGame.unity' Deserialize: 928.369 ms Integration: 424.131 ms Integration of assets: 3.811 ms Thread Wait Time: 36945.309 ms Total Operation Time: 38301.621 ms [PlayerControlLock] Lock by _AwakeningSystem (OpeningSystem.AwakeningSequenceController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) OpeningSystem.AwakeningSequenceController:PlaySequenceWithDOTween () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:87) OpeningSystem.AwakeningSequenceController:StartAwakeningSequence () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:76) OpeningSystem.AwakeningSequenceController:Start () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:70) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) OpeningSystem.AwakeningSequenceController:PlaySequenceWithDOTween () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:87) OpeningSystem.AwakeningSequenceController:StartAwakeningSequence () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:76) OpeningSystem.AwakeningSequenceController:Start () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:70) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [SaveManager] 未找到存档文件。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Core.SaveSystem.SaveManager:LoadGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:84) LLMChatManager:Start () (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:69) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 84) [Memory] Summary threshold auto-adjusted to 20 based on context window (40). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ContextMemoryManager:SyncThresholdWithService () (at Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs:84) ContextMemoryManager:Start () (at Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs:60) (Filename: Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs Line: 84) Unloading 3149 unused Assets / (0.8 MB). Loaded Objects now: 29940. Memory consumption went from 0.57 GB to 0.56 GB. Total: 18.653700 ms (FindLiveObjects: 3.581000 ms CreateObjectMapping: 0.564400 ms MarkObjects: 10.279300 ms DeleteObjects: 4.228400 ms) [PlayerControlLock] Unlock by _AwakeningSystem (OpeningSystem.AwakeningSequenceController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) OpeningSystem.AwakeningSequenceController:UnlockPlayer () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:178) OpeningSystem.AwakeningSequenceController:b__18_0 () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:133) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) OpeningSystem.AwakeningSequenceController:UnlockPlayer () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:178) OpeningSystem.AwakeningSequenceController:b__18_0 () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:133) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) OpeningSystem.AwakeningSequenceController:UnlockPlayer () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:178) OpeningSystem.AwakeningSequenceController:b__18_0 () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:133) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) OpeningSystem.AwakeningSequenceController:UnlockPlayer () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:178) OpeningSystem.AwakeningSequenceController:b__18_0 () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:133) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) OpeningSystem.AwakeningSequenceController:UnlockPlayer () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:178) OpeningSystem.AwakeningSequenceController:b__18_0 () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:133) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) OpeningSystem.AwakeningSequenceController:UnlockPlayer () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:178) OpeningSystem.AwakeningSequenceController:b__18_0 () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:133) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () OpeningSystem.AwakeningSequenceController:b__18_0 () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:134) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () OpeningSystem.AwakeningSequenceController:b__18_0 () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:134) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) Asset Pipeline Refresh (id=39ac0d4e74b877f4d8c82302f4a34c00): Total: 0.010 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [InventoryUI] 正在生成 4 个格子... UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:InitializeUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:171) InventoryUI:TryInitializeUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:149) InventoryUI:Start () (at Assets/_Project/Scripts/UI/InventoryUI.cs:69) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 171) 选择了第 1 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:InitializeUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:201) InventoryUI:TryInitializeUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:149) InventoryUI:Start () (at Assets/_Project/Scripts/UI/InventoryUI.cs:69) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsageSystem] 当前槽位 0 是空的,无法使用物品。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:119) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 119) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(-10.57, -1.67, 7.37) 方向:(-0.76, -0.60, 0.25) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: ITEM_flashlight01 | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 0: , 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) HandController 检测到手持模型带有 ItemPhysicsState(通常依赖 Rigidbody)。已保留 Rigidbody 并关闭其物理影响,避免运行时报错。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:63) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) (Filename: Assets/_Project/Scripts/Player/HandController.cs Line: 63) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 71] [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(-4.49, -1.67, -3.44) 方向:(0.01, -0.09, -1.00) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: door14 | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: (ID: 9) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) [ItemUsageSystem] 这是一个装备,但没有定义具体的使用逻辑: UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:220) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 220) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: (ID: 9) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) [ItemUsageSystem] 这是一个装备,但没有定义具体的使用逻辑: UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:220) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 220) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(4.79, 1.33, -17.19) 方向:(-0.04, -0.07, -1.00) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: metalBars01_door | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Asset Pipeline Refresh (id=ef4ebc21859668242a8761a7633ee7ce): Total: 0.009 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: (ID: 9) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) [ItemUsageSystem] 这是一个装备,但没有定义具体的使用逻辑: UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:220) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 220) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: (ID: 9) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) [ItemUsageSystem] 这是一个装备,但没有定义具体的使用逻辑: UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:220) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 220) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(5.20, 1.33, -34.17) 方向:(0.00, -0.59, -0.81) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: sm_key_01 | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 1: , 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) 选择了第 2 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(3.78, 1.33, -30.71) 方向:(-0.67, -0.33, 0.66) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: ITEM_carBattery | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 2: , 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) 选择了第 3 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) HandController 检测到手持模型带有 ItemPhysicsState(通常依赖 Rigidbody)。已保留 Rigidbody 并关闭其物理影响,避免运行时报错。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:63) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/HandController.cs Line: 63) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) 选择了第 2 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) 选择了第 3 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) HandController 检测到手持模型带有 ItemPhysicsState(通常依赖 Rigidbody)。已保留 Rigidbody 并关闭其物理影响,避免运行时报错。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:63) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/HandController.cs Line: 63) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) 选择了第 2 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) 选择了第 3 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) HandController 检测到手持模型带有 ItemPhysicsState(通常依赖 Rigidbody)。已保留 Rigidbody 并关闭其物理影响,避免运行时报错。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:63) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/HandController.cs Line: 63) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) 选择了第 2 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) 选择了第 3 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) HandController 检测到手持模型带有 ItemPhysicsState(通常依赖 Rigidbody)。已保留 Rigidbody 并关闭其物理影响,避免运行时报错。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:63) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/HandController.cs Line: 63) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) 选择了第 2 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) 选择了第 3 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) HandController 检测到手持模型带有 ItemPhysicsState(通常依赖 Rigidbody)。已保留 Rigidbody 并关闭其物理影响,避免运行时报错。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:63) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/HandController.cs Line: 63) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 2 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) 选择了第 3 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) 选择了第 2 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) HandController 检测到手持模型带有 ItemPhysicsState(通常依赖 Rigidbody)。已保留 Rigidbody 并关闭其物理影响,避免运行时报错。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:63) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/HandController.cs Line: 63) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) 选择了第 3 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) 选择了第 2 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) HandController 检测到手持模型带有 ItemPhysicsState(通常依赖 Rigidbody)。已保留 Rigidbody 并关闭其物理影响,避免运行时报错。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:63) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/HandController.cs Line: 63) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) 选择了第 3 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) HandController 检测到手持模型带有 ItemPhysicsState(通常依赖 Rigidbody)。已保留 Rigidbody 并关闭其物理影响,避免运行时报错。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:63) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/HandController.cs Line: 63) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) 选择了第 2 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(-6.91, -4.67, -16.23) 方向:(-0.01, -0.13, -0.99) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: metalBars01_door | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) HandController 检测到手持模型带有 ItemPhysicsState(通常依赖 Rigidbody)。已保留 Rigidbody 并关闭其物理影响,避免运行时报错。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:63) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/HandController.cs Line: 63) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 3 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) HandController 检测到手持模型带有 ItemPhysicsState(通常依赖 Rigidbody)。已保留 Rigidbody 并关闭其物理影响,避免运行时报错。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:63) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/HandController.cs Line: 63) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 2 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(-3.78, -4.67, -24.47) 方向:(0.69, -0.14, -0.71) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: industrialGenerator | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [PersistentFlags] Set Generator_Main_FirstOn UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.PersistentFlagsService:TrySet (string) (at Assets/_Project/Scripts/Core/SaveSystem/PersistentFlagsService.cs:63) Core.Triggers.OneShotFlagEvent:Trigger () (at Assets/_Project/Scripts/Core/Triggers/OneShotFlagEvent.cs:19) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.ToggleRotateInteractable:SetState (Interaction.ToggleRotateInteractable/ToggleState,bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:105) Interaction.ToggleRotateInteractable:Toggle (bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:92) Interaction.ToggleRotateInteractable:Interact () (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:87) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/SaveSystem/PersistentFlagsService.cs Line: 63) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.OneShotFlagEvent:Trigger () (at Assets/_Project/Scripts/Core/Triggers/OneShotFlagEvent.cs:22) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.ToggleRotateInteractable:SetState (Interaction.ToggleRotateInteractable/ToggleState,bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:105) Interaction.ToggleRotateInteractable:Toggle (bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:92) Interaction.ToggleRotateInteractable:Interact () (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:87) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.OneShotFlagEvent:Trigger () (at Assets/_Project/Scripts/Core/Triggers/OneShotFlagEvent.cs:22) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.ToggleRotateInteractable:SetState (Interaction.ToggleRotateInteractable/ToggleState,bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:105) Interaction.ToggleRotateInteractable:Toggle (bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:92) Interaction.ToggleRotateInteractable:Interact () (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:87) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) Core.SaveSystem.PersistentFlagsService:SaveNow () (at Assets/_Project/Scripts/Core/SaveSystem/PersistentFlagsService.cs:77) Core.Triggers.OneShotFlagEvent:Trigger () (at Assets/_Project/Scripts/Core/Triggers/OneShotFlagEvent.cs:25) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.ToggleRotateInteractable:SetState (Interaction.ToggleRotateInteractable/ToggleState,bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:105) Interaction.ToggleRotateInteractable:Toggle (bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:92) Interaction.ToggleRotateInteractable:Interact () (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:87) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsageSystem] 当前槽位 1 是空的,无法使用物品。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:119) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 119) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsageSystem] 当前槽位 1 是空的,无法使用物品。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:119) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 119) HandController 检测到手持模型带有 ItemPhysicsState(通常依赖 Rigidbody)。已保留 Rigidbody 并关闭其物理影响,避免运行时报错。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:63) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_0 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:74) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/HandController.cs Line: 63) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_0 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:74) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_0 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:74) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 1 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_0 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:74) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) HandController 检测到手持模型带有 ItemPhysicsState(通常依赖 Rigidbody)。已保留 Rigidbody 并关闭其物理影响,避免运行时报错。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:63) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/HandController.cs Line: 63) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] [Input] 按下了 G 键,准备丢弃: ITEM_flashlight01 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:OnDropItem (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:293) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 293) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(4.65, 1.33, -12.44) 方向:(-0.78, -0.09, -0.61) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: door_bunker01 | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsageSystem] 当前槽位 0 是空的,无法使用物品。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:119) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 119) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(1.68, 1.33, -13.80) 方向:(-0.91, -0.12, -0.40) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: Tablet | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 0: Tablet, 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 Tablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 71] [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: Tablet (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: Tablet (ID: tablet) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) >>> 正在打开 AI 平板界面 <<< UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:228) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 228) [TabletController] ShowTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:94) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 94) [PlayerControlLock] Lock by TabletCanvas (UI.TabletController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Push kind=Custom root=TabletUI_Root count=2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:110) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager:SendUserMessage (string,System.Action`2) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:117) UI.TabletController:OnSendClicked () (at Assets/_Project/Scripts/UI/TabletController.cs:157) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager/<>c__DisplayClass23_0:b__0 (string,bool) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:145) LLM.DeepSeekService/d__17:MoveNext () (at Assets/_Project/Scripts/LLM Manager/DeepSeekService.cs:234) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager:SendUserMessage (string,System.Action`2) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:117) UI.TabletController:OnSendClicked () (at Assets/_Project/Scripts/UI/TabletController.cs:157) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager/<>c__DisplayClass23_0:b__0 (string,bool) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:145) LLM.DeepSeekService/d__17:MoveNext () (at Assets/_Project/Scripts/LLM Manager/DeepSeekService.cs:234) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) Initialized touch support. [TabletController] HideTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:116) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 116) [PlayerControlLock] Unlock by TabletCanvas (UI.TabletController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Cannot switch to actions 'Player'; input is not enabled UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.InputSystem.PlayerInput:SwitchCurrentActionMap (string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1113) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:136) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs Line: 1113) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [UIPanelStack] Remove root=TabletUI_Root count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:127) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: Tablet (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: Tablet (ID: tablet) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) >>> 正在打开 AI 平板界面 <<< UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:228) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 228) [TabletController] ShowTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:94) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 94) [PlayerControlLock] Lock by TabletCanvas (UI.TabletController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Push kind=Custom root=TabletUI_Root count=2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:110) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) Asset Pipeline Refresh (id=650bf33c3afc9374fbbc47ae74ec7748): Total: 0.008 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=97b49552658f145479169c92e08c2355): Total: 0.010 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=24407e5f749a6d2469ef5ce727b7634f): Total: 0.007 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) DOTWEEN ► SAFE MODE ► DOTween's safe mode captured 20 errors. This is usually ok (it's what safe mode is there for) but if your game is encountering issues you should set Log Behaviour to Default in DOTween Utility Panel in order to get detailed warnings when an error is captured (consider that these errors are always on the user side). - 20 missing target or field errors UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeReport (object) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:80) DG.Tweening.Core.DOTweenComponent:OnDestroy () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:156) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 80) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 104.754 ms Integration: 520.102 ms Integration of assets: 0.650 ms Thread Wait Time: -0.101 ms Total Operation Time: 625.406 ms Unloading 239 unused Assets / (2.3 MB). Loaded Objects now: 32539. Memory consumption went from 0.60 GB to 0.60 GB. Total: 29.265300 ms (FindLiveObjects: 2.858700 ms CreateObjectMapping: 0.597800 ms MarkObjects: 24.691400 ms DeleteObjects: 1.116400 ms) [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Serial number assigned to: "F4-G7VN-8UR2-VMH2-ZEVQ-XXXX" [Licensing::Module] Serial number assigned to: "15669583213852-UnityPersXXXX" [00:00:00] Precompute started. [00:00:00] Finished 1 Layout Systems job (0.07s execute, 0.00s integrate, 0.12s wallclock) [00:00:00] Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.05s wallclock) [00:00:00] Precompute took 0.170729 seconds. Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date. Asset Pipeline Refresh (id=02f9e0f090ade7f448741753faddbf65): Total: 0.168 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Asset Pipeline Refresh (id=70f0268c29543ca46ab0ab57898f4e53): Total: 0.074 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=a3b2015d9aafb4a4e89d4b14adc5f4b5): Total: 0.014 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=32d632cc22b5e6140bec9cf8a403b353): Total: 0.009 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is 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accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is 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accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed the GUIStateObj is deleted, but is accessed Request Asset Garbage Collect because used heap size increased from 0.56 GB to 0.81 GB, exceeding the threshold of 256.0 MB. Unloading 27 Unused Serialized files (Serialized files now loaded: 0) Unloading 30 unused Assets / (16.9 KB). Loaded Objects now: 33565. Memory consumption went from 0.81 GB to 0.81 GB. Total: 132.249000 ms (FindLiveObjects: 26.364500 ms CreateObjectMapping: 1.565300 ms MarkObjects: 103.575000 ms DeleteObjects: 0.743400 ms) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. Request Asset Garbage Collect because used heap size increased from 0.58 GB to 0.83 GB, exceeding the threshold of 256.0 MB. Unloading 36 Unused Serialized files (Serialized files now loaded: 0) Unloading 20 unused Assets / (11.2 KB). Loaded Objects now: 33589. Memory consumption went from 0.83 GB to 0.83 GB. Total: 28.310500 ms (FindLiveObjects: 3.362500 ms CreateObjectMapping: 0.807100 ms MarkObjects: 23.994700 ms DeleteObjects: 0.145700 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 18 Unused Serialized files (Serialized files now loaded: 0) Unloading 18 unused Assets / (10.2 KB). Loaded Objects now: 33581. Memory consumption went from 0.85 GB to 0.85 GB. Total: 28.942200 ms (FindLiveObjects: 2.651000 ms CreateObjectMapping: 0.711400 ms MarkObjects: 25.459600 ms DeleteObjects: 0.119900 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 14 unused Assets / (8.0 KB). Loaded Objects now: 33581. Memory consumption went from 0.85 GB to 0.85 GB. Total: 27.241300 ms (FindLiveObjects: 3.036700 ms CreateObjectMapping: 0.767300 ms MarkObjects: 23.281700 ms DeleteObjects: 0.154900 ms) Request Asset Garbage Collect because used heap size increased from 0.61 GB to 0.86 GB, exceeding the threshold of 256.0 MB. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 14 unused Assets / (8.0 KB). Loaded Objects now: 33581. Memory consumption went from 0.86 GB to 0.86 GB. Total: 28.897200 ms (FindLiveObjects: 3.273400 ms CreateObjectMapping: 0.815300 ms MarkObjects: 24.683800 ms DeleteObjects: 0.124200 ms) Start importing ProjectSettings/QualitySettings.asset using Guid(00000000000000009000000000000000) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: '727ae0fa2efb8117b253c7bb7c029572') in 0.025252 seconds Start importing Assets/Settings/Medium_PipelineAsset.asset using Guid(8c8d2fb7454427c4d9a127054d37a3f3) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: 'd26853ba84379ae23877f930529525c5') in 0.003647 seconds Refreshing native plugins compatible for Editor in 12.58 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=36c3154eb0cc14744b230a2b020d1d6b): Total: 0.379 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Summary: Imports: total=2 (actual=2, local cache=0, cache server=0) Asset DB Process Time: managed=7 ms, native=246 ms Asset DB Callback time: managed=59 ms, native=66 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=7850, non-scripts=9233 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 4 InvokeBeforeRefreshCallbacks: 0.006ms ApplyChangesToAssetFolders: 0.189ms Scan: 4.417ms OnSourceAssetsModified: 2.389ms GetAllGuidsForCategorization: 1.667ms CategorizeAssets: 56.433ms ImportOutOfDateAssets: 77.135ms (1.197ms without children) ImportManagerImport: 59.273ms (23.041ms without children) ImportInProcess: 36.173ms UpdateCategorizedAssets: 0.059ms ReloadNativeAssets: 6.159ms UnloadImportedAssets: 0.130ms ReloadImportedAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.999ms InitializingProgressBar: 0.137ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 7.237ms PostProcessAllAssets: 83.858ms Hotreload: 39.469ms GatherAllCurrentPrimaryArtifactRevisions: 3.104ms UnloadStreamsBegin: 0.870ms PersistCurrentRevisions: 0.730ms UnloadStreamsEnd: 0.110ms Untracked: 108.485ms Start importing Assets/_Project/Scenes/PreVer/Scene_Title/TitleScene.unity using Guid(4eecdc8ed54a417498c6d8de51b712d4) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: 'b9b6fc139494c36c59cb4a62f2e72099') in 0.009268 seconds Refreshing native plugins compatible for Editor in 4.65 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=c95f527a747b35d49a84d670e9d85a66): Total: 0.060 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 48 unused Assets / (22.7 KB). Loaded Objects now: 33583. Memory consumption went from 0.85 GB to 0.85 GB. Total: 30.879500 ms (FindLiveObjects: 3.604900 ms CreateObjectMapping: 0.825300 ms MarkObjects: 24.773200 ms DeleteObjects: 1.675200 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.6 KB). Loaded Objects now: 33583. Memory consumption went from 0.85 GB to 0.85 GB. Total: 30.703100 ms (FindLiveObjects: 3.308200 ms CreateObjectMapping: 0.809700 ms MarkObjects: 26.490200 ms DeleteObjects: 0.094600 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.6 KB). Loaded Objects now: 33583. Memory consumption went from 0.85 GB to 0.85 GB. Total: 30.361300 ms (FindLiveObjects: 3.932700 ms CreateObjectMapping: 0.917000 ms MarkObjects: 25.366200 ms DeleteObjects: 0.144600 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.5 KB). Loaded Objects now: 33583. Memory consumption went from 0.85 GB to 0.85 GB. Total: 30.710000 ms (FindLiveObjects: 4.060400 ms CreateObjectMapping: 1.438200 ms MarkObjects: 25.081900 ms DeleteObjects: 0.128300 ms) Request Asset Garbage Collect because used heap size increased from 0.61 GB to 0.86 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.5 KB). Loaded Objects now: 33583. Memory consumption went from 0.86 GB to 0.86 GB. Total: 34.011800 ms (FindLiveObjects: 4.600600 ms CreateObjectMapping: 0.847600 ms MarkObjects: 28.428600 ms DeleteObjects: 0.134300 ms) Asset Pipeline Refresh (id=93efb0be37e203344951ce5d8d951d97): Total: 0.043 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 14 unused Assets / (8.0 KB). Loaded Objects now: 33583. Memory consumption went from 0.85 GB to 0.85 GB. Total: 130.987900 ms (FindLiveObjects: 48.018200 ms CreateObjectMapping: 2.388700 ms MarkObjects: 79.854200 ms DeleteObjects: 0.726200 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.6 KB). Loaded Objects now: 33583. Memory consumption went from 0.85 GB to 0.85 GB. Total: 33.879500 ms (FindLiveObjects: 3.346400 ms CreateObjectMapping: 0.805200 ms MarkObjects: 29.380300 ms DeleteObjects: 0.346700 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.6 KB). Loaded Objects now: 33583. Memory consumption went from 0.85 GB to 0.85 GB. Total: 37.410300 ms (FindLiveObjects: 5.961200 ms CreateObjectMapping: 1.555000 ms MarkObjects: 29.705100 ms DeleteObjects: 0.187700 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.6 KB). Loaded Objects now: 33583. Memory consumption went from 0.85 GB to 0.85 GB. Total: 33.075700 ms (FindLiveObjects: 3.653300 ms CreateObjectMapping: 0.878300 ms MarkObjects: 28.379200 ms DeleteObjects: 0.163500 ms) Request Asset Garbage Collect because used heap size increased from 0.61 GB to 0.86 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.6 KB). Loaded Objects now: 33583. Memory consumption went from 0.86 GB to 0.86 GB. Total: 34.117400 ms (FindLiveObjects: 3.787700 ms CreateObjectMapping: 1.028000 ms MarkObjects: 29.184200 ms DeleteObjects: 0.115900 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.6 KB). Loaded Objects now: 33583. Memory consumption went from 0.85 GB to 0.85 GB. Total: 37.523700 ms (FindLiveObjects: 5.871600 ms CreateObjectMapping: 1.587100 ms MarkObjects: 29.852900 ms DeleteObjects: 0.211000 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.6 KB). Loaded Objects now: 33583. Memory consumption went from 0.85 GB to 0.85 GB. Total: 30.052000 ms (FindLiveObjects: 3.696700 ms CreateObjectMapping: 0.831700 ms MarkObjects: 25.377300 ms DeleteObjects: 0.145200 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.6 KB). Loaded Objects now: 33583. Memory consumption went from 0.85 GB to 0.85 GB. Total: 33.229000 ms (FindLiveObjects: 4.094300 ms CreateObjectMapping: 0.917000 ms MarkObjects: 28.046300 ms DeleteObjects: 0.170400 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.6 KB). Loaded Objects now: 33583. Memory consumption went from 0.85 GB to 0.85 GB. Total: 38.837000 ms (FindLiveObjects: 5.260300 ms CreateObjectMapping: 1.393100 ms MarkObjects: 32.035700 ms DeleteObjects: 0.147400 ms) Request Asset Garbage Collect because used heap size increased from 0.61 GB to 0.86 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.6 KB). Loaded Objects now: 33583. Memory consumption went from 0.86 GB to 0.86 GB. Total: 30.383600 ms (FindLiveObjects: 3.856900 ms CreateObjectMapping: 0.871300 ms MarkObjects: 25.547800 ms DeleteObjects: 0.106700 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.6 KB). Loaded Objects now: 33583. Memory consumption went from 0.85 GB to 0.85 GB. Total: 40.993800 ms (FindLiveObjects: 5.872700 ms CreateObjectMapping: 1.607000 ms MarkObjects: 33.290100 ms DeleteObjects: 0.223000 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.6 KB). Loaded Objects now: 33583. Memory consumption went from 0.85 GB to 0.85 GB. Total: 31.378100 ms (FindLiveObjects: 3.880000 ms CreateObjectMapping: 0.978200 ms MarkObjects: 26.391800 ms DeleteObjects: 0.126900 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.6 KB). Loaded Objects now: 33583. Memory consumption went from 0.85 GB to 0.85 GB. Total: 33.677600 ms (FindLiveObjects: 5.377200 ms CreateObjectMapping: 1.533900 ms MarkObjects: 26.599000 ms DeleteObjects: 0.166300 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.86 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.5 KB). Loaded Objects now: 33583. Memory consumption went from 0.86 GB to 0.86 GB. Total: 34.584700 ms (FindLiveObjects: 3.617400 ms CreateObjectMapping: 0.912200 ms MarkObjects: 29.899700 ms DeleteObjects: 0.154900 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.6 KB). Loaded Objects now: 33583. Memory consumption went from 0.86 GB to 0.86 GB. Total: 36.982700 ms (FindLiveObjects: 3.657000 ms CreateObjectMapping: 1.032800 ms MarkObjects: 32.175800 ms DeleteObjects: 0.116600 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.5 KB). Loaded Objects now: 33583. Memory consumption went from 0.85 GB to 0.85 GB. Total: 35.057100 ms (FindLiveObjects: 6.991400 ms CreateObjectMapping: 1.773600 ms MarkObjects: 26.127100 ms DeleteObjects: 0.163900 ms) Asset Pipeline Refresh (id=6fce1f80f387fe243bf710018d7469af): Total: 0.052 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=420852a0cafda3e4bb6cd2c53bf8edda): Total: 0.011 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 14 unused Assets / (8.0 KB). Loaded Objects now: 33583. Memory consumption went from 0.85 GB to 0.85 GB. Total: 31.652500 ms (FindLiveObjects: 4.286000 ms CreateObjectMapping: 0.889200 ms MarkObjects: 26.349800 ms DeleteObjects: 0.127000 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.6 KB). Loaded Objects now: 33583. Memory consumption went from 0.85 GB to 0.85 GB. Total: 36.506400 ms (FindLiveObjects: 3.416600 ms CreateObjectMapping: 0.757600 ms MarkObjects: 32.185400 ms DeleteObjects: 0.145500 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.6 KB). Loaded Objects now: 33583. Memory consumption went from 0.85 GB to 0.85 GB. Total: 36.679300 ms (FindLiveObjects: 7.392100 ms CreateObjectMapping: 2.347000 ms MarkObjects: 26.646900 ms DeleteObjects: 0.292400 ms) Request Asset Garbage Collect because used heap size increased from 0.61 GB to 0.86 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.6 KB). Loaded Objects now: 33583. Memory consumption went from 0.86 GB to 0.86 GB. Total: 39.016900 ms (FindLiveObjects: 10.471000 ms CreateObjectMapping: 1.332200 ms MarkObjects: 27.100100 ms DeleteObjects: 0.112900 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.6 KB). Loaded Objects now: 33583. Memory consumption went from 0.85 GB to 0.85 GB. Total: 31.417900 ms (FindLiveObjects: 3.592200 ms CreateObjectMapping: 0.919200 ms MarkObjects: 26.786100 ms DeleteObjects: 0.119300 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.6 KB). Loaded Objects now: 33583. Memory consumption went from 0.85 GB to 0.85 GB. Total: 29.671600 ms (FindLiveObjects: 3.605400 ms CreateObjectMapping: 0.926500 ms MarkObjects: 25.024200 ms DeleteObjects: 0.114900 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.6 KB). Loaded Objects now: 33583. Memory consumption went from 0.85 GB to 0.85 GB. Total: 29.802400 ms (FindLiveObjects: 3.888900 ms CreateObjectMapping: 0.864500 ms MarkObjects: 24.904100 ms DeleteObjects: 0.144000 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.6 KB). Loaded Objects now: 33583. Memory consumption went from 0.85 GB to 0.85 GB. Total: 42.213300 ms (FindLiveObjects: 5.633500 ms CreateObjectMapping: 1.601800 ms MarkObjects: 34.821600 ms DeleteObjects: 0.155700 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.86 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.6 KB). Loaded Objects now: 33583. Memory consumption went from 0.86 GB to 0.86 GB. Total: 31.285200 ms (FindLiveObjects: 3.627900 ms CreateObjectMapping: 0.870000 ms MarkObjects: 26.650900 ms DeleteObjects: 0.135900 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.6 KB). Loaded Objects now: 33583. Memory consumption went from 0.85 GB to 0.85 GB. Total: 33.006200 ms (FindLiveObjects: 4.034500 ms CreateObjectMapping: 0.938100 ms MarkObjects: 27.917900 ms DeleteObjects: 0.114800 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.6 KB). Loaded Objects now: 33583. Memory consumption went from 0.85 GB to 0.85 GB. Total: 35.428500 ms (FindLiveObjects: 3.628000 ms CreateObjectMapping: 0.903900 ms MarkObjects: 30.776700 ms DeleteObjects: 0.119200 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.6 KB). Loaded Objects now: 33583. Memory consumption went from 0.85 GB to 0.85 GB. Total: 33.748200 ms (FindLiveObjects: 4.476600 ms CreateObjectMapping: 1.392400 ms MarkObjects: 27.739500 ms DeleteObjects: 0.138900 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.6 KB). Loaded Objects now: 33583. Memory consumption went from 0.85 GB to 0.85 GB. Total: 30.118600 ms (FindLiveObjects: 3.617900 ms CreateObjectMapping: 1.445700 ms MarkObjects: 24.905600 ms DeleteObjects: 0.148500 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.6 KB). Loaded Objects now: 33583. Memory consumption went from 0.86 GB to 0.86 GB. Total: 31.124500 ms (FindLiveObjects: 3.568900 ms CreateObjectMapping: 0.946100 ms MarkObjects: 26.489800 ms DeleteObjects: 0.119100 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.5 KB). Loaded Objects now: 33583. Memory consumption went from 0.85 GB to 0.85 GB. Total: 42.005100 ms (FindLiveObjects: 5.709700 ms CreateObjectMapping: 1.877900 ms MarkObjects: 34.275400 ms DeleteObjects: 0.140600 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.5 KB). Loaded Objects now: 33583. Memory consumption went from 0.85 GB to 0.85 GB. Total: 32.630400 ms (FindLiveObjects: 5.583800 ms CreateObjectMapping: 1.560100 ms MarkObjects: 25.335400 ms DeleteObjects: 0.150100 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.6 KB). Loaded Objects now: 33583. Memory consumption went from 0.85 GB to 0.85 GB. Total: 30.172100 ms (FindLiveObjects: 3.711100 ms CreateObjectMapping: 0.823900 ms MarkObjects: 25.523100 ms DeleteObjects: 0.113200 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.6 KB). Loaded Objects now: 33583. Memory consumption went from 0.85 GB to 0.85 GB. Total: 29.530700 ms (FindLiveObjects: 3.233900 ms CreateObjectMapping: 0.898900 ms MarkObjects: 25.266900 ms DeleteObjects: 0.130100 ms) Request Asset Garbage Collect because used heap size increased from 0.60 GB to 0.85 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets / (4.6 KB). Loaded Objects now: 33583. Memory consumption went from 0.86 GB to 0.86 GB. Total: 29.898900 ms (FindLiveObjects: 3.488400 ms CreateObjectMapping: 0.812300 ms MarkObjects: 25.510300 ms DeleteObjects: 0.087600 ms) [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.063980s [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Serial number assigned to: "F4-G7VN-8UR2-VMH2-ZEVQ-XXXX" [Licensing::Module] Serial number assigned to: "15669583213852-UnityPersXXXX" Assembly for Assembly Definition File 'Assets/ThirdParty/UI/_Heathen Engineering/Assets/UX/HeathenEngineering.UX.asmdef' will not be compiled, because it has no scripts associated with it. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:WarnIfThereAreAssembliesWithoutAnyScripts (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings,UnityEditor.Scripting.ScriptCompilation.ScriptAssembly[]) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScriptsWithSettings (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string[]) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string[],bool) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string[],bool) info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 13.9399ms Starting: E:\Unity\Unity Editor\2022.3.62f3\Editor\Data\bee_backend.exe --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: E:/Unity/Unity Program/Test_2022 info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Current configuration matches the requested one, skipping info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 10.3294ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 121 defines and 261 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil.Rocks, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.21\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 486.4827ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 119 defines and 282 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 10.4983ms ExitCode: 0 Duration: 7s635ms [599/770 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [762/770 4s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others) [763/770 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 121 defines and 261 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [764/770 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [765/770 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [766/770 2s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll (+2 others) [767/770 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 119 defines and 282 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [768/770 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [769/770 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (7.41 seconds), 9 items updated, 770 evaluated Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 125947344 Total cache size after purge 125947344 - Loaded All Assemblies, in 2.962 seconds Start importing Assets/_Project/Scripts/Core/SettingsSystem/SettingsData.cs using Guid(b1b0531ff911c3744a9f306d2622fd76) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: 'ddb7b6a06b3d1cc4e68471ecb18de437') in 0.045248 seconds Start importing Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs using Guid(f773c2fddcb1a214d8a8691ce40adf1d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: '107ef9b49791b7ac2c56efa9a2a474dc') in 0.009577 seconds Start importing Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs using Guid(59953bc808e9aad44bdc3e92c7cf0509) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: 'afc9a1d677331be379327af2a156cfef') in 0.008972 seconds Start importing Assets/_Project/Scripts/UI/Settings/SettingsController.cs using Guid(ab4fca7b993d48b4d97efb531d7ef681) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: '5672c706b6411932c57a5c9683cc0079') in 0.009089 seconds Refreshing native plugins compatible for Editor in 7.38 ms, found 3 plugins. Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for iOS target not found Native extension for Android target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Echo [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.329 seconds Domain Reload Profiling: 5315ms BeginReloadAssembly (2461ms) ExecutionOrderSort (8ms) DisableScriptedObjects (267ms) BackupInstance (0ms) ReleaseScriptingObjects (6ms) CreateAndSetChildDomain (1273ms) RebuildCommonClasses (45ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (52ms) LoadAllAssembliesAndSetupDomain (411ms) LoadAssemblies (603ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (110ms) TypeCache.Refresh (46ms) TypeCache.ScanAssembly (6ms) ScanForSourceGeneratedMonoScriptInfo (43ms) ResolveRequiredComponents (20ms) FinalizeReload (2330ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1194ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (32ms) SetLoadedEditorAssemblies (5ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (546ms) ProcessInitializeOnLoadAttributes (503ms) ProcessInitializeOnLoadMethodAttributes (101ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (4ms) ExecutionOrderSort2 (2ms) AwakeInstancesAfterBackupRestoration (587ms) Start importing Assets/_Project/Docs/SettingsSystem_Technical_Reference.md using Guid(e8e21d31bed336b4d8d59fd1764bcd99) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: 'c6ab4d0de2950ca1aca243cbfca9db1f') in 0.010482 seconds Refreshing native plugins compatible for Editor in 5.14 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=0107f575f28e7e04db6d499cdd21e3d7): Total: 16.118 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=6 ms, native=1258 ms Asset DB Callback time: managed=34 ms, native=42 ms Scripting: domain reloads=1, domain reload time=5435 ms, compile time=9341 ms, other=0 ms Project Asset Count: scripts=7850, non-scripts=9233 Asset File Changes: new=0, changed=5, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 2.568ms ApplyChangesToAssetFolders: 1.667ms Scan: 30.947ms OnSourceAssetsModified: 7.683ms GetAllGuidsForCategorization: 40.316ms CategorizeAssets: 522.189ms ImportOutOfDateAssets: 2558.039ms (-6939.795ms without children) ImportManagerImport: 116.361ms (27.439ms without children) ImportInProcess: 88.922ms CompileScripts: 9341.014ms CollectScriptTypesHashes: 11.131ms ReloadNativeAssets: 1.100ms UnloadImportedAssets: 5.587ms ReloadImportedAssets: 5.948ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.863ms InitializingProgressBar: 0.424ms PostProcessAllAssetNotificationsAddChangedAssets: 0.002ms OnDemandSchedulerStart: 9.404ms PostProcessAllAssets: 31.631ms Hotreload: 31.879ms GatherAllCurrentPrimaryArtifactRevisions: 15.791ms UnloadStreamsBegin: 1.154ms PersistCurrentRevisions: 0.709ms UnloadStreamsEnd: 0.078ms GenerateScriptTypeHashes: 4.459ms Untracked: 12873.783ms Asset Pipeline Refresh (id=900395b6321eff24d8096dfde8e6d62a): Total: 0.009 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=7fc3be9b2c657ac4eaea25213371fd34): Total: 0.008 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=f2456fbe36c7e8b4fb4991190eae2d9a): Total: 0.008 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=da86355890b60ff4a9c3bbdcb768a5a3): Total: 0.008 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=46d47f77af71f51438dfa705b200eaba): Total: 0.014 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=d7e3e9aaa3ad7f548a0ecb6ab5344d91): Total: 0.011 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=c5b0426001826844a993cdccf68640c3): Total: 0.010 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=e99dd45908af6d94eb61f3d8a2d513c9): Total: 0.012 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=a0cc4a7ad6274e84ab0f4f1b5a0b9feb): Total: 0.009 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=10182fcc76205d3468a4ea4e0550ee4c): Total: 0.013 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Request Asset Garbage Collect because used heap size increased from 0.58 GB to 0.83 GB, exceeding the threshold of 256.0 MB. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 333 unused Assets / (5.6 MB). Loaded Objects now: 33484. Memory consumption went from 0.83 GB to 0.82 GB. Total: 33.021300 ms (FindLiveObjects: 4.481000 ms CreateObjectMapping: 0.834900 ms MarkObjects: 18.285500 ms DeleteObjects: 9.419400 ms) Initialized touch support. Request Asset Garbage Collect because used heap size increased from 0.55 GB to 0.80 GB, exceeding the threshold of 256.0 MB. Unloading 18 Unused Serialized files (Serialized files now loaded: 0) Unloading 17 unused Assets / (9.6 KB). Loaded Objects now: 33485. Memory consumption went from 0.80 GB to 0.80 GB. Total: 15.419200 ms (FindLiveObjects: 3.401800 ms CreateObjectMapping: 0.787300 ms MarkObjects: 11.071500 ms DeleteObjects: 0.158100 ms) Request Asset Garbage Collect because used heap size increased from 0.54 GB to 0.79 GB, exceeding the threshold of 256.0 MB. Unloading 22 Unused Serialized files (Serialized files now loaded: 0) Unloading 22 unused Assets / (11.9 KB). Loaded Objects now: 33486. Memory consumption went from 0.79 GB to 0.79 GB. Total: 17.705900 ms (FindLiveObjects: 3.799800 ms CreateObjectMapping: 0.874300 ms MarkObjects: 12.838800 ms DeleteObjects: 0.192400 ms) Asset Pipeline Refresh (id=55a54964dc7caab4a8f949a330437154): Total: 0.014 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Request Asset Garbage Collect because used heap size increased from 0.55 GB to 0.80 GB, exceeding the threshold of 256.0 MB. Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 17 unused Assets / (9.6 KB). Loaded Objects now: 33486. Memory consumption went from 0.80 GB to 0.80 GB. Total: 16.593800 ms (FindLiveObjects: 3.310600 ms CreateObjectMapping: 0.925500 ms MarkObjects: 12.217500 ms DeleteObjects: 0.139500 ms) Starting new worker id: 0 with log in E:/Unity/Unity Program/Test_2022/Logs/AssetImportWorker0.log Starting new worker id: 1 with log in E:/Unity/Unity Program/Test_2022/Logs/AssetImportWorker1.log Opening scene 'Assets/_Project/Scenes/PreVer/Scene_InGame/inGame.unity' [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. Unloading 88 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/_Project/Scenes/PreVer/Scene_InGame/inGame.unity' Deserialize: 322.148 ms Integration: 479.097 ms Integration of assets: 5.093 ms Thread Wait Time: -0.394 ms Total Operation Time: 805.945 ms Unloading 31 unused Assets / (6.1 MB). Loaded Objects now: 34700. Memory consumption went from 0.60 GB to 0.59 GB. Total: 18.939700 ms (FindLiveObjects: 3.278700 ms CreateObjectMapping: 1.000500 ms MarkObjects: 13.940300 ms DeleteObjects: 0.719500 ms) [00:00:00] Precompute started. [00:00:01] Finished 1 Layout Systems job (0.10s execute, 0.00s integrate, 0.14s wallclock) [00:00:01] Finished 1 Tetrahedralize Probes job (0.01s execute, 0.00s integrate, 0.09s wallclock) [00:00:01] Precompute took 0.237295 seconds. Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date. > Collecting Enlighten data Worker ready: AssetImportWorker1 1 Worker ready: AssetImportWorker0 0 [Worker1] Start importing Assets/_Project/Scenes/PreVer/Scene_InGame/inGame.unity using Guid(64a0f6aa87b333444a23bfc470e02276) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [Worker1] [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [Worker1] -> (artifact id: '2588b328faeeeb4d174791c31a20c99b') in 0.005059 seconds [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. Asset Pipeline Refresh (id=fa003f6a86e8eb740bdad3e585e27707): Total: 0.035 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Initialized touch support. Initialized touch support. Initialized touch support. Asset Pipeline Refresh (id=15b4fa9524fabb04ebd7e0de66ada03b): Total: 0.010 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Start importing Assets/_Project/Scenes/PreVer/Scene_InGame/inGame.unity using Guid(64a0f6aa87b333444a23bfc470e02276) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: '22e88c89a40d3460d5a95c8421d2aad3') in 0.011263 seconds Refreshing native plugins compatible for Editor in 8.18 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=a7afbd544ddce1a46b8aa57d4b33f4f1): Total: 0.213 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=8e9fccdc27acfec4cb107b259ccc023a): Total: 0.012 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. Asset Pipeline Refresh (id=d818984da6339fe4fad73bfe4aee0b3e): Total: 0.016 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Request Asset Garbage Collect because used heap size increased from 0.59 GB to 0.84 GB, exceeding the threshold of 256.0 MB. Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 61 unused Assets / (29.3 KB). Loaded Objects now: 35608. Memory consumption went from 0.84 GB to 0.84 GB. Total: 31.110600 ms (FindLiveObjects: 3.498700 ms CreateObjectMapping: 0.869300 ms MarkObjects: 26.195400 ms DeleteObjects: 0.546600 ms) Request Asset Garbage Collect because used heap size increased from 0.63 GB to 0.88 GB, exceeding the threshold of 256.0 MB. Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Unloading 15 unused Assets / (8.5 KB). Loaded Objects now: 35608. Memory consumption went from 0.88 GB to 0.88 GB. Total: 19.536500 ms (FindLiveObjects: 3.960900 ms CreateObjectMapping: 1.346400 ms MarkObjects: 13.898900 ms DeleteObjects: 0.329400 ms) Asset Pipeline Refresh (id=0803c80bd7ae39c4bb40354598d72967): Total: 0.013 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Start importing Assets/_Project/Scenes/PreVer/Scene_InGame/inGame.unity using Guid(64a0f6aa87b333444a23bfc470e02276) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: 'aaa6b02cb2ec2d35507c3897895e4527') in 0.001574 seconds Refreshing native plugins compatible for Editor in 4.36 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=9d94296ea3ebb20479ebe93288de9923): Total: 0.082 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=1742708b440b07f4d9a82c9647c731ea): Total: 0.014 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. Request Asset Garbage Collect because used heap size increased from 0.62 GB to 0.87 GB, exceeding the threshold of 256.0 MB. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 63 unused Assets / (30.8 KB). Loaded Objects now: 35613. Memory consumption went from 0.87 GB to 0.87 GB. Total: 16.427800 ms (FindLiveObjects: 3.084900 ms CreateObjectMapping: 0.876300 ms MarkObjects: 12.260300 ms DeleteObjects: 0.205700 ms) Start importing Assets/_Project/Scenes/PreVer/Scene_InGame/inGame.unity using Guid(64a0f6aa87b333444a23bfc470e02276) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: 'c82a1337fe887e4860b8be417f940877') in 0.001053 seconds Refreshing native plugins compatible for Editor in 4.35 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=2803c0b32b94a1c4c8fa914a133470b4): Total: 0.058 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Request Asset Garbage Collect because used heap size increased from 0.63 GB to 0.88 GB, exceeding the threshold of 256.0 MB. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 45 unused Assets / (21.4 KB). Loaded Objects now: 35615. Memory consumption went from 0.88 GB to 0.88 GB. Total: 18.334400 ms (FindLiveObjects: 3.407200 ms CreateObjectMapping: 0.862700 ms MarkObjects: 13.900700 ms DeleteObjects: 0.163400 ms) Request Asset Garbage Collect because used heap size increased from 0.62 GB to 0.88 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.9 KB). Loaded Objects now: 35615. Memory consumption went from 0.88 GB to 0.88 GB. Total: 20.245500 ms (FindLiveObjects: 4.092900 ms CreateObjectMapping: 0.983000 ms MarkObjects: 15.054700 ms DeleteObjects: 0.114100 ms) Request Asset Garbage Collect because used heap size increased from 0.63 GB to 0.88 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.9 KB). Loaded Objects now: 35615. Memory consumption went from 0.88 GB to 0.88 GB. Total: 19.505300 ms (FindLiveObjects: 4.012800 ms CreateObjectMapping: 1.278000 ms MarkObjects: 14.136100 ms DeleteObjects: 0.078100 ms) Request Asset Garbage Collect because used heap size increased from 0.63 GB to 0.88 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.9 KB). Loaded Objects now: 35615. Memory consumption went from 0.88 GB to 0.88 GB. Total: 21.911000 ms (FindLiveObjects: 4.896400 ms CreateObjectMapping: 1.022400 ms MarkObjects: 15.852600 ms DeleteObjects: 0.139000 ms) Asset Pipeline Refresh (id=114a59933f5ad0643900b07193d1fa77): Total: 0.012 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Request Asset Garbage Collect because used heap size increased from 0.62 GB to 0.87 GB, exceeding the threshold of 256.0 MB. Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 11 unused Assets / (6.3 KB). Loaded Objects now: 35615. Memory consumption went from 0.87 GB to 0.87 GB. Total: 19.019900 ms (FindLiveObjects: 4.012400 ms CreateObjectMapping: 1.012700 ms MarkObjects: 13.888200 ms DeleteObjects: 0.106000 ms) Request Asset Garbage Collect because used heap size increased from 0.63 GB to 0.88 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.8 KB). Loaded Objects now: 35615. Memory consumption went from 0.88 GB to 0.88 GB. Total: 19.289700 ms (FindLiveObjects: 4.260900 ms CreateObjectMapping: 1.032200 ms MarkObjects: 13.900000 ms DeleteObjects: 0.096100 ms) Request Asset Garbage Collect because used heap size increased from 0.63 GB to 0.88 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.9 KB). Loaded Objects now: 35615. Memory consumption went from 0.88 GB to 0.88 GB. Total: 22.247400 ms (FindLiveObjects: 4.168600 ms CreateObjectMapping: 1.189800 ms MarkObjects: 16.789200 ms DeleteObjects: 0.099300 ms) Request Asset Garbage Collect because used heap size increased from 0.63 GB to 0.88 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.9 KB). Loaded Objects now: 35615. Memory consumption went from 0.88 GB to 0.88 GB. Total: 18.825700 ms (FindLiveObjects: 3.450000 ms CreateObjectMapping: 1.280700 ms MarkObjects: 14.014200 ms DeleteObjects: 0.080000 ms) Request Asset Garbage Collect because used heap size increased from 0.63 GB to 0.88 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.8 KB). Loaded Objects now: 35615. Memory consumption went from 0.88 GB to 0.88 GB. Total: 19.314000 ms (FindLiveObjects: 4.285200 ms CreateObjectMapping: 0.929900 ms MarkObjects: 14.006600 ms DeleteObjects: 0.091500 ms) Request Asset Garbage Collect because used heap size increased from 0.62 GB to 0.87 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.9 KB). Loaded Objects now: 35615. Memory consumption went from 0.87 GB to 0.87 GB. Total: 19.345400 ms (FindLiveObjects: 4.002400 ms CreateObjectMapping: 0.924800 ms MarkObjects: 14.337300 ms DeleteObjects: 0.080400 ms) Request Asset Garbage Collect because used heap size increased from 0.63 GB to 0.88 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.9 KB). Loaded Objects now: 35615. Memory consumption went from 0.88 GB to 0.88 GB. Total: 21.506400 ms (FindLiveObjects: 5.372900 ms CreateObjectMapping: 1.416700 ms MarkObjects: 14.611400 ms DeleteObjects: 0.105000 ms) Request Asset Garbage Collect because used heap size increased from 0.63 GB to 0.88 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.9 KB). Loaded Objects now: 35615. Memory consumption went from 0.88 GB to 0.88 GB. Total: 19.247400 ms (FindLiveObjects: 4.106400 ms CreateObjectMapping: 0.920800 ms MarkObjects: 14.104900 ms DeleteObjects: 0.114300 ms) Request Asset Garbage Collect because used heap size increased from 0.63 GB to 0.88 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.9 KB). Loaded Objects now: 35615. Memory consumption went from 0.88 GB to 0.88 GB. Total: 16.982900 ms (FindLiveObjects: 3.540900 ms CreateObjectMapping: 0.697800 ms MarkObjects: 12.659600 ms DeleteObjects: 0.083900 ms) Request Asset Garbage Collect because used heap size increased from 0.63 GB to 0.88 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.9 KB). Loaded Objects now: 35615. Memory consumption went from 0.88 GB to 0.88 GB. Total: 20.198600 ms (FindLiveObjects: 3.747800 ms CreateObjectMapping: 1.247400 ms MarkObjects: 15.129000 ms DeleteObjects: 0.073900 ms) Request Asset Garbage Collect because used heap size increased from 0.62 GB to 0.87 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.9 KB). Loaded Objects now: 35615. Memory consumption went from 0.87 GB to 0.87 GB. Total: 18.388400 ms (FindLiveObjects: 4.049600 ms CreateObjectMapping: 0.893100 ms MarkObjects: 13.334100 ms DeleteObjects: 0.110900 ms) Request Asset Garbage Collect because used heap size increased from 0.63 GB to 0.88 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.9 KB). Loaded Objects now: 35615. Memory consumption went from 0.88 GB to 0.88 GB. Total: 16.459200 ms (FindLiveObjects: 3.282200 ms CreateObjectMapping: 0.641000 ms MarkObjects: 12.460600 ms DeleteObjects: 0.074900 ms) Request Asset Garbage Collect because used heap size increased from 0.63 GB to 0.88 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.9 KB). Loaded Objects now: 35615. Memory consumption went from 0.88 GB to 0.88 GB. Total: 19.896700 ms (FindLiveObjects: 4.507200 ms CreateObjectMapping: 0.978100 ms MarkObjects: 14.291900 ms DeleteObjects: 0.118800 ms) Request Asset Garbage Collect because used heap size increased from 0.63 GB to 0.88 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.9 KB). Loaded Objects now: 35615. Memory consumption went from 0.88 GB to 0.88 GB. Total: 18.074400 ms (FindLiveObjects: 3.959000 ms CreateObjectMapping: 0.893000 ms MarkObjects: 13.141500 ms DeleteObjects: 0.080100 ms) Request Asset Garbage Collect because used heap size increased from 0.63 GB to 0.88 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.9 KB). Loaded Objects now: 35615. Memory consumption went from 0.88 GB to 0.88 GB. Total: 17.145400 ms (FindLiveObjects: 3.412700 ms CreateObjectMapping: 0.954700 ms MarkObjects: 12.702900 ms DeleteObjects: 0.074600 ms) Request Asset Garbage Collect because used heap size increased from 0.62 GB to 0.87 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.9 KB). Loaded Objects now: 35615. Memory consumption went from 0.87 GB to 0.87 GB. Total: 19.950400 ms (FindLiveObjects: 4.215400 ms CreateObjectMapping: 0.896700 ms MarkObjects: 14.746400 ms DeleteObjects: 0.091300 ms) Request Asset Garbage Collect because used heap size increased from 0.63 GB to 0.88 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.9 KB). Loaded Objects now: 35615. Memory consumption went from 0.88 GB to 0.88 GB. Total: 19.345700 ms (FindLiveObjects: 5.094900 ms CreateObjectMapping: 1.085200 ms MarkObjects: 13.049800 ms DeleteObjects: 0.114800 ms) Request Asset Garbage Collect because used heap size increased from 0.63 GB to 0.88 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.9 KB). Loaded Objects now: 35615. Memory consumption went from 0.88 GB to 0.88 GB. Total: 17.558400 ms (FindLiveObjects: 3.739300 ms CreateObjectMapping: 0.862800 ms MarkObjects: 12.843400 ms DeleteObjects: 0.112300 ms) Request Asset Garbage Collect because used heap size increased from 0.63 GB to 0.88 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.9 KB). Loaded Objects now: 35615. Memory consumption went from 0.88 GB to 0.88 GB. Total: 17.873500 ms (FindLiveObjects: 3.589200 ms CreateObjectMapping: 0.781500 ms MarkObjects: 13.403100 ms DeleteObjects: 0.099300 ms) Request Asset Garbage Collect because used heap size increased from 0.63 GB to 0.88 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.9 KB). Loaded Objects now: 35615. Memory consumption went from 0.88 GB to 0.88 GB. Total: 19.496400 ms (FindLiveObjects: 4.044800 ms CreateObjectMapping: 0.893900 ms MarkObjects: 14.467300 ms DeleteObjects: 0.089500 ms) Request Asset Garbage Collect because used heap size increased from 0.62 GB to 0.87 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.8 KB). Loaded Objects now: 35615. Memory consumption went from 0.87 GB to 0.87 GB. Total: 23.081200 ms (FindLiveObjects: 5.477200 ms CreateObjectMapping: 0.996200 ms MarkObjects: 16.508500 ms DeleteObjects: 0.098500 ms) Request Asset Garbage Collect because used heap size increased from 0.63 GB to 0.88 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.9 KB). Loaded Objects now: 35615. Memory consumption went from 0.88 GB to 0.88 GB. Total: 18.144700 ms (FindLiveObjects: 3.482800 ms CreateObjectMapping: 0.953100 ms MarkObjects: 13.625600 ms DeleteObjects: 0.082600 ms) Request Asset Garbage Collect because used heap size increased from 0.63 GB to 0.88 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.9 KB). Loaded Objects now: 35615. Memory consumption went from 0.88 GB to 0.88 GB. Total: 20.699300 ms (FindLiveObjects: 5.549500 ms CreateObjectMapping: 1.055900 ms MarkObjects: 14.003000 ms DeleteObjects: 0.090100 ms) Request Asset Garbage Collect because used heap size increased from 0.63 GB to 0.88 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.9 KB). Loaded Objects now: 35615. Memory consumption went from 0.88 GB to 0.88 GB. Total: 17.099400 ms (FindLiveObjects: 3.172700 ms CreateObjectMapping: 0.804600 ms MarkObjects: 13.043100 ms DeleteObjects: 0.078300 ms) Request Asset Garbage Collect because used heap size increased from 0.63 GB to 0.88 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.8 KB). Loaded Objects now: 35615. Memory consumption went from 0.88 GB to 0.88 GB. Total: 17.941800 ms (FindLiveObjects: 3.520500 ms CreateObjectMapping: 0.882700 ms MarkObjects: 13.427000 ms DeleteObjects: 0.110900 ms) Request Asset Garbage Collect because used heap size increased from 0.62 GB to 0.87 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.8 KB). Loaded Objects now: 35615. Memory consumption went from 0.87 GB to 0.87 GB. Total: 19.177700 ms (FindLiveObjects: 4.049100 ms CreateObjectMapping: 0.986900 ms MarkObjects: 13.743100 ms DeleteObjects: 0.397900 ms) Request Asset Garbage Collect because used heap size increased from 0.63 GB to 0.88 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.8 KB). Loaded Objects now: 35615. Memory consumption went from 0.88 GB to 0.88 GB. Total: 22.856100 ms (FindLiveObjects: 3.448400 ms CreateObjectMapping: 0.824400 ms MarkObjects: 18.499900 ms DeleteObjects: 0.083000 ms) Request Asset Garbage Collect because used heap size increased from 0.63 GB to 0.88 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.8 KB). Loaded Objects now: 35615. Memory consumption went from 0.88 GB to 0.88 GB. Total: 19.140000 ms (FindLiveObjects: 3.785400 ms CreateObjectMapping: 0.921800 ms MarkObjects: 14.354500 ms DeleteObjects: 0.077800 ms) Request Asset Garbage Collect because used heap size increased from 0.63 GB to 0.88 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.9 KB). Loaded Objects now: 35615. Memory consumption went from 0.88 GB to 0.88 GB. Total: 19.328200 ms (FindLiveObjects: 3.927600 ms CreateObjectMapping: 1.022200 ms MarkObjects: 14.295400 ms DeleteObjects: 0.082600 ms) Request Asset Garbage Collect because used heap size increased from 0.63 GB to 0.88 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.9 KB). Loaded Objects now: 35615. Memory consumption went from 0.88 GB to 0.88 GB. Total: 20.474300 ms (FindLiveObjects: 4.104800 ms CreateObjectMapping: 0.941400 ms MarkObjects: 15.350100 ms DeleteObjects: 0.077500 ms) Request Asset Garbage Collect because used heap size increased from 0.62 GB to 0.87 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.9 KB). Loaded Objects now: 35615. Memory consumption went from 0.87 GB to 0.87 GB. Total: 18.711900 ms (FindLiveObjects: 3.901700 ms CreateObjectMapping: 0.971500 ms MarkObjects: 13.712400 ms DeleteObjects: 0.125400 ms) Request Asset Garbage Collect because used heap size increased from 0.63 GB to 0.88 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.9 KB). Loaded Objects now: 35615. Memory consumption went from 0.88 GB to 0.88 GB. Total: 17.199900 ms (FindLiveObjects: 3.290100 ms CreateObjectMapping: 0.868200 ms MarkObjects: 12.938100 ms DeleteObjects: 0.102600 ms) Request Asset Garbage Collect because used heap size increased from 0.63 GB to 0.88 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.9 KB). Loaded Objects now: 35615. Memory consumption went from 0.88 GB to 0.88 GB. Total: 17.103800 ms (FindLiveObjects: 3.391400 ms CreateObjectMapping: 0.804100 ms MarkObjects: 12.799300 ms DeleteObjects: 0.108400 ms) Request Asset Garbage Collect because used heap size increased from 0.63 GB to 0.88 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.9 KB). Loaded Objects now: 35615. Memory consumption went from 0.88 GB to 0.88 GB. Total: 38.863100 ms (FindLiveObjects: 5.290100 ms CreateObjectMapping: 1.268700 ms MarkObjects: 32.170200 ms DeleteObjects: 0.133100 ms) Request Asset Garbage Collect because used heap size increased from 0.63 GB to 0.88 GB, exceeding the threshold of 256.0 MB. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 5 unused Assets / (2.8 KB). Loaded Objects now: 35615. Memory consumption went from 0.88 GB to 0.88 GB. Total: 26.580900 ms (FindLiveObjects: 6.807800 ms CreateObjectMapping: 1.460600 ms MarkObjects: 18.168200 ms DeleteObjects: 0.143500 ms) Asset Pipeline Refresh (id=0eda03e88589f274aaa88521991472fd): Total: 0.075 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Start importing Assets/_Project/Scenes/PreVer/Scene_InGame/inGame.unity using Guid(64a0f6aa87b333444a23bfc470e02276) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: '7b210edbe64842d40a016bbc4d072d04') in 0.024348 seconds Refreshing native plugins compatible for Editor in 14.24 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=318636ad48a65b54eba81f7eed6acd40): Total: 0.406 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=314 ms Asset DB Callback time: managed=30 ms, native=59 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=7850, non-scripts=9233 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 6 InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.086ms Scan: 10.522ms OnSourceAssetsModified: 0.992ms GetAllGuidsForCategorization: 21.719ms CategorizeAssets: 105.193ms ImportOutOfDateAssets: 46.068ms (0.654ms without children) ImportManagerImport: 31.085ms (2.931ms without children) ImportInProcess: 28.118ms UpdateCategorizedAssets: 0.035ms ReloadNativeAssets: 1.760ms UnloadImportedAssets: 0.198ms ReloadImportedAssets: 0.611ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 3.072ms InitializingProgressBar: 0.151ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 8.537ms PostProcessAllAssets: 61.839ms Hotreload: 27.847ms GatherAllCurrentPrimaryArtifactRevisions: 0.845ms UnloadStreamsBegin: 0.215ms PersistCurrentRevisions: 0.639ms UnloadStreamsEnd: 0.066ms Untracked: 129.618ms Opening scene 'Assets/_Project/Scenes/PreVer/Scene_Loading/LoadingScene.unity' [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. Unloading 31 Unused Serialized files (Serialized files now loaded: 0) ProgressiveSceneManager::Cancel() [00:00:00] LightingDataAsset took 3229.610721 seconds. Cancelled, so not done yet. Loaded scene 'Assets/_Project/Scenes/PreVer/Scene_Loading/LoadingScene.unity' Deserialize: 35.454 ms Integration: 474.082 ms Integration of assets: 0.016 ms Thread Wait Time: -0.005 ms Total Operation Time: 509.546 ms Unloading 4379 unused Assets / (4.2 MB). Loaded Objects now: 8440. Memory consumption went from 0.60 GB to 0.59 GB. Total: 82.614600 ms (FindLiveObjects: 1.164900 ms CreateObjectMapping: 0.671600 ms MarkObjects: 24.681400 ms DeleteObjects: 56.095600 ms) gi::BakeBackendSwitch: Clear() active clients. [EnlightenBakeManager] m_Clear = false; [00:00:00] Builtin Sky manager started. [00:00:00] Finished 2 Bake Ambient Probe jobs (0.01s execute, 0.00s integrate, 0.21s wallclock) [Worker0] Start importing Assets/_Project/Scenes/PreVer/Scene_Title/TitleScene.unity using Guid(4eecdc8ed54a417498c6d8de51b712d4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [Worker0] [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [Worker0] -> (artifact id: 'e00760e170d13690e6de95595f06eabd') in 0.123238 seconds Opening scene 'Assets/_Project/Scenes/PreVer/Scene_Title/TitleScene.unity' [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. Unloading 23 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/_Project/Scenes/PreVer/Scene_Title/TitleScene.unity' Deserialize: 219.947 ms Integration: 1373.924 ms Integration of assets: 2.245 ms Thread Wait Time: -0.935 ms Total Operation Time: 1595.181 ms Unloading 12 unused Assets / (486.0 KB). Loaded Objects now: 32910. Memory consumption went from 0.52 GB to 0.52 GB. Total: 18.239500 ms (FindLiveObjects: 3.494700 ms CreateObjectMapping: 0.823700 ms MarkObjects: 13.821300 ms DeleteObjects: 0.099200 ms) [00:00:01] Precompute started. gi::BakeBackendSwitch: switching bake backend from 1 to 1. [00:00:02] Finished 1 Layout Systems job (0.09s execute, 0.00s integrate, 0.70s wallclock) [00:00:02] Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.07s wallclock) [00:00:02] Precompute took 0.765092 seconds. Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date. [00:00:02] Bake started. [00:00:02] Finished 1 Bake Runtime job (0.09s execute, 0.00s integrate, 0.10s wallclock) [00:00:02] Bake took 0.102875 seconds. [00:00:02] LightingDataAsset started. > Collecting Enlighten data Curl error 42: Callback aborted Asset Pipeline Refresh (id=26f6caec11100c344a8eeaf1a574f47d): Total: 0.050 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=cbb0e35fe54b1dc479b2d2b38b1e7bf7): Total: 0.009 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=911068f1af748be47967bb0f5b122ee9): Total: 0.011 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Initialized touch support. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Serial number assigned to: "F4-G7VN-8UR2-VMH2-ZEVQ-XXXX" [Licensing::Module] Serial number assigned to: "15669583213852-UnityPersXXXX" Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.258 seconds Refreshing native plugins compatible for Editor in 6.07 ms, found 3 plugins. Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for iOS target not found Native extension for Android target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Echo Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.092 seconds Domain Reload Profiling: 3371ms BeginReloadAssembly (1026ms) ExecutionOrderSort (1ms) DisableScriptedObjects (41ms) BackupInstance (0ms) ReleaseScriptingObjects (2ms) CreateAndSetChildDomain (692ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (33ms) LoadAllAssembliesAndSetupDomain (182ms) LoadAssemblies (284ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (34ms) TypeCache.Refresh (12ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (20ms) FinalizeReload (2093ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (847ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (37ms) SetLoadedEditorAssemblies (15ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (143ms) ProcessInitializeOnLoadAttributes (558ms) ProcessInitializeOnLoadMethodAttributes (91ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (1ms) AwakeInstancesAfterBackupRestoration (821ms) Asset Pipeline Refresh (id=89cb92bed524d98409e856f2e953ccd5): Total: 4.347 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=811 ms Asset DB Callback time: managed=16 ms, native=0 ms Scripting: domain reloads=1, domain reload time=3516 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=7850, non-scripts=9233 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.598ms ApplyChangesToAssetFolders: 0.102ms Scan: 0.001ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 2.555ms CategorizeAssets: 481.536ms ImportOutOfDateAssets: 2174.948ms (2152.500ms without children) CompileScripts: 2.432ms CollectScriptTypesHashes: 0.928ms ReloadNativeAssets: 0.843ms UnloadImportedAssets: 1.260ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.493ms InitializingProgressBar: 0.177ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 12.314ms PostProcessAllAssets: 16.373ms GatherAllCurrentPrimaryArtifactRevisions: 0.933ms UnloadStreamsBegin: 0.268ms PersistCurrentRevisions: 0.503ms UnloadStreamsEnd: 0.086ms GenerateScriptTypeHashes: 4.349ms Untracked: 1669.529ms [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) [SettingsController] ShowRoot(False). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:217) UI.Settings.SettingsController:Awake () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:94) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 217) [SettingsController] Awake. startHidden=True rootActive=False UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:Awake () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:96) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 96) [TitleMenu] Awake. settingsController=True nextSceneBuildIndex=2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Title.TitleMenuController:Awake () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:46) (Filename: Assets/_Project/Scripts/UI/Title/TitleMenuController.cs Line: 46) [SettingsBootstrap] Awake. legacyEscapeListener=False UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:20) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 20) [PlayerInputActionRouter] Bound. currentMap=UI, hasPause=True, hasCancel=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.PlayerInputActionRouter:TryBind () (at Assets/_Project/Scripts/UI/PanelStack/PlayerInputActionRouter.cs:43) UI.PanelStack.PlayerInputActionRouter:OnEnable () (at Assets/_Project/Scripts/UI/PanelStack/PlayerInputActionRouter.cs:19) UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:AddComponent () Core.SettingsSystem.SettingsBootstrap:EnsurePanelStack () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:51) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:21) (Filename: Assets/_Project/Scripts/UI/PanelStack/PlayerInputActionRouter.cs Line: 43) [SettingsBootstrap] Created UIPanelStack (+Router). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:EnsurePanelStack () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:52) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:21) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 52) [SettingsBootstrap] Created PlayerControlLockService. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:EnsurePlayerControlLock () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:60) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:22) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 60) [SettingsBootstrap] Created SaveManager. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:EnsureSaveManager () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:68) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:23) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 68) [SettingsBootstrap] Created PersistentFlagsService. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:EnsurePersistentFlags () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:76) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:24) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 76) [SettingsService] Awake. loaded=true file=C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\settings.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:49) UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:AddComponent () Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:29) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 49) [SettingsService] ApplyGameplay. mouseSensitivity=5.698806 players=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:132) Core.SettingsSystem.SettingsService:ApplyToRuntime (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:119) Core.SettingsSystem.SettingsService:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:50) UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:AddComponent () Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:29) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 132) Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\16\16e2503b4121267d05a6b7969e6d9b73 Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\61\614b413cfabdf8105e20b43a3f02c88b [SettingsService] SceneLoaded. name=TitleScene mode=4 gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:124) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 124) [SettingsService] ApplyGameplay. mouseSensitivity=5.698806 players=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:132) Core.SettingsSystem.SettingsService:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:125) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 132) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 197.730 ms Integration: 853.044 ms Integration of assets: 0.980 ms Thread Wait Time: -0.265 ms Total Operation Time: 1051.488 ms [TitleMenu] BeginPreload buildIndex=2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Title.TitleMenuController:BeginPreload () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:76) UI.Title.TitleMenuController:Start () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:54) (Filename: Assets/_Project/Scripts/UI/Title/TitleMenuController.cs Line: 76) Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\46\461404a1b5166f978a16b4b116d740cc Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\09\09b89367e017d0465fba3e9319966ae0 Unloading 136 Unused Serialized files (Serialized files now loaded: 0) [TitleMenu] Preload ready (progress>=0.9). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Title.TitleMenuController/d__18:MoveNext () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:93) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/UI/Title/TitleMenuController.cs Line: 93) [TitleMenu] Settings clicked. settingsController=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:187) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Title/TitleMenuController.cs Line: 187) [SettingsController] OpenAtIndex(0) called. panelManager=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:172) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 172) [SettingsController] ShowRoot(True). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:217) UI.Settings.SettingsController:OnEnable () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:102) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:215) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:173) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 217) [SettingsController] ShowRoot(True). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:217) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:173) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 217) [UIPanelStack] Push kind=Settings root=SettingsRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:181) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by SettingsRoot (UI.Settings.SettingsController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:185) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map UI -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:185) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [SettingsController] Sensitivity changed -> 0.1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:OnSensitivityChanged (single) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:742) UnityEngine.Events.InvokableCall`1:Invoke (single) UnityEngine.Events.UnityEvent`1:Invoke (single) Michsky.UI.Reach.SliderManager:b__15_1 (single) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/SliderManager.cs:63) UnityEngine.Events.InvokableCall`1:Invoke (single) UnityEngine.Events.UnityEvent`1:Invoke (single) UnityEngine.UI.Slider:Set (single,bool) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Slider.cs:540) UnityEngine.UI.Slider:set_minValue (single) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Slider.cs:174) UI.Settings.SettingsController:ApplyRanges () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:467) UI.Settings.SettingsController:RefreshFromApplied () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:226) UI.Settings.SettingsController/d__50:MoveNext () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:110) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 742) [SettingsController] Sensitivity changed -> 5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:OnSensitivityChanged (single) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:742) UnityEngine.Events.InvokableCall`1:Invoke (single) UnityEngine.Events.UnityEvent`1:Invoke (single) Michsky.UI.Reach.SliderManager:b__15_1 (single) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/SliderManager.cs:63) UnityEngine.Events.InvokableCall`1:Invoke (single) UnityEngine.Events.UnityEvent`1:Invoke (single) UnityEngine.UI.Slider:Set (single,bool) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Slider.cs:540) UnityEngine.UI.Slider:set_value (single) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Slider.cs:267) UI.Settings.SettingsController:PopulateUI (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:590) UI.Settings.SettingsController:RefreshFromApplied () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:227) UI.Settings.SettingsController/d__50:MoveNext () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:110) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 742) [SettingsController] Apply clicked. gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:193) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 193) [SettingsService] ApplyAndSave. gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyAndSave (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:101) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:194) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 101) [SettingsService] ApplyGameplay. mouseSensitivity=5.698806 players=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:132) Core.SettingsSystem.SettingsService:ApplyToRuntime (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:119) Core.SettingsSystem.SettingsService:ApplyAndSave (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:102) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:194) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 132) [SettingsController] Apply clicked. gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:193) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 193) [SettingsService] ApplyAndSave. gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyAndSave (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:101) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:194) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 101) [SettingsService] ApplyGameplay. mouseSensitivity=5.698806 players=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:132) Core.SettingsSystem.SettingsService:ApplyToRuntime (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:119) Core.SettingsSystem.SettingsService:ApplyAndSave (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:102) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:194) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 132) [SettingsController] CloseOrBack called. panelManagerActive=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:CloseOrBack () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:139) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 139) [UIPanelStack] Remove root=SettingsRoot count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.Settings.SettingsController:CloseOrBack () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:150) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [PlayerControlLock] Unlock by SettingsRoot (UI.Settings.SettingsController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.Settings.SettingsController:CloseOrBack () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:155) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [PlayerControlLock] Restored action map -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.Settings.SettingsController:CloseOrBack () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:155) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [SettingsController] ShowRoot(False). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:217) UI.Settings.SettingsController/d__70:MoveNext () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:209) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 217) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. UnloadTime: 54.583000 ms ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. UnityEngine.StackTraceUtility:ExtractStackTrace () Core.TaskSystem.TaskService:Awake () (at Assets/_Project/Scripts/Core/TaskSystem/TaskService.cs:43) [Assets/_Project/Scripts/Core/TaskSystem/TaskService.cs line 43] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. UnityEngine.StackTraceUtility:ExtractStackTrace () Core.NarrationSystem.NarrationSystem:Awake () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:44) [Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs line 44] [InGamePause] Awake. menuRoot=InGamePauseMenuRoot settingsController=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Awake () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:41) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 41) [SettingsBootstrap] Awake. legacyEscapeListener=False UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:20) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 20) [PlayerInputActionRouter] Bound. currentMap=Player, hasPause=True, hasCancel=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.PlayerInputActionRouter:TryBind () (at Assets/_Project/Scripts/UI/PanelStack/PlayerInputActionRouter.cs:43) UI.PanelStack.PlayerInputActionRouter:OnEnable () (at Assets/_Project/Scripts/UI/PanelStack/PlayerInputActionRouter.cs:19) UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:AddComponent () Core.SettingsSystem.SettingsBootstrap:EnsurePanelStack () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:51) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:21) (Filename: Assets/_Project/Scripts/UI/PanelStack/PlayerInputActionRouter.cs Line: 43) [SettingsBootstrap] Created UIPanelStack (+Router). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:EnsurePanelStack () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:52) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:21) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 52) [SettingsBootstrap] Created PlayerControlLockService. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:EnsurePlayerControlLock () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:60) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:22) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 60) [SettingsBootstrap] Created SaveManager. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:EnsureSaveManager () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:68) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:23) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 68) [SettingsBootstrap] Created PersistentFlagsService. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:EnsurePersistentFlags () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:76) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:24) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 76) [SettingsService] Awake. loaded=true file=C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\settings.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:49) UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:AddComponent () Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:29) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 49) [SettingsService] ApplyGameplay. mouseSensitivity=5.698806 players=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:132) Core.SettingsSystem.SettingsService:ApplyToRuntime (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:119) Core.SettingsSystem.SettingsService:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:50) UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:AddComponent () Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:29) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 132) [Player] MouseSensitivity set to 5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:SetMouseSensitivity (single) (at Assets/_Project/Scripts/Player/PlayerController.cs:75) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:137) Core.SettingsSystem.SettingsService:ApplyToRuntime (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:119) Core.SettingsSystem.SettingsService:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:50) UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:AddComponent () Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:29) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 75) [LLMCommandRouter] Registry built. targets=4 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) LLM.Commands.LLMCommandRouter:RebuildMap () (at Assets/_Project/Scripts/LLM Manager/Commands/LLMCommandRouter.cs:52) LLM.Commands.LLMCommandRouter:Awake () (at Assets/_Project/Scripts/LLM Manager/Commands/LLMCommandRouter.cs:24) (Filename: Assets/_Project/Scripts/LLM Manager/Commands/LLMCommandRouter.cs Line: 52) [PlayerControlLock] Unlock by SpecialUseRoot (UI.SpecialUsePopupController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.SpecialUsePopupController:Hide (bool) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:200) UI.SpecialUsePopupController:Awake () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:82) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\46\461404a1b5166f978a16b4b116d740cc Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\61\614b413cfabdf8105e20b43a3f02c88b Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\16\16e2503b4121267d05a6b7969e6d9b73 Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\09\09b89367e017d0465fba3e9319966ae0 Loaded scene 'Assets/_Project/Scenes/PreVer/Scene_InGame/inGame.unity' Deserialize: 863.916 ms Integration: 797.033 ms Integration of assets: 0.988 ms Thread Wait Time: 9737.275 ms Total Operation Time: 11399.212 ms Unloading 2968 unused Assets / (0.8 MB). Loaded Objects now: 30543. Memory consumption went from 0.60 GB to 0.59 GB. Total: 32.398400 ms (FindLiveObjects: 4.520100 ms CreateObjectMapping: 0.761900 ms MarkObjects: 19.352300 ms DeleteObjects: 7.758000 ms) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. Unloading 72 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 111.062 ms Integration: 560.000 ms Integration of assets: 1.455 ms Thread Wait Time: -0.096 ms Total Operation Time: 672.422 ms Unloading 287 unused Assets / (7.6 MB). Loaded Objects now: 33093. Memory consumption went from 0.60 GB to 0.60 GB. Total: 13.616300 ms (FindLiveObjects: 2.899800 ms CreateObjectMapping: 0.771700 ms MarkObjects: 9.389700 ms DeleteObjects: 0.554300 ms) [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Serial number assigned to: "F4-G7VN-8UR2-VMH2-ZEVQ-XXXX" [Licensing::Module] Serial number assigned to: "15669583213852-UnityPersXXXX" [00:00:00] Precompute started. [00:00:01] Finished 1 Layout Systems job (0.11s execute, 0.00s integrate, 0.14s wallclock) [00:00:01] Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.05s wallclock) [00:00:01] Precompute took 0.198208 seconds. Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Start importing Assets/_Project/Scenes/PreVer/Scene_Title/TitleScene.unity using Guid(4eecdc8ed54a417498c6d8de51b712d4) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: '69475fafa8101923426fc8350e6f95f4') in 0.010197 seconds Refreshing native plugins compatible for Editor in 7.87 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=7d4808f7057f3324a9c8708afd9c98e1): Total: 0.268 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Initialized touch support. Start importing Assets/_Project/Scenes/PreVer/Scene_Title/TitleScene.unity using Guid(4eecdc8ed54a417498c6d8de51b712d4) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: 'd4f81723cb062276b819f6614b2e9032') in 0.001523 seconds Refreshing native plugins compatible for Editor in 5.84 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=3f377aa4431d17346b0439ffbe4842cb): Total: 0.067 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Initialized touch support. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.231 seconds Refreshing native plugins compatible for Editor in 5.25 ms, found 3 plugins. Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for iOS target not found Native extension for Android target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Echo Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.233 seconds Domain Reload Profiling: 2478ms BeginReloadAssembly (965ms) ExecutionOrderSort (1ms) DisableScriptedObjects (25ms) BackupInstance (0ms) ReleaseScriptingObjects (2ms) CreateAndSetChildDomain (673ms) RebuildCommonClasses (24ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (223ms) LoadAssemblies (348ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (21ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (13ms) FinalizeReload (1233ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (562ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (23ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (87ms) ProcessInitializeOnLoadAttributes (389ms) ProcessInitializeOnLoadMethodAttributes (56ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (1ms) AwakeInstancesAfterBackupRestoration (322ms) Asset Pipeline Refresh (id=8ae2582d20f58f34c91371138cc9a8de): Total: 3.030 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=491 ms Asset DB Callback time: managed=10 ms, native=1 ms Scripting: domain reloads=1, domain reload time=2523 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=7850, non-scripts=9233 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 1.373ms ApplyChangesToAssetFolders: 0.088ms Scan: 0.001ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 2.233ms CategorizeAssets: 277.400ms ImportOutOfDateAssets: 1278.761ms (1262.946ms without children) CompileScripts: 2.489ms CollectScriptTypesHashes: 0.607ms ReloadNativeAssets: 0.824ms UnloadImportedAssets: 1.041ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 3.940ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 6.912ms PostProcessAllAssets: 10.408ms GatherAllCurrentPrimaryArtifactRevisions: 0.538ms UnloadStreamsBegin: 0.088ms PersistCurrentRevisions: 0.410ms UnloadStreamsEnd: 0.071ms GenerateScriptTypeHashes: 3.800ms Untracked: 1458.468ms [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) [TitleMenu] Awake. settingsController=True nextSceneBuildIndex=2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Title.TitleMenuController:Awake () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:46) (Filename: Assets/_Project/Scripts/UI/Title/TitleMenuController.cs Line: 46) [SettingsBootstrap] Awake. legacyEscapeListener=False UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:20) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 20) [PlayerInputActionRouter] Bound. currentMap=UI, hasPause=True, hasCancel=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.PlayerInputActionRouter:TryBind () (at Assets/_Project/Scripts/UI/PanelStack/PlayerInputActionRouter.cs:43) UI.PanelStack.PlayerInputActionRouter:OnEnable () (at Assets/_Project/Scripts/UI/PanelStack/PlayerInputActionRouter.cs:19) UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:AddComponent () Core.SettingsSystem.SettingsBootstrap:EnsurePanelStack () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:51) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:21) (Filename: Assets/_Project/Scripts/UI/PanelStack/PlayerInputActionRouter.cs Line: 43) [SettingsBootstrap] Created UIPanelStack (+Router). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:EnsurePanelStack () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:52) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:21) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 52) [SettingsBootstrap] Created PlayerControlLockService. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:EnsurePlayerControlLock () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:60) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:22) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 60) [SettingsBootstrap] Created SaveManager. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:EnsureSaveManager () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:68) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:23) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 68) [SettingsBootstrap] Created PersistentFlagsService. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:EnsurePersistentFlags () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:76) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:24) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 76) [SettingsService] Awake. loaded=true file=C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\settings.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:49) UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:AddComponent () Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:29) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 49) [SettingsService] ApplyGameplay. mouseSensitivity=5.698806 players=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:132) Core.SettingsSystem.SettingsService:ApplyToRuntime (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:119) Core.SettingsSystem.SettingsService:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:50) UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:AddComponent () Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:29) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 132) [SettingsService] SceneLoaded. name=TitleScene mode=4 gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:124) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 124) [SettingsService] ApplyGameplay. mouseSensitivity=5.698806 players=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:132) Core.SettingsSystem.SettingsService:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:125) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 132) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 114.026 ms Integration: 627.794 ms Integration of assets: 0.124 ms Thread Wait Time: -0.116 ms Total Operation Time: 741.828 ms [TitleMenu] BeginPreload buildIndex=2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Title.TitleMenuController:BeginPreload () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:76) UI.Title.TitleMenuController:Start () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:54) (Filename: Assets/_Project/Scripts/UI/Title/TitleMenuController.cs Line: 76) Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\46\461404a1b5166f978a16b4b116d740cc Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\61\614b413cfabdf8105e20b43a3f02c88b Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\16\16e2503b4121267d05a6b7969e6d9b73 Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\09\09b89367e017d0465fba3e9319966ae0 Unloading 92 Unused Serialized files (Serialized files now loaded: 0) [TitleMenu] Preload ready (progress>=0.9). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Title.TitleMenuController/d__18:MoveNext () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:93) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/UI/Title/TitleMenuController.cs Line: 93) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. UnloadTime: 44.768100 ms ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. UnityEngine.StackTraceUtility:ExtractStackTrace () Core.TaskSystem.TaskService:Awake () (at Assets/_Project/Scripts/Core/TaskSystem/TaskService.cs:43) [Assets/_Project/Scripts/Core/TaskSystem/TaskService.cs line 43] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. UnityEngine.StackTraceUtility:ExtractStackTrace () Core.NarrationSystem.NarrationSystem:Awake () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:44) [Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs line 44] [InGamePause] Awake. menuRoot=InGamePauseMenuRoot settingsController=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Awake () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:41) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 41) [SettingsBootstrap] Awake. legacyEscapeListener=False UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:20) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 20) [PlayerInputActionRouter] Bound. currentMap=Player, hasPause=True, hasCancel=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.PlayerInputActionRouter:TryBind () (at Assets/_Project/Scripts/UI/PanelStack/PlayerInputActionRouter.cs:43) UI.PanelStack.PlayerInputActionRouter:OnEnable () (at Assets/_Project/Scripts/UI/PanelStack/PlayerInputActionRouter.cs:19) UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:AddComponent () Core.SettingsSystem.SettingsBootstrap:EnsurePanelStack () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:51) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:21) (Filename: Assets/_Project/Scripts/UI/PanelStack/PlayerInputActionRouter.cs Line: 43) [SettingsBootstrap] Created UIPanelStack (+Router). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:EnsurePanelStack () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:52) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:21) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 52) [SettingsBootstrap] Created PlayerControlLockService. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:EnsurePlayerControlLock () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:60) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:22) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 60) [SettingsBootstrap] Created SaveManager. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:EnsureSaveManager () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:68) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:23) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 68) [SettingsBootstrap] Created PersistentFlagsService. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:EnsurePersistentFlags () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:76) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:24) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 76) [SettingsService] Awake. loaded=true file=C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\settings.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:49) UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:AddComponent () Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:29) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 49) [SettingsService] ApplyGameplay. mouseSensitivity=5.698806 players=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:132) Core.SettingsSystem.SettingsService:ApplyToRuntime (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:119) Core.SettingsSystem.SettingsService:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:50) UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:AddComponent () Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:29) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 132) [Player] MouseSensitivity set to 5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:SetMouseSensitivity (single) (at Assets/_Project/Scripts/Player/PlayerController.cs:75) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:137) Core.SettingsSystem.SettingsService:ApplyToRuntime (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:119) Core.SettingsSystem.SettingsService:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:50) UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:AddComponent () Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:29) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 75) [LLMCommandRouter] Registry built. targets=4 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) LLM.Commands.LLMCommandRouter:RebuildMap () (at Assets/_Project/Scripts/LLM Manager/Commands/LLMCommandRouter.cs:52) LLM.Commands.LLMCommandRouter:Awake () (at Assets/_Project/Scripts/LLM Manager/Commands/LLMCommandRouter.cs:24) (Filename: Assets/_Project/Scripts/LLM Manager/Commands/LLMCommandRouter.cs Line: 52) [PlayerControlLock] Unlock by SpecialUseRoot (UI.SpecialUsePopupController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.SpecialUsePopupController:Hide (bool) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:200) UI.SpecialUsePopupController:Awake () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:82) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\46\461404a1b5166f978a16b4b116d740cc Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\61\614b413cfabdf8105e20b43a3f02c88b Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\16\16e2503b4121267d05a6b7969e6d9b73 Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\09\09b89367e017d0465fba3e9319966ae0 Loaded scene 'Assets/_Project/Scenes/PreVer/Scene_InGame/inGame.unity' Deserialize: 609.538 ms Integration: 602.541 ms Integration of assets: 0.889 ms Thread Wait Time: 8129.704 ms Total Operation Time: 9342.672 ms Unloading 2977 unused Assets / (0.8 MB). Loaded Objects now: 30558. Memory consumption went from 0.60 GB to 0.60 GB. Total: 23.714400 ms (FindLiveObjects: 4.124100 ms CreateObjectMapping: 0.481200 ms MarkObjects: 13.059700 ms DeleteObjects: 6.042200 ms) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. Unloading 72 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 141.094 ms Integration: 511.929 ms Integration of assets: 4.109 ms Thread Wait Time: -0.257 ms Total Operation Time: 656.874 ms Unloading 287 unused Assets / (7.6 MB). Loaded Objects now: 32992. Memory consumption went from 0.61 GB to 0.60 GB. Total: 14.795400 ms (FindLiveObjects: 2.760600 ms CreateObjectMapping: 0.597800 ms MarkObjects: 10.974900 ms DeleteObjects: 0.461500 ms) [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Serial number assigned to: "F4-G7VN-8UR2-VMH2-ZEVQ-XXXX" [Licensing::Module] Serial number assigned to: "15669583213852-UnityPersXXXX" [00:00:00] Precompute started. [00:00:00] Finished 1 Layout Systems job (0.09s execute, 0.00s integrate, 0.13s wallclock) [00:00:01] Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.05s wallclock) [00:00:01] Precompute took 0.180051 seconds. Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date. Initialized touch support. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.816 seconds Refreshing native plugins compatible for Editor in 5.02 ms, found 3 plugins. Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for iOS target not found Native extension for Android target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Echo Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.125 seconds Domain Reload Profiling: 1947ms BeginReloadAssembly (642ms) ExecutionOrderSort (1ms) DisableScriptedObjects (16ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (433ms) RebuildCommonClasses (24ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (122ms) LoadAssemblies (204ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (19ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (12ms) FinalizeReload (1126ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (501ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (23ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (69ms) ProcessInitializeOnLoadAttributes (344ms) ProcessInitializeOnLoadMethodAttributes (58ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (1ms) AwakeInstancesAfterBackupRestoration (301ms) Asset Pipeline Refresh (id=a529fe6c1fce6154da4ba33ad0bba6d4): Total: 2.444 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=436 ms Asset DB Callback time: managed=14 ms, native=1 ms Scripting: domain reloads=1, domain reload time=1990 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=7850, non-scripts=9233 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.991ms ApplyChangesToAssetFolders: 0.231ms Scan: 0.001ms OnSourceAssetsModified: 0.139ms GetAllGuidsForCategorization: 2.439ms CategorizeAssets: 234.130ms ImportOutOfDateAssets: 1174.840ms (1161.739ms without children) CompileScripts: 1.521ms CollectScriptTypesHashes: 0.237ms ReloadNativeAssets: 0.899ms UnloadImportedAssets: 1.213ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 3.949ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 5.279ms PostProcessAllAssets: 14.391ms GatherAllCurrentPrimaryArtifactRevisions: 2.898ms UnloadStreamsBegin: 4.634ms PersistCurrentRevisions: 0.562ms UnloadStreamsEnd: 0.095ms GenerateScriptTypeHashes: 4.595ms Untracked: 1008.771ms [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) [TitleMenu] Awake. settingsController=True nextSceneBuildIndex=2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Title.TitleMenuController:Awake () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:46) (Filename: Assets/_Project/Scripts/UI/Title/TitleMenuController.cs Line: 46) [SettingsBootstrap] Awake. legacyEscapeListener=False UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:20) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 20) [PlayerInputActionRouter] Bound. currentMap=UI, hasPause=True, hasCancel=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.PlayerInputActionRouter:TryBind () (at Assets/_Project/Scripts/UI/PanelStack/PlayerInputActionRouter.cs:43) UI.PanelStack.PlayerInputActionRouter:OnEnable () (at Assets/_Project/Scripts/UI/PanelStack/PlayerInputActionRouter.cs:19) UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:AddComponent () Core.SettingsSystem.SettingsBootstrap:EnsurePanelStack () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:51) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:21) (Filename: Assets/_Project/Scripts/UI/PanelStack/PlayerInputActionRouter.cs Line: 43) [SettingsBootstrap] Created UIPanelStack (+Router). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:EnsurePanelStack () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:52) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:21) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 52) [SettingsBootstrap] Created PlayerControlLockService. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:EnsurePlayerControlLock () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:60) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:22) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 60) [SettingsBootstrap] Created SaveManager. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:EnsureSaveManager () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:68) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:23) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 68) [SettingsBootstrap] Created PersistentFlagsService. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:EnsurePersistentFlags () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:76) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:24) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 76) [SettingsService] Awake. loaded=true file=C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\settings.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:49) UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:AddComponent () Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:29) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 49) [SettingsService] ApplyGameplay. mouseSensitivity=5.698806 players=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:132) Core.SettingsSystem.SettingsService:ApplyToRuntime (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:119) Core.SettingsSystem.SettingsService:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:50) UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:AddComponent () Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:29) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 132) Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\46\461404a1b5166f978a16b4b116d740cc Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\09\09b89367e017d0465fba3e9319966ae0 Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\61\614b413cfabdf8105e20b43a3f02c88b [SettingsService] SceneLoaded. name=TitleScene mode=4 gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:124) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 124) [SettingsService] ApplyGameplay. mouseSensitivity=5.698806 players=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:132) Core.SettingsSystem.SettingsService:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:125) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 132) Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\16\16e2503b4121267d05a6b7969e6d9b73 Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 118.969 ms Integration: 660.433 ms Integration of assets: 0.188 ms Thread Wait Time: -0.113 ms Total Operation Time: 779.478 ms [TitleMenu] BeginPreload buildIndex=2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Title.TitleMenuController:BeginPreload () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:76) UI.Title.TitleMenuController:Start () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:54) (Filename: Assets/_Project/Scripts/UI/Title/TitleMenuController.cs Line: 76) Unloading 93 Unused Serialized files (Serialized files now loaded: 0) [TitleMenu] Preload ready (progress>=0.9). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Title.TitleMenuController/d__18:MoveNext () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:93) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/UI/Title/TitleMenuController.cs Line: 93) [TitleMenu] Settings clicked. settingsController=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:187) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Title/TitleMenuController.cs Line: 187) [SettingsController] OpenAtIndex(0) called. panelManager=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:172) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 172) [SettingsController] ShowRoot(False). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:217) UI.Settings.SettingsController:Awake () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:94) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:215) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:173) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 217) [SettingsController] Awake. startHidden=True rootActive=False UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:Awake () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:96) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:215) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:173) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 96) [SettingsController] ShowRoot(True). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:217) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:173) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 217) Game object with animator is inactive UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Animator:Play (string,int,single) UnityEngine.Animator:Play (string) Michsky.UI.Reach.PanelManager:OpenPanel (string) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/Panels/PanelManager.cs:217) Michsky.UI.Reach.PanelManager:OpenPanelByIndex (int) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/Panels/PanelManager.cs:256) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:178) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) [Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/Panels/PanelManager.cs line 217] Game object with animator is inactive UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Animator:Play (string,int,single) UnityEngine.Animator:Play (string) Michsky.UI.Reach.PanelManager:OpenPanel (string) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/Panels/PanelManager.cs:220) Michsky.UI.Reach.PanelManager:OpenPanelByIndex (int) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/Panels/PanelManager.cs:256) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:178) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) [Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/Panels/PanelManager.cs line 220] Coroutine 'DisablePreviousPanel' couldn't be started because the the game object 'Panel Manager' is inactive! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.MonoBehaviour:StartCoroutine (string,object) UnityEngine.MonoBehaviour:StartCoroutine (string) Michsky.UI.Reach.PanelManager:OpenPanel (string) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/Panels/PanelManager.cs:222) Michsky.UI.Reach.PanelManager:OpenPanelByIndex (int) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/Panels/PanelManager.cs:256) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:178) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) [Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/Panels/PanelManager.cs line 222] Coroutine 'SetNormal' couldn't be started because the the game object 'GameplayPanel' is inactive! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.MonoBehaviour:StartCoroutine (string,object) UnityEngine.MonoBehaviour:StartCoroutine (string) Michsky.UI.Reach.PanelButton:SetSelected (bool) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/PanelButton.cs:216) Michsky.UI.Reach.PanelManager:OpenPanel (string) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/Panels/PanelManager.cs:230) Michsky.UI.Reach.PanelManager:OpenPanelByIndex (int) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/Panels/PanelManager.cs:256) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:178) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) [Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/PanelButton.cs line 216] Coroutine 'SetSelect' couldn't be started because the the game object 'GraphicsPanel' is inactive! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.MonoBehaviour:StartCoroutine (string,object) UnityEngine.MonoBehaviour:StartCoroutine (string) Michsky.UI.Reach.PanelButton:SetSelected (bool) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/PanelButton.cs:215) Michsky.UI.Reach.PanelManager:OpenPanel (string) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/Panels/PanelManager.cs:234) Michsky.UI.Reach.PanelManager:OpenPanelByIndex (int) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/Panels/PanelManager.cs:256) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:178) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) [Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/PanelButton.cs line 215] Coroutine 'DisableAnimators' couldn't be started because the the game object 'Panel Manager' is inactive! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.MonoBehaviour:StartCoroutine (string,object) UnityEngine.MonoBehaviour:StartCoroutine (string) Michsky.UI.Reach.PanelManager:OpenPanel (string) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/Panels/PanelManager.cs:240) Michsky.UI.Reach.PanelManager:OpenPanelByIndex (int) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/Panels/PanelManager.cs:256) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:178) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) [Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/Panels/PanelManager.cs line 240] Coroutine couldn't be started because the the game object 'SettingsRoot' is inactive! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:179) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) [Assets/_Project/Scripts/UI/Settings/SettingsController.cs line 179] [UIPanelStack] Push kind=Settings root=SettingsRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:181) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by SettingsRoot (UI.Settings.SettingsController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:185) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map UI -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:185) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [TitleMenu] Settings clicked. settingsController=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:187) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Title/TitleMenuController.cs Line: 187) [SettingsController] OpenAtIndex(0) called. panelManager=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:172) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 172) [SettingsController] ShowRoot(True). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:217) UI.Settings.SettingsController:OnEnable () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:102) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:215) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:173) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 217) [SettingsController] ShowRoot(True). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:217) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:173) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 217) [UIPanelStack] Remove root=SettingsRoot count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:39) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:181) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [UIPanelStack] Push kind=Settings root=SettingsRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:181) UI.Title.TitleMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:190) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [SettingsController] Sensitivity changed -> 0.1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:OnSensitivityChanged (single) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:742) UnityEngine.Events.InvokableCall`1:Invoke (single) UnityEngine.Events.UnityEvent`1:Invoke (single) Michsky.UI.Reach.SliderManager:b__15_1 (single) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/SliderManager.cs:63) UnityEngine.Events.InvokableCall`1:Invoke (single) UnityEngine.Events.UnityEvent`1:Invoke (single) UnityEngine.UI.Slider:Set (single,bool) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Slider.cs:540) UnityEngine.UI.Slider:set_minValue (single) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Slider.cs:174) UI.Settings.SettingsController:ApplyRanges () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:467) UI.Settings.SettingsController:RefreshFromApplied () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:226) UI.Settings.SettingsController/d__50:MoveNext () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:110) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 742) [SettingsController] Sensitivity changed -> 5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:OnSensitivityChanged (single) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:742) UnityEngine.Events.InvokableCall`1:Invoke (single) UnityEngine.Events.UnityEvent`1:Invoke (single) Michsky.UI.Reach.SliderManager:b__15_1 (single) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/SliderManager.cs:63) UnityEngine.Events.InvokableCall`1:Invoke (single) UnityEngine.Events.UnityEvent`1:Invoke (single) UnityEngine.UI.Slider:Set (single,bool) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Slider.cs:540) UnityEngine.UI.Slider:set_value (single) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Slider.cs:267) UI.Settings.SettingsController:PopulateUI (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:590) UI.Settings.SettingsController:RefreshFromApplied () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:227) UI.Settings.SettingsController/d__50:MoveNext () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:110) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 742) [SettingsController] Apply clicked. gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:193) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 193) [SettingsService] ApplyAndSave. gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyAndSave (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:101) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:194) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 101) [SettingsService] ApplyGameplay. mouseSensitivity=5.698806 players=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:132) Core.SettingsSystem.SettingsService:ApplyToRuntime (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:119) Core.SettingsSystem.SettingsService:ApplyAndSave (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:102) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:194) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 132) [SettingsController] Apply clicked. gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:193) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 193) [SettingsService] ApplyAndSave. gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyAndSave (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:101) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:194) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 101) [SettingsService] ApplyGameplay. mouseSensitivity=5.698806 players=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:132) Core.SettingsSystem.SettingsService:ApplyToRuntime (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:119) Core.SettingsSystem.SettingsService:ApplyAndSave (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:102) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:194) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 132) [SettingsController] CloseOrBack called. panelManagerActive=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:CloseOrBack () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:139) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 139) [UIPanelStack] Remove root=SettingsRoot count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.Settings.SettingsController:CloseOrBack () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:150) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [PlayerControlLock] Unlock by SettingsRoot (UI.Settings.SettingsController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.Settings.SettingsController:CloseOrBack () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:155) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [PlayerControlLock] Restored action map -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.Settings.SettingsController:CloseOrBack () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:155) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [SettingsController] ShowRoot(False). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:217) UI.Settings.SettingsController/d__70:MoveNext () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:209) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 217) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. UnloadTime: 38.054900 ms [Memory] System prompt updated with 13 facts. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ContextMemoryManager:UpdateSystemPrompt () (at Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs:364) PresetFactsInstaller/d__9:MoveNext () (at Assets/_Project/Scripts/LLM Manager/PresetFactsInstaller.cs:123) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) PresetFactsInstaller:Awake () (at Assets/_Project/Scripts/LLM Manager/PresetFactsInstaller.cs:68) (Filename: Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs Line: 364) [PresetFactsInstaller] Applied preset facts: 13 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) PresetFactsInstaller/d__9:MoveNext () (at Assets/_Project/Scripts/LLM Manager/PresetFactsInstaller.cs:134) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) PresetFactsInstaller:Awake () (at Assets/_Project/Scripts/LLM Manager/PresetFactsInstaller.cs:68) (Filename: Assets/_Project/Scripts/LLM Manager/PresetFactsInstaller.cs Line: 134) ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. UnityEngine.StackTraceUtility:ExtractStackTrace () Core.TaskSystem.TaskService:Awake () (at Assets/_Project/Scripts/Core/TaskSystem/TaskService.cs:43) [Assets/_Project/Scripts/Core/TaskSystem/TaskService.cs line 43] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. UnityEngine.StackTraceUtility:ExtractStackTrace () Core.NarrationSystem.NarrationSystem:Awake () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:44) [Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs line 44] [InGamePause] Awake. menuRoot=InGamePauseMenuRoot settingsController=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Awake () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:41) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 41) [UIPanelStack] SetEscapeOpenHandler set=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:SetEscapeOpenHandler (System.Func`1) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:93) UI.PauseMenu.InGamePauseMenuController/d__13:MoveNext () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:69) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) UI.PauseMenu.InGamePauseMenuController:OnEnable () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:46) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 93) [InGamePause] Escape handler registered. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController/d__13:MoveNext () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:71) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) UI.PauseMenu.InGamePauseMenuController:OnEnable () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:46) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 71) [SettingsBootstrap] Awake. legacyEscapeListener=False UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:20) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 20) [LLMCommandRouter] Registry built. targets=4 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) LLM.Commands.LLMCommandRouter:RebuildMap () (at Assets/_Project/Scripts/LLM Manager/Commands/LLMCommandRouter.cs:52) LLM.Commands.LLMCommandRouter:Awake () (at Assets/_Project/Scripts/LLM Manager/Commands/LLMCommandRouter.cs:24) (Filename: Assets/_Project/Scripts/LLM Manager/Commands/LLMCommandRouter.cs Line: 52) [PlayerControlLock] Unlock by SpecialUseRoot (UI.SpecialUsePopupController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.SpecialUsePopupController:Hide (bool) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:200) UI.SpecialUsePopupController:Awake () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:82) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\46\461404a1b5166f978a16b4b116d740cc Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\16\16e2503b4121267d05a6b7969e6d9b73 Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\61\614b413cfabdf8105e20b43a3f02c88b [SettingsService] SceneLoaded. name=inGame mode=Single gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:124) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 124) [SettingsService] ApplyGameplay. mouseSensitivity=5.698806 players=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:132) Core.SettingsSystem.SettingsService:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:125) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 132) [Player] MouseSensitivity set to 5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:SetMouseSensitivity (single) (at Assets/_Project/Scripts/Player/PlayerController.cs:75) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:137) Core.SettingsSystem.SettingsService:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:125) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 75) [Memory] System prompt updated with 13 facts. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ContextMemoryManager:UpdateSystemPrompt () (at Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs:364) LLMChatManager:SetProvider (LLMChatManager/LLMProvider) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:288) LLMChatManager:SetProviderFromSettingsIndex (int) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:272) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:145) Core.SettingsSystem.SettingsService:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:125) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (Filename: Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs Line: 364) Loaded scene 'Assets/_Project/Scenes/PreVer/Scene_InGame/inGame.unity' Deserialize: 432.025 ms Integration: 564.341 ms Integration of assets: 1.723 ms Thread Wait Time: 15539.967 ms Total Operation Time: 16538.057 ms [PlayerControlLock] Lock by _AwakeningSystem (OpeningSystem.AwakeningSequenceController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) OpeningSystem.AwakeningSequenceController:PlaySequenceWithDOTween () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:87) OpeningSystem.AwakeningSequenceController:StartAwakeningSequence () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:76) OpeningSystem.AwakeningSequenceController:Start () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:70) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) OpeningSystem.AwakeningSequenceController:PlaySequenceWithDOTween () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:87) OpeningSystem.AwakeningSequenceController:StartAwakeningSequence () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:76) OpeningSystem.AwakeningSequenceController:Start () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:70) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [SaveManager] 未找到存档文件。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Core.SaveSystem.SaveManager:LoadGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:84) LLMChatManager:Start () (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:74) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 84) [Memory] Summary threshold auto-adjusted to 25 based on context window (50). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ContextMemoryManager:SyncThresholdWithService () (at Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs:84) ContextMemoryManager:Start () (at Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs:60) (Filename: Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs Line: 84) Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\09\09b89367e017d0465fba3e9319966ae0 Unloading 2929 unused Assets / (0.9 MB). Loaded Objects now: 30520. Memory consumption went from 0.61 GB to 0.61 GB. Total: 22.701100 ms (FindLiveObjects: 3.604900 ms CreateObjectMapping: 0.699600 ms MarkObjects: 12.421800 ms DeleteObjects: 5.967200 ms) Asset Pipeline Refresh (id=e52be27ea35379741b1f146e700772b4): Total: 0.040 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [PlayerControlLock] Unlock by _AwakeningSystem (OpeningSystem.AwakeningSequenceController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) OpeningSystem.AwakeningSequenceController:UnlockPlayer () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:178) OpeningSystem.AwakeningSequenceController:b__18_0 () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:133) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) OpeningSystem.AwakeningSequenceController:UnlockPlayer () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:178) OpeningSystem.AwakeningSequenceController:b__18_0 () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:133) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) OpeningSystem.AwakeningSequenceController:UnlockPlayer () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:178) OpeningSystem.AwakeningSequenceController:b__18_0 () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:133) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) OpeningSystem.AwakeningSequenceController:UnlockPlayer () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:178) OpeningSystem.AwakeningSequenceController:b__18_0 () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:133) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) OpeningSystem.AwakeningSequenceController:UnlockPlayer () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:178) OpeningSystem.AwakeningSequenceController:b__18_0 () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:133) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) OpeningSystem.AwakeningSequenceController:UnlockPlayer () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:178) OpeningSystem.AwakeningSequenceController:b__18_0 () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:133) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () OpeningSystem.AwakeningSequenceController:b__18_0 () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:134) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () OpeningSystem.AwakeningSequenceController:b__18_0 () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:134) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [InventoryUI] 正在生成 4 个格子... UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:InitializeUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:171) InventoryUI:TryInitializeUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:149) InventoryUI:Start () (at Assets/_Project/Scripts/UI/InventoryUI.cs:69) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 171) 选择了第 1 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:InitializeUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:201) InventoryUI:TryInitializeUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:149) InventoryUI:Start () (at Assets/_Project/Scripts/UI/InventoryUI.cs:69) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsageSystem] 当前槽位 0 是空的,无法使用物品。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:119) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 119) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(-10.57, -1.67, 7.37) 方向:(-0.73, -0.61, 0.30) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: ITEM_flashlight01 | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 0: , 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) HandController 检测到手持模型带有 ItemPhysicsState(通常依赖 Rigidbody)。已保留 Rigidbody 并关闭其物理影响,避免运行时报错。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:63) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) (Filename: Assets/_Project/Scripts/Player/HandController.cs Line: 63) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 71] [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(-4.38, -1.67, -3.63) 方向:(-0.05, -0.07, -1.00) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: door14 | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: (ID: 9) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) [ItemUsageSystem] 这是一个装备,但没有定义具体的使用逻辑: UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:220) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 220) [InGamePause] TryOpenFromEscape -> Open() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:78) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 78) [InGamePause] Open. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:89) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 89) [UIPanelStack] Push kind=Pause root=InGamePauseMenuRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:92) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by _InGamePauseMenuController (UI.PauseMenu.InGamePauseMenuController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:97) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:97) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] TryOpenOnEscapeWhenEmpty result=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:109) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 109) [UIActionMapRouter] UI/Pause triggered. openedMenu=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:22) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs Line: 22) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Asset Pipeline Refresh (id=3eac1765c99fd3e4cb4e6c12bd2f302c): Total: 0.024 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=86c6c191e025e664992456fb28cf8c52): Total: 0.017 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=c115739b759fb714cab14554923fb9f7): Total: 0.017 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=d2c6afa418fd71646a633584e82a3c8b): Total: 0.029 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=b11808c00a9a8de4ba357ead42834d5b): Total: 0.012 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [UIPanelStack] Remove root=InGamePauseMenuRoot count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:107) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [InGamePause] Close. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:111) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 111) [PlayerControlLock] Unlock by _InGamePauseMenuController (UI.PauseMenu.InGamePauseMenuController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: (ID: 9) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) [ItemUsageSystem] 这是一个装备,但没有定义具体的使用逻辑: UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:220) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 220) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(4.92, 1.33, -16.72) 方向:(-0.01, -0.07, -1.00) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: metalBars01_door | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(4.85, 1.33, -33.37) 方向:(0.18, -0.37, -0.91) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: sm_key_01 | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 1: , 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(3.89, 1.33, -28.84) 方向:(-0.68, -0.29, -0.67) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: ITEM_carBattery | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 2: , 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(-7.05, -4.67, -15.57) 方向:(0.06, -0.10, -0.99) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: metalBars01_door | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(-4.15, -4.67, -23.24) 方向:(0.58, -0.09, -0.81) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: industrialGenerator | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [PersistentFlags] Set Generator_Main_FirstOn UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.PersistentFlagsService:TrySet (string) (at Assets/_Project/Scripts/Core/SaveSystem/PersistentFlagsService.cs:63) Core.Triggers.OneShotFlagEvent:Trigger () (at Assets/_Project/Scripts/Core/Triggers/OneShotFlagEvent.cs:19) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.ToggleRotateInteractable:SetState (Interaction.ToggleRotateInteractable/ToggleState,bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:105) Interaction.ToggleRotateInteractable:Toggle (bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:92) Interaction.ToggleRotateInteractable:Interact () (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:87) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/SaveSystem/PersistentFlagsService.cs Line: 63) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.OneShotFlagEvent:Trigger () (at Assets/_Project/Scripts/Core/Triggers/OneShotFlagEvent.cs:22) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.ToggleRotateInteractable:SetState (Interaction.ToggleRotateInteractable/ToggleState,bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:105) Interaction.ToggleRotateInteractable:Toggle (bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:92) Interaction.ToggleRotateInteractable:Interact () (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:87) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.OneShotFlagEvent:Trigger () (at Assets/_Project/Scripts/Core/Triggers/OneShotFlagEvent.cs:22) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.ToggleRotateInteractable:SetState (Interaction.ToggleRotateInteractable/ToggleState,bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:105) Interaction.ToggleRotateInteractable:Toggle (bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:92) Interaction.ToggleRotateInteractable:Interact () (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:87) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) Core.SaveSystem.PersistentFlagsService:SaveNow () (at Assets/_Project/Scripts/Core/SaveSystem/PersistentFlagsService.cs:77) Core.Triggers.OneShotFlagEvent:Trigger () (at Assets/_Project/Scripts/Core/Triggers/OneShotFlagEvent.cs:25) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.ToggleRotateInteractable:SetState (Interaction.ToggleRotateInteractable/ToggleState,bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:105) Interaction.ToggleRotateInteractable:Toggle (bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:92) Interaction.ToggleRotateInteractable:Interact () (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:87) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: (ID: 9) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) [ItemUsageSystem] 这是一个装备,但没有定义具体的使用逻辑: UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:220) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 220) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(4.50, 1.33, -12.55) 方向:(-0.88, -0.04, -0.48) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: door_bunker01 | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(1.88, 1.33, -13.92) 方向:(-0.96, -0.15, -0.21) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: Tablet | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 1: Tablet, 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 Tablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) 选择了第 2 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: Tablet (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: Tablet (ID: tablet) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) >>> 正在打开 AI 平板界面 <<< UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:228) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 228) [TabletController] ShowTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:94) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 94) [PlayerControlLock] Lock by TabletCanvas (UI.TabletController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Push kind=Custom root=TabletUI_Root count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:110) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager:SendUserMessage (string,System.Action`2) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:122) UI.TabletController:OnSendClicked () (at Assets/_Project/Scripts/UI/TabletController.cs:157) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [TabletController] HideTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:116) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 116) [PlayerControlLock] Unlock by TabletCanvas (UI.TabletController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Cannot switch to actions 'Player'; input is not enabled UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.InputSystem.PlayerInput:SwitchCurrentActionMap (string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1113) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:136) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs Line: 1113) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [UIPanelStack] Remove root=TabletUI_Root count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:127) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [InGamePause] TryOpenFromEscape -> Open() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:78) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 78) [InGamePause] Open. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:89) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 89) [UIPanelStack] Push kind=Pause root=InGamePauseMenuRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:92) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by _InGamePauseMenuController (UI.PauseMenu.InGamePauseMenuController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:97) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:97) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] TryOpenOnEscapeWhenEmpty result=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:109) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 109) [UIActionMapRouter] UI/Pause triggered. openedMenu=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:22) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs Line: 22) [InGamePause] Settings clicked. settingsController=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:132) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 132) [SettingsController] OpenAtIndex(0) called. panelManager=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:172) UI.PauseMenu.InGamePauseMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:135) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 172) [SettingsController] ShowRoot(False). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:217) UI.Settings.SettingsController:Awake () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:94) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:215) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:173) UI.PauseMenu.InGamePauseMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:135) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 217) [SettingsController] Awake. startHidden=True rootActive=False UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:Awake () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:96) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:215) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:173) UI.PauseMenu.InGamePauseMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:135) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 96) [SettingsController] ShowRoot(True). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:217) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:173) UI.PauseMenu.InGamePauseMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:135) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 217) Coroutine couldn't be started because the the game object 'SettingsRoot' is inactive! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:179) UI.PauseMenu.InGamePauseMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:135) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) [Assets/_Project/Scripts/UI/Settings/SettingsController.cs line 179] [UIPanelStack] Push kind=Settings root=SettingsRoot count=2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:181) UI.PauseMenu.InGamePauseMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:135) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [InGamePause] Settings clicked. settingsController=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:132) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 132) [SettingsController] OpenAtIndex(0) called. panelManager=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:172) UI.PauseMenu.InGamePauseMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:135) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 172) [SettingsController] ShowRoot(True). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:217) UI.Settings.SettingsController:OnEnable () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:102) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:215) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:173) UI.PauseMenu.InGamePauseMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:135) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 217) [SettingsController] ShowRoot(True). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:217) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:173) UI.PauseMenu.InGamePauseMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:135) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 217) [UIPanelStack] Remove root=SettingsRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:39) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:181) UI.PauseMenu.InGamePauseMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:135) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [UIPanelStack] Push kind=Settings root=SettingsRoot count=2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:181) UI.PauseMenu.InGamePauseMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:135) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [SettingsController] Sensitivity changed -> 0.1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:OnSensitivityChanged (single) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:742) UnityEngine.Events.InvokableCall`1:Invoke (single) UnityEngine.Events.UnityEvent`1:Invoke (single) Michsky.UI.Reach.SliderManager:b__15_1 (single) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/SliderManager.cs:63) UnityEngine.Events.InvokableCall`1:Invoke (single) UnityEngine.Events.UnityEvent`1:Invoke (single) UnityEngine.UI.Slider:Set (single,bool) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Slider.cs:540) UnityEngine.UI.Slider:set_minValue (single) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Slider.cs:174) UI.Settings.SettingsController:ApplyRanges () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:467) UI.Settings.SettingsController:RefreshFromApplied () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:226) UI.Settings.SettingsController/d__50:MoveNext () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:110) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 742) [SettingsController] Sensitivity changed -> 5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:OnSensitivityChanged (single) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:742) UnityEngine.Events.InvokableCall`1:Invoke (single) UnityEngine.Events.UnityEvent`1:Invoke (single) Michsky.UI.Reach.SliderManager:b__15_1 (single) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/SliderManager.cs:63) UnityEngine.Events.InvokableCall`1:Invoke (single) UnityEngine.Events.UnityEvent`1:Invoke (single) UnityEngine.UI.Slider:Set (single,bool) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Slider.cs:540) UnityEngine.UI.Slider:set_value (single) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Slider.cs:267) UI.Settings.SettingsController:PopulateUI (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:590) UI.Settings.SettingsController:RefreshFromApplied () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:227) UI.Settings.SettingsController/d__50:MoveNext () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:110) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 742) [SettingsController] CloseOrBack called. panelManagerActive=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:CloseOrBack () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:139) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 139) [UIPanelStack] Remove root=SettingsRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.Settings.SettingsController:CloseOrBack () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:150) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [SettingsController] ShowRoot(False). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:217) UI.Settings.SettingsController/d__70:MoveNext () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:209) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 217) [UIPanelStack] CloseTop via action kind=Pause root=InGamePauseMenuRoot remain=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:CloseTop () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:80) UI.PanelStack.UIActionMapRouter:OnUICancel () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:13) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 80) [InGamePause] Close. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:111) UI.PanelStack.UIPanelStack:CloseTop () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:81) UI.PanelStack.UIActionMapRouter:OnUICancel () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:13) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 111) [PlayerControlLock] Unlock by _InGamePauseMenuController (UI.PauseMenu.InGamePauseMenuController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UI.PanelStack.UIPanelStack:CloseTop () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:81) UI.PanelStack.UIActionMapRouter:OnUICancel () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:13) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UI.PanelStack.UIPanelStack:CloseTop () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:81) UI.PanelStack.UIActionMapRouter:OnUICancel () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:13) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UI.PanelStack.UIPanelStack:CloseTop () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:81) UI.PanelStack.UIActionMapRouter:OnUICancel () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:13) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UI.PanelStack.UIPanelStack:CloseTop () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:81) UI.PanelStack.UIActionMapRouter:OnUICancel () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:13) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UI.PanelStack.UIPanelStack:CloseTop () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:81) UI.PanelStack.UIActionMapRouter:OnUICancel () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:13) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [UIActionMapRouter] UI/Cancel triggered. closedTop=False UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIActionMapRouter:OnUICancel () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:14) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2521) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ResetActionState (int,UnityEngine.InputSystem.InputActionPhase,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:868) UnityEngine.InputSystem.InputActionState:DisableAllActions (UnityEngine.InputSystem.InputActionMap) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1048) UnityEngine.InputSystem.InputActionMap:Disable () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionMap.cs:566) UnityEngine.InputSystem.PlayerInput:set_currentActionMap (UnityEngine.InputSystem.InputActionMap) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:466) UnityEngine.InputSystem.PlayerInput:SwitchCurrentActionMap (string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1132) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:136) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UI.PanelStack.UIPanelStack:CloseTop () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:81) UI.PanelStack.UIActionMapRouter:OnUICancel () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:13) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs Line: 14) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UI.PanelStack.UIPanelStack:CloseTop () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:81) UI.PanelStack.UIActionMapRouter:OnUICancel () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:13) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [UIActionMapRouter] UI/Cancel triggered. closedTop=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIActionMapRouter:OnUICancel () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:14) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs Line: 14) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: Tablet (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: Tablet (ID: tablet) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) >>> 正在打开 AI 平板界面 <<< UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:228) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 228) [TabletController] ShowTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:94) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 94) [PlayerControlLock] Lock by TabletCanvas (UI.TabletController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Push kind=Custom root=TabletUI_Root count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:110) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager/<>c__DisplayClass23_0:b__0 (string,bool) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:150) LLM.DoubaoService/d__15:MoveNext () (at Assets/_Project/Scripts/LLM Manager/DoubaoService.cs:219) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager:SendUserMessage (string,System.Action`2) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:122) UI.TabletController:OnSendClicked () (at Assets/_Project/Scripts/UI/TabletController.cs:157) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager/<>c__DisplayClass23_0:b__0 (string,bool) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:150) LLM.DoubaoService/d__15:MoveNext () (at Assets/_Project/Scripts/LLM Manager/DoubaoService.cs:219) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Serial number assigned to: "F4-G7VN-8UR2-VMH2-ZEVQ-XXXX" [Licensing::Module] Serial number assigned to: "15669583213852-UnityPersXXXX" [TabletController] HideTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:116) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 116) [PlayerControlLock] Unlock by TabletCanvas (UI.TabletController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Cannot switch to actions 'Player'; input is not enabled UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.InputSystem.PlayerInput:SwitchCurrentActionMap (string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1113) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:136) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs Line: 1113) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [UIPanelStack] Remove root=TabletUI_Root count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:127) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) 选择了第 3 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 2 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 3 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(0.43, 2.31, -14.66) 方向:(-0.36, -0.92, 0.12) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: fileFolder02_B (1) | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 2: , 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: (Consumable) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsage] 消耗了 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleConsumable (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:192) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:130) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 192) [UIPanelStack] Push kind=Custom root=SpecialUseRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:111) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by SpecialUseRoot (UI.SpecialUsePopupController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:116) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:116) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Remove root=SpecialUseRoot count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.SpecialUsePopupController:Close () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:129) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [PlayerControlLock] Unlock by SpecialUseRoot (UI.SpecialUsePopupController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [PlayerControlLock] Unlock by SpecialUseRoot (UI.SpecialUsePopupController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:214) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(-0.32, 2.32, -14.90) 方向:(-0.12, -0.98, -0.13) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: fileFolder02_C | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 2: , 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: (Consumable) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsage] 消耗了 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleConsumable (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:192) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:130) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 192) [UIPanelStack] Push kind=Custom root=SpecialUseRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:111) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by SpecialUseRoot (UI.SpecialUsePopupController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:116) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:116) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Remove root=SpecialUseRoot count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.SpecialUsePopupController:Close () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:129) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [PlayerControlLock] Unlock by SpecialUseRoot (UI.SpecialUsePopupController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [PlayerControlLock] Unlock by SpecialUseRoot (UI.SpecialUsePopupController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:214) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(-0.95, 2.18, -15.30) 方向:(-0.33, -0.82, 0.47) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: newspaper_D | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 2: , 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.InteractCountThresholdSystem:Add (int) (at Assets/_Project/Scripts/Interaction/InteractCountThresholdSystem.cs:32) Interaction.Conditions.InteractCountAccumulator:OnInteractSucceeded (UnityEngine.GameObject) (at Assets/_Project/Scripts/Interaction/Conditions/InteractCountAccumulator.cs:37) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:445) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.InteractCountThresholdSystem:Add (int) (at Assets/_Project/Scripts/Interaction/InteractCountThresholdSystem.cs:32) Interaction.Conditions.InteractCountAccumulator:OnInteractSucceeded (UnityEngine.GameObject) (at Assets/_Project/Scripts/Interaction/Conditions/InteractCountAccumulator.cs:37) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:445) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 71] [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: (Consumable) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsage] 消耗了 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleConsumable (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:192) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:130) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 192) [UIPanelStack] Push kind=Custom root=SpecialUseRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:111) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by SpecialUseRoot (UI.SpecialUsePopupController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:116) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:116) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Remove root=SpecialUseRoot count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.SpecialUsePopupController:Close () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:129) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [PlayerControlLock] Unlock by SpecialUseRoot (UI.SpecialUsePopupController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [PlayerControlLock] Unlock by SpecialUseRoot (UI.SpecialUsePopupController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:214) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) Asset Pipeline Refresh (id=a107ef5017b524a45a2a59ccf33f222f): Total: 0.040 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsageSystem] 当前槽位 2 是空的,无法使用物品。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:119) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 119) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 2 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 1 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_0 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:74) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) HandController 检测到手持模型带有 ItemPhysicsState(通常依赖 Rigidbody)。已保留 Rigidbody 并关闭其物理影响,避免运行时报错。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:63) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/HandController.cs Line: 63) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) 选择了第 2 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) 选择了第 3 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(-4.50, -4.67, -24.48) 方向:(0.69, -0.14, -0.71) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: industrialGenerator | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(-4.50, -4.67, -24.48) 方向:(0.69, -0.14, -0.71) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: industrialGenerator | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [InGamePause] TryOpenFromEscape -> Open() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:78) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 78) [InGamePause] Open. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:89) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 89) [UIPanelStack] Push kind=Pause root=InGamePauseMenuRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:92) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by _InGamePauseMenuController (UI.PauseMenu.InGamePauseMenuController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:97) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:97) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] TryOpenOnEscapeWhenEmpty result=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:109) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 109) [UIActionMapRouter] UI/Pause triggered. openedMenu=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:22) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs Line: 22) [UIPanelStack] Remove root=InGamePauseMenuRoot count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:107) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [InGamePause] Close. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:111) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 111) [PlayerControlLock] Unlock by _InGamePauseMenuController (UI.PauseMenu.InGamePauseMenuController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 2 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: Tablet (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: Tablet (ID: tablet) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) >>> 正在打开 AI 平板界面 <<< UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:228) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 228) [TabletController] ShowTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:94) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 94) [PlayerControlLock] Lock by TabletCanvas (UI.TabletController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Push kind=Custom root=TabletUI_Root count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:110) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager:SendUserMessage (string,System.Action`2) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:122) UI.TabletController:OnSendClicked () (at Assets/_Project/Scripts/UI/TabletController.cs:157) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager/<>c__DisplayClass23_0:b__0 (string,bool) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:150) LLM.DoubaoService/d__15:MoveNext () (at Assets/_Project/Scripts/LLM Manager/DoubaoService.cs:219) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [TabletController] HideTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:116) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 116) [PlayerControlLock] Unlock by TabletCanvas (UI.TabletController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Cannot switch to actions 'Player'; input is not enabled UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.InputSystem.PlayerInput:SwitchCurrentActionMap (string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1113) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:136) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs Line: 1113) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [UIPanelStack] Remove root=TabletUI_Root count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:127) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [InGamePause] TryOpenFromEscape -> Open() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:78) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 78) [InGamePause] Open. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:89) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 89) [UIPanelStack] Push kind=Pause root=InGamePauseMenuRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:92) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by _InGamePauseMenuController (UI.PauseMenu.InGamePauseMenuController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:97) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:97) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] TryOpenOnEscapeWhenEmpty result=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:109) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 109) [UIActionMapRouter] UI/Pause triggered. openedMenu=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:22) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs Line: 22) [UIPanelStack] Remove root=InGamePauseMenuRoot count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:107) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [InGamePause] Close. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:111) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 111) [PlayerControlLock] Unlock by _InGamePauseMenuController (UI.PauseMenu.InGamePauseMenuController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) 选择了第 3 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsageSystem] 当前槽位 2 是空的,无法使用物品。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:119) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 119) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 2 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: Tablet (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: Tablet (ID: tablet) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) >>> 正在打开 AI 平板界面 <<< UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:228) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 228) [TabletController] ShowTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:94) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 94) [PlayerControlLock] Lock by TabletCanvas (UI.TabletController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Push kind=Custom root=TabletUI_Root count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:110) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager:SendUserMessage (string,System.Action`2) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:122) UI.TabletController:OnSendClicked () (at Assets/_Project/Scripts/UI/TabletController.cs:157) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager/<>c__DisplayClass23_0:b__0 (string,bool) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:150) LLM.DoubaoService/d__15:MoveNext () (at Assets/_Project/Scripts/LLM Manager/DoubaoService.cs:219) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [TabletController] HideTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:116) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 116) [PlayerControlLock] Unlock by TabletCanvas (UI.TabletController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Cannot switch to actions 'Player'; input is not enabled UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.InputSystem.PlayerInput:SwitchCurrentActionMap (string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1113) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:136) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs Line: 1113) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [UIPanelStack] Remove root=TabletUI_Root count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:127) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) 选择了第 3 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) [InGamePause] TryOpenFromEscape -> Open() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:78) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 78) [InGamePause] Open. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:89) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 89) [UIPanelStack] Push kind=Pause root=InGamePauseMenuRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:92) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by _InGamePauseMenuController (UI.PauseMenu.InGamePauseMenuController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:97) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:97) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] TryOpenOnEscapeWhenEmpty result=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:109) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 109) [UIActionMapRouter] UI/Pause triggered. openedMenu=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:22) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs Line: 22) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [UIPanelStack] Remove root=InGamePauseMenuRoot count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:107) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [InGamePause] Close. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:111) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 111) [PlayerControlLock] Unlock by _InGamePauseMenuController (UI.PauseMenu.InGamePauseMenuController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(3.70, 1.33, -30.51) 方向:(-0.67, -0.49, -0.56) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: fireExtinguisher | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 2: fireExtinguisher, 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 fireExtinguisher UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 71] [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(3.70, 1.33, -30.51) 方向:(-0.23, -0.23, -0.94) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: locker02_door01 | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Input] 按下了 G 键,准备丢弃: fireExtinguisher UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:OnDropItem (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:293) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 293) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(3.70, 1.33, -30.51) 方向:(-0.21, -0.17, -0.96) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: sm_key_01 | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 2: , 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 71] [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(3.70, 1.33, -30.51) 方向:(-0.21, -0.28, -0.94) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: sm_key_01 | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 3: , 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_3 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:77) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_3 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:77) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 4 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_3 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:77) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(9.72, 1.33, -16.59) 方向:(0.99, -0.07, 0.09) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: door14 | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(2.04, -4.67, -30.94) 方向:(1.00, -0.09, -0.02) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: metalBars01_door | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(8.01, -4.67, -32.39) 方向:(0.90, 0.03, -0.44) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: pipe03_valve01 (1) | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [PersistentFlags] Set valve_fixed UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.PersistentFlagsService:TrySet (string) (at Assets/_Project/Scripts/Core/SaveSystem/PersistentFlagsService.cs:63) Core.Triggers.OneShotFlagEvent:Trigger () (at Assets/_Project/Scripts/Core/Triggers/OneShotFlagEvent.cs:19) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.ToggleRotateInteractable:SetState (Interaction.ToggleRotateInteractable/ToggleState,bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:105) Interaction.ToggleRotateInteractable:Toggle (bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:92) Interaction.ToggleRotateInteractable:Interact () (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:87) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/SaveSystem/PersistentFlagsService.cs Line: 63) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.OneShotFlagEvent:Trigger () (at Assets/_Project/Scripts/Core/Triggers/OneShotFlagEvent.cs:22) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.ToggleRotateInteractable:SetState (Interaction.ToggleRotateInteractable/ToggleState,bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:105) Interaction.ToggleRotateInteractable:Toggle (bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:92) Interaction.ToggleRotateInteractable:Interact () (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:87) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.OneShotFlagEvent:Trigger () (at Assets/_Project/Scripts/Core/Triggers/OneShotFlagEvent.cs:22) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.ToggleRotateInteractable:SetState (Interaction.ToggleRotateInteractable/ToggleState,bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:105) Interaction.ToggleRotateInteractable:Toggle (bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:92) Interaction.ToggleRotateInteractable:Interact () (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:87) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) Core.SaveSystem.PersistentFlagsService:SaveNow () (at Assets/_Project/Scripts/Core/SaveSystem/PersistentFlagsService.cs:77) Core.Triggers.OneShotFlagEvent:Trigger () (at Assets/_Project/Scripts/Core/Triggers/OneShotFlagEvent.cs:25) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.ToggleRotateInteractable:SetState (Interaction.ToggleRotateInteractable/ToggleState,bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:105) Interaction.ToggleRotateInteractable:Toggle (bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:92) Interaction.ToggleRotateInteractable:Interact () (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:87) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [UIActionMapRouter] UI/Cancel triggered. closedTop=False UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIActionMapRouter:OnUICancel () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:14) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs Line: 14) [UIActionMapRouter] UI/Cancel triggered. closedTop=False UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIActionMapRouter:OnUICancel () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:14) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs Line: 14) [UIActionMapRouter] UI/Cancel triggered. closedTop=False UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIActionMapRouter:OnUICancel () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:14) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2521) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2010) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs Line: 14) Asset Pipeline Refresh (id=549802adf45550d4e9133d18d25fd3c5): Total: 0.044 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsageSystem] 当前槽位 3 是空的,无法使用物品。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:119) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 119) [InGamePause] TryOpenFromEscape -> Open() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:78) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 78) [InGamePause] Open. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:89) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 89) [UIPanelStack] Push kind=Pause root=InGamePauseMenuRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:92) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by _InGamePauseMenuController (UI.PauseMenu.InGamePauseMenuController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:97) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:97) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] TryOpenOnEscapeWhenEmpty result=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:109) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 109) [UIActionMapRouter] UI/Pause triggered. openedMenu=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:22) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs Line: 22) [UIPanelStack] Remove root=InGamePauseMenuRoot count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:107) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [InGamePause] Close. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:111) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 111) [PlayerControlLock] Unlock by _InGamePauseMenuController (UI.PauseMenu.InGamePauseMenuController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) HandController 检测到手持模型带有 ItemPhysicsState(通常依赖 Rigidbody)。已保留 Rigidbody 并关闭其物理影响,避免运行时报错。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:63) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_0 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:74) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/HandController.cs Line: 63) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_0 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:74) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_0 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:74) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 1 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_0 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:74) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) HandController 检测到手持模型带有 ItemPhysicsState(通常依赖 Rigidbody)。已保留 Rigidbody 并关闭其物理影响,避免运行时报错。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:63) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/HandController.cs Line: 63) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 2 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: Tablet (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: Tablet (ID: tablet) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) >>> 正在打开 AI 平板界面 <<< UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:228) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 228) [TabletController] ShowTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:94) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 94) [PlayerControlLock] Lock by TabletCanvas (UI.TabletController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Push kind=Custom root=TabletUI_Root count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:110) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [TabletController] HideTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:116) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 116) [PlayerControlLock] Unlock by TabletCanvas (UI.TabletController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Cannot switch to actions 'Player'; input is not enabled UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.InputSystem.PlayerInput:SwitchCurrentActionMap (string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1113) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:136) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs Line: 1113) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [UIPanelStack] Remove root=TabletUI_Root count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:127) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) 选择了第 3 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(10.22, -4.67, -35.89) 方向:(0.02, -0.53, 0.85) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: gardenPot09_B | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 2: Seed, 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemGiveTakeStation:Interact () (at Assets/_Project/Scripts/Inventory/ItemGiveTakeStation.cs:149) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 71] [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(10.22, -4.67, -35.89) 方向:(0.06, -0.57, 0.82) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: gardenPot09_B | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(10.22, -4.67, -35.89) 方向:(0.06, -0.57, 0.82) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: gardenPot09_B | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 2: Seed, 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemGiveTakeStation:Interact () (at Assets/_Project/Scripts/Inventory/ItemGiveTakeStation.cs:149) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 4 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_3 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:77) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(10.22, -4.67, -35.89) 方向:(0.00, -0.57, 0.82) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: gardenPot09_B | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(10.22, -4.67, -35.89) 方向:(0.00, -0.57, 0.82) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: gardenPot09_B | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 3: Seed, 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemGiveTakeStation:Interact () (at Assets/_Project/Scripts/Inventory/ItemGiveTakeStation.cs:149) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 71] [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(17.69, -4.67, -35.85) 方向:(0.97, -0.22, 0.02) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: hydroponics_V02_lettuce (3) | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(10.37, -4.67, -36.00) 方向:(-0.17, -0.47, 0.87) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: gardenPot09_B | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Interact] 条件失败,但在 'gardenPot09_B' 及其父级找不到 InteractFailedTrigger UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:414) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 414) [Interact] 条件不满足:库存不足 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:423) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 423) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(9.47, -4.67, -35.82) 方向:(0.38, -0.35, 0.86) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: gardenPot09_B (1) | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 3: Seed, 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemGiveTakeStation:Interact () (at Assets/_Project/Scripts/Inventory/ItemGiveTakeStation.cs:149) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 3 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_3 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:77) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_3 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:77) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 4 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_3 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:77) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(18.38, -4.67, -36.40) 方向:(0.82, -0.21, -0.54) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: hydroponics_V02_lettuce (2) | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(10.08, -4.67, -35.68) 方向:(0.34, -0.33, 0.88) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: gardenPot09 | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 3: Seed, 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemGiveTakeStation:Interact () (at Assets/_Project/Scripts/Inventory/ItemGiveTakeStation.cs:149) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 71] [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(9.93, -4.67, -36.11) 方向:(0.29, -0.43, 0.86) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: gardenPot09_B | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(10.15, -4.67, -35.69) 方向:(0.32, -0.34, 0.88) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: gardenPot09 | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Interact] 条件失败,但在 'gardenPot09' 及其父级找不到 InteractFailedTrigger UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:414) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 414) [Interact] 条件不满足:库存不足 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:423) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 423) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(10.15, -4.67, -35.69) 方向:(0.08, -0.67, 0.74) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: gardenPot09_B | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 3: Seed, 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemGiveTakeStation:Interact () (at Assets/_Project/Scripts/Inventory/ItemGiveTakeStation.cs:149) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 71] [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(10.15, -4.67, -35.69) 方向:(-0.13, -0.39, 0.91) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: gardenPot09_B (1) | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(10.15, -4.67, -35.69) 方向:(-0.13, -0.37, 0.92) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: gardenPot09_B (1) | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 3: Seed, 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemGiveTakeStation:Interact () (at Assets/_Project/Scripts/Inventory/ItemGiveTakeStation.cs:149) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 71] [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(10.15, -4.67, -35.69) 方向:(0.11, -0.69, 0.71) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: gardenPot09_B | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(15.76, -4.67, -34.88) 方向:(0.24, -0.14, -0.96) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: hydroponics_V01_lettuce (1) | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 3: mature lettuce, 数量: 4 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Interaction.HydroponicsGrowRack:OnInteractSucceeded (UnityEngine.GameObject) (at Assets/_Project/Scripts/Interaction/HydroponicsGrowRack.cs:312) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:445) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Inventory] 添加新物品到格子 2: Seed, 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Interaction.HydroponicsGrowRack:OnInteractSucceeded (UnityEngine.GameObject) (at Assets/_Project/Scripts/Interaction/HydroponicsGrowRack.cs:312) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:445) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.InteractCountThresholdSystem:Add (int) (at Assets/_Project/Scripts/Interaction/InteractCountThresholdSystem.cs:32) Interaction.Conditions.InteractCountAccumulator:OnInteractSucceeded (UnityEngine.GameObject) (at Assets/_Project/Scripts/Interaction/Conditions/InteractCountAccumulator.cs:37) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:445) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.InteractCountThresholdSystem:Add (int) (at Assets/_Project/Scripts/Interaction/InteractCountThresholdSystem.cs:32) Interaction.Conditions.InteractCountAccumulator:OnInteractSucceeded (UnityEngine.GameObject) (at Assets/_Project/Scripts/Interaction/Conditions/InteractCountAccumulator.cs:37) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:445) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 71] [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: mature lettuce (Consumable) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsage] 消耗了 mature lettuce UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleConsumable (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:192) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:130) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 192) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: mature lettuce (Consumable) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsage] 消耗了 mature lettuce UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleConsumable (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:192) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:130) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 192) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: mature lettuce (Consumable) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsage] 消耗了 mature lettuce UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleConsumable (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:192) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:130) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 192) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: mature lettuce (Consumable) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsage] 消耗了 mature lettuce UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleConsumable (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:192) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:130) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 192) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsageSystem] 当前槽位 3 是空的,无法使用物品。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:119) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 119) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 3 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] [Input] 按下了 G 键,准备丢弃: Seed UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:OnDropItem (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:293) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 293) [InGamePause] TryOpenFromEscape -> Open() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:78) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 78) [InGamePause] Open. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:89) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 89) [UIPanelStack] Push kind=Pause root=InGamePauseMenuRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:92) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by _InGamePauseMenuController (UI.PauseMenu.InGamePauseMenuController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:97) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:97) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] TryOpenOnEscapeWhenEmpty result=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:109) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 109) [UIActionMapRouter] UI/Pause triggered. openedMenu=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:22) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs Line: 22) [UIPanelStack] Remove root=InGamePauseMenuRoot count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:107) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [InGamePause] Close. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:111) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 111) [PlayerControlLock] Unlock by _InGamePauseMenuController (UI.PauseMenu.InGamePauseMenuController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 2 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 3 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(-10.00, -1.67, 7.73) 方向:(-0.53, -0.34, 0.78) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: paper01_B | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 2: , 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: (Consumable) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsage] 消耗了 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleConsumable (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:192) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:130) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 192) [UIPanelStack] Push kind=Custom root=SpecialUseRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:111) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by SpecialUseRoot (UI.SpecialUsePopupController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:116) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:116) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Remove root=SpecialUseRoot count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.SpecialUsePopupController:Close () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:129) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [PlayerControlLock] Unlock by SpecialUseRoot (UI.SpecialUsePopupController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [PlayerControlLock] Unlock by SpecialUseRoot (UI.SpecialUsePopupController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:214) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsageSystem] 当前槽位 2 是空的,无法使用物品。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:119) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 119) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsageSystem] 当前槽位 2 是空的,无法使用物品。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:119) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 119) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(14.90, 1.33, -12.78) 方向:(0.78, -0.13, 0.62) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: metalBars01_door | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(16.29, 1.33, -10.51) 方向:(0.46, -0.46, 0.76) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: paper01_B | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 2: , 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: (Consumable) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsage] 消耗了 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleConsumable (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:192) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:130) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 192) [UIPanelStack] Push kind=Custom root=SpecialUseRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:111) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by SpecialUseRoot (UI.SpecialUsePopupController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:116) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:116) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Remove root=SpecialUseRoot count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.SpecialUsePopupController:Close () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:129) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [PlayerControlLock] Unlock by SpecialUseRoot (UI.SpecialUsePopupController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [PlayerControlLock] Unlock by SpecialUseRoot (UI.SpecialUsePopupController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:214) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(6.24, 1.33, -34.25) 方向:(0.39, -0.45, 0.81) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: fileFolder02_A | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 2: , 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.InteractCountThresholdSystem:Add (int) (at Assets/_Project/Scripts/Interaction/InteractCountThresholdSystem.cs:32) Interaction.Conditions.InteractCountAccumulator:OnInteractSucceeded (UnityEngine.GameObject) (at Assets/_Project/Scripts/Interaction/Conditions/InteractCountAccumulator.cs:37) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:445) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.InteractCountThresholdSystem:Add (int) (at Assets/_Project/Scripts/Interaction/InteractCountThresholdSystem.cs:32) Interaction.Conditions.InteractCountAccumulator:OnInteractSucceeded (UnityEngine.GameObject) (at Assets/_Project/Scripts/Interaction/Conditions/InteractCountAccumulator.cs:37) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:445) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: (Consumable) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsage] 消耗了 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleConsumable (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:192) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:130) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 192) [UIPanelStack] Push kind=Custom root=SpecialUseRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:111) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by SpecialUseRoot (UI.SpecialUsePopupController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:116) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:116) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Remove root=SpecialUseRoot count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.SpecialUsePopupController:Close () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:129) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [PlayerControlLock] Unlock by SpecialUseRoot (UI.SpecialUsePopupController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [PlayerControlLock] Unlock by SpecialUseRoot (UI.SpecialUsePopupController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:214) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 2 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: Tablet (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: Tablet (ID: tablet) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) >>> 正在打开 AI 平板界面 <<< UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:228) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 228) [TabletController] ShowTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:94) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 94) [PlayerControlLock] Lock by TabletCanvas (UI.TabletController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Push kind=Custom root=TabletUI_Root count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:110) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager:SendUserMessage (string,System.Action`2) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:122) UI.TabletController:OnSendClicked () (at Assets/_Project/Scripts/UI/TabletController.cs:157) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager/<>c__DisplayClass23_0:b__0 (string,bool) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:150) LLM.DoubaoService/d__15:MoveNext () (at Assets/_Project/Scripts/LLM Manager/DoubaoService.cs:219) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager:SendUserMessage (string,System.Action`2) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:122) UI.TabletController:OnSendClicked () (at Assets/_Project/Scripts/UI/TabletController.cs:157) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager/<>c__DisplayClass23_0:b__0 (string,bool) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:150) LLM.DoubaoService/d__15:MoveNext () (at Assets/_Project/Scripts/LLM Manager/DoubaoService.cs:219) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [TabletController] HideTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:116) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 116) [PlayerControlLock] Unlock by TabletCanvas (UI.TabletController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Cannot switch to actions 'Player'; input is not enabled UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.InputSystem.PlayerInput:SwitchCurrentActionMap (string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1113) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:136) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs Line: 1113) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [UIPanelStack] Remove root=TabletUI_Root count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:127) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [InGamePause] TryOpenFromEscape -> Open() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:78) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 78) [InGamePause] Open. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:89) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 89) [UIPanelStack] Push kind=Pause root=InGamePauseMenuRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:92) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by _InGamePauseMenuController (UI.PauseMenu.InGamePauseMenuController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:97) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:97) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] TryOpenOnEscapeWhenEmpty result=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:109) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 109) [UIActionMapRouter] UI/Pause triggered. openedMenu=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:22) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs Line: 22) [InGamePause] Settings clicked. settingsController=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:132) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 132) [SettingsController] OpenAtIndex(0) called. panelManager=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:172) UI.PauseMenu.InGamePauseMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:135) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 172) [SettingsController] ShowRoot(True). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:217) UI.Settings.SettingsController:OnEnable () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:102) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:215) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:173) UI.PauseMenu.InGamePauseMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:135) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 217) [SettingsController] ShowRoot(True). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:217) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:173) UI.PauseMenu.InGamePauseMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:135) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 217) [UIPanelStack] Push kind=Settings root=SettingsRoot count=2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:181) UI.PauseMenu.InGamePauseMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:135) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [SettingsController] Apply clicked. gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:193) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 193) [SettingsService] ApplyAndSave. gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyAndSave (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:101) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:194) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 101) [SettingsService] ApplyGameplay. mouseSensitivity=5.698806 players=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:132) Core.SettingsSystem.SettingsService:ApplyToRuntime (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:119) Core.SettingsSystem.SettingsService:ApplyAndSave (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:102) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:194) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 132) [Memory] System prompt updated with 13 facts. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ContextMemoryManager:UpdateSystemPrompt () (at Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs:364) LLMChatManager:SetProvider (LLMChatManager/LLMProvider) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:288) LLMChatManager:SetProviderFromSettingsIndex (int) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:272) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:145) Core.SettingsSystem.SettingsService:ApplyToRuntime (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:119) Core.SettingsSystem.SettingsService:ApplyAndSave (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:102) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:194) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs Line: 364) [SettingsController] Apply clicked. gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:193) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 193) [SettingsService] ApplyAndSave. gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyAndSave (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:101) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:194) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 101) [SettingsService] ApplyGameplay. mouseSensitivity=5.698806 players=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:132) Core.SettingsSystem.SettingsService:ApplyToRuntime (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:119) Core.SettingsSystem.SettingsService:ApplyAndSave (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:102) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:194) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 132) [SettingsController] CloseOrBack called. panelManagerActive=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:CloseOrBack () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:139) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 139) [UIPanelStack] Remove root=SettingsRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.Settings.SettingsController:CloseOrBack () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:150) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [SettingsController] ShowRoot(False). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:217) UI.Settings.SettingsController/d__70:MoveNext () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:209) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 217) [UIPanelStack] Remove root=InGamePauseMenuRoot count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:107) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [InGamePause] Close. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:111) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 111) [PlayerControlLock] Unlock by _InGamePauseMenuController (UI.PauseMenu.InGamePauseMenuController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: Tablet (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: Tablet (ID: tablet) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) >>> 正在打开 AI 平板界面 <<< UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:228) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 228) [TabletController] ShowTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:94) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 94) [PlayerControlLock] Lock by TabletCanvas (UI.TabletController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Push kind=Custom root=TabletUI_Root count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:110) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager:SendUserMessage (string,System.Action`2) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:122) UI.TabletController:OnSendClicked () (at Assets/_Project/Scripts/UI/TabletController.cs:157) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager/<>c__DisplayClass23_0:b__0 (string,bool) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:150) LLM.DeepSeekService/d__17:MoveNext () (at Assets/_Project/Scripts/LLM Manager/DeepSeekService.cs:234) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager:SendUserMessage (string,System.Action`2) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:122) UI.TabletController:OnSendClicked () (at Assets/_Project/Scripts/UI/TabletController.cs:157) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager/<>c__DisplayClass23_0:b__0 (string,bool) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:150) LLM.DeepSeekService/d__17:MoveNext () (at Assets/_Project/Scripts/LLM Manager/DeepSeekService.cs:234) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [TabletController] HideTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:116) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 116) [PlayerControlLock] Unlock by TabletCanvas (UI.TabletController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Cannot switch to actions 'Player'; input is not enabled UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.InputSystem.PlayerInput:SwitchCurrentActionMap (string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1113) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:136) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs Line: 1113) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [UIPanelStack] Remove root=TabletUI_Root count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:127) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [InGamePause] TryOpenFromEscape -> Open() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:78) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 78) [InGamePause] Open. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:89) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 89) [UIPanelStack] Push kind=Pause root=InGamePauseMenuRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:92) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by _InGamePauseMenuController (UI.PauseMenu.InGamePauseMenuController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:97) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:97) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] TryOpenOnEscapeWhenEmpty result=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:109) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 109) [UIActionMapRouter] UI/Pause triggered. openedMenu=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:22) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs Line: 22) [InGamePause] Settings clicked. settingsController=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:132) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 132) [SettingsController] OpenAtIndex(0) called. panelManager=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:172) UI.PauseMenu.InGamePauseMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:135) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 172) [SettingsController] ShowRoot(True). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:217) UI.Settings.SettingsController:OnEnable () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:102) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:215) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:173) UI.PauseMenu.InGamePauseMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:135) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 217) [SettingsController] ShowRoot(True). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:217) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:173) UI.PauseMenu.InGamePauseMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:135) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 217) [UIPanelStack] Push kind=Settings root=SettingsRoot count=2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.Settings.SettingsController:OpenAtIndex (int) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:181) UI.PauseMenu.InGamePauseMenuController:OnSettingsClicked () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:135) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [SettingsController] Apply clicked. gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:193) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 193) [SettingsService] ApplyAndSave. gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyAndSave (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:101) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:194) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 101) [SettingsService] ApplyGameplay. mouseSensitivity=5.698806 players=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:132) Core.SettingsSystem.SettingsService:ApplyToRuntime (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:119) Core.SettingsSystem.SettingsService:ApplyAndSave (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:102) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:194) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 132) [Memory] System prompt updated with 13 facts. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ContextMemoryManager:UpdateSystemPrompt () (at Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs:364) LLMChatManager:SetProvider (LLMChatManager/LLMProvider) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:288) LLMChatManager:SetProviderFromSettingsIndex (int) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:272) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:145) Core.SettingsSystem.SettingsService:ApplyToRuntime (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:119) Core.SettingsSystem.SettingsService:ApplyAndSave (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:102) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:194) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs Line: 364) [SettingsController] Apply clicked. gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:193) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 193) [SettingsService] ApplyAndSave. gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyAndSave (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:101) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:194) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 101) [SettingsService] ApplyGameplay. mouseSensitivity=5.698806 players=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:132) Core.SettingsSystem.SettingsService:ApplyToRuntime (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:119) Core.SettingsSystem.SettingsService:ApplyAndSave (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:102) UI.Settings.SettingsController:Apply () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:194) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 132) [SettingsController] CloseOrBack called. panelManagerActive=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:CloseOrBack () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:139) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 139) [UIPanelStack] Remove root=SettingsRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.Settings.SettingsController:CloseOrBack () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:150) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [SettingsController] ShowRoot(False). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Settings.SettingsController:ShowRoot (bool) (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:217) UI.Settings.SettingsController/d__70:MoveNext () (at Assets/_Project/Scripts/UI/Settings/SettingsController.cs:209) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/UI/Settings/SettingsController.cs Line: 217) [UIPanelStack] Remove root=InGamePauseMenuRoot count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:107) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [InGamePause] Close. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:111) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 111) [PlayerControlLock] Unlock by _InGamePauseMenuController (UI.PauseMenu.InGamePauseMenuController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: Tablet (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: Tablet (ID: tablet) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) >>> 正在打开 AI 平板界面 <<< UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:228) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 228) [TabletController] ShowTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:94) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 94) [PlayerControlLock] Lock by TabletCanvas (UI.TabletController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Push kind=Custom root=TabletUI_Root count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:110) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager:SendUserMessage (string,System.Action`2) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:122) UI.TabletController:OnSendClicked () (at Assets/_Project/Scripts/UI/TabletController.cs:157) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager/<>c__DisplayClass23_0:b__0 (string,bool) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:150) LLM.DoubaoService/d__15:MoveNext () (at Assets/_Project/Scripts/LLM Manager/DoubaoService.cs:219) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) Unloading 301 Unused Serialized files (Serialized files now loaded: 0) [EndingUI] Main menu preload ready (progress>=0.9). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Ending.EndingUIScreenController/d__29:MoveNext () (at Assets/_Project/Scripts/UI/EndingUIScreenController.cs:137) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/UI/EndingUIScreenController.cs Line: 137) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. UnloadTime: 80.754800 ms ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) [TitleMenu] Awake. settingsController=True nextSceneBuildIndex=2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Title.TitleMenuController:Awake () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:46) (Filename: Assets/_Project/Scripts/UI/Title/TitleMenuController.cs Line: 46) [SettingsBootstrap] Awake. legacyEscapeListener=False UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:20) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 20) ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\46\461404a1b5166f978a16b4b116d740cc Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\16\16e2503b4121267d05a6b7969e6d9b73 Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\09\09b89367e017d0465fba3e9319966ae0 Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\61\614b413cfabdf8105e20b43a3f02c88b [SettingsService] SceneLoaded. name=TitleScene mode=Single gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:124) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 124) [SettingsService] ApplyGameplay. mouseSensitivity=5.698806 players=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:132) Core.SettingsSystem.SettingsService:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:125) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 132) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1672.934 ms Integration: 2077.415 ms Integration of assets: 42.632 ms Thread Wait Time: 58484.879 ms Total Operation Time: 62277.859 ms [TitleMenu] BeginPreload buildIndex=2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Title.TitleMenuController:BeginPreload () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:76) UI.Title.TitleMenuController:Start () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:54) (Filename: Assets/_Project/Scripts/UI/Title/TitleMenuController.cs Line: 76) Unloading 3081 unused Assets / (28.1 MB). Loaded Objects now: 28592. Memory consumption went from 0.63 GB to 0.61 GB. Total: 162.013400 ms (FindLiveObjects: 15.738500 ms CreateObjectMapping: 0.846500 ms MarkObjects: 130.884800 ms DeleteObjects: 14.542500 ms) Unloading 373 Unused Serialized files (Serialized files now loaded: 0) [TitleMenu] Preload ready (progress>=0.9). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Title.TitleMenuController/d__18:MoveNext () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:93) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/UI/Title/TitleMenuController.cs Line: 93) [UIActionMapRouter] UI/Cancel triggered. closedTop=False UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIActionMapRouter:OnUICancel () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:14) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs Line: 14) [UIActionMapRouter] UI/Cancel triggered. closedTop=False UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIActionMapRouter:OnUICancel () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:14) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs Line: 14) [UIActionMapRouter] UI/Cancel triggered. closedTop=False UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIActionMapRouter:OnUICancel () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:14) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2521) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2010) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs Line: 14) DOTWEEN ► SAFE MODE ► DOTween's safe mode captured 12 errors. This is usually ok (it's what safe mode is there for) but if your game is encountering issues you should set Log Behaviour to Default in DOTween Utility Panel in order to get detailed warnings when an error is captured (consider that these errors are always on the user side). - 12 missing target or field errors UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeReport (object) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:80) DG.Tweening.Core.DOTweenComponent:OnDestroy () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:156) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 80) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. UnloadTime: 35.342000 ms ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. UnityEngine.StackTraceUtility:ExtractStackTrace () Core.TaskSystem.TaskService:Awake () (at Assets/_Project/Scripts/Core/TaskSystem/TaskService.cs:43) [Assets/_Project/Scripts/Core/TaskSystem/TaskService.cs line 43] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. UnityEngine.StackTraceUtility:ExtractStackTrace () Core.NarrationSystem.NarrationSystem:Awake () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:44) [Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs line 44] [InGamePause] Awake. menuRoot=InGamePauseMenuRoot settingsController=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Awake () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:41) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 41) [SettingsBootstrap] Awake. legacyEscapeListener=False UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:20) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 20) [PlayerInputActionRouter] Bound. currentMap=Player, hasPause=True, hasCancel=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.PlayerInputActionRouter:TryBind () (at Assets/_Project/Scripts/UI/PanelStack/PlayerInputActionRouter.cs:43) UI.PanelStack.PlayerInputActionRouter:OnEnable () (at Assets/_Project/Scripts/UI/PanelStack/PlayerInputActionRouter.cs:19) UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:AddComponent () Core.SettingsSystem.SettingsBootstrap:EnsurePanelStack () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:51) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:21) (Filename: Assets/_Project/Scripts/UI/PanelStack/PlayerInputActionRouter.cs Line: 43) [SettingsBootstrap] Created UIPanelStack (+Router). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:EnsurePanelStack () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:52) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:21) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 52) [SettingsBootstrap] Created PlayerControlLockService. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:EnsurePlayerControlLock () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:60) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:22) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 60) [SettingsBootstrap] Created SaveManager. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:EnsureSaveManager () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:68) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:23) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 68) [SettingsBootstrap] Created PersistentFlagsService. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:EnsurePersistentFlags () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:76) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:24) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 76) [SettingsService] Awake. loaded=true file=C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\settings.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:49) UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:AddComponent () Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:29) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 49) [SettingsService] ApplyGameplay. mouseSensitivity=5.698806 players=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:132) Core.SettingsSystem.SettingsService:ApplyToRuntime (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:119) Core.SettingsSystem.SettingsService:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:50) UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:AddComponent () Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:29) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 132) [Player] MouseSensitivity set to 5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:SetMouseSensitivity (single) (at Assets/_Project/Scripts/Player/PlayerController.cs:75) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:137) Core.SettingsSystem.SettingsService:ApplyToRuntime (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:119) Core.SettingsSystem.SettingsService:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:50) UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:AddComponent () Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:29) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 75) [Memory] System prompt updated with 0 facts. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ContextMemoryManager:UpdateSystemPrompt () (at Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs:364) LLMChatManager:SetProvider (LLMChatManager/LLMProvider) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:288) LLMChatManager:SetProviderFromSettingsIndex (int) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:272) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:145) Core.SettingsSystem.SettingsService:ApplyToRuntime (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:119) Core.SettingsSystem.SettingsService:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:50) UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:AddComponent () Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:29) (Filename: Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs Line: 364) [LLMCommandRouter] Registry built. targets=4 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) LLM.Commands.LLMCommandRouter:RebuildMap () (at Assets/_Project/Scripts/LLM Manager/Commands/LLMCommandRouter.cs:52) LLM.Commands.LLMCommandRouter:Awake () (at Assets/_Project/Scripts/LLM Manager/Commands/LLMCommandRouter.cs:24) (Filename: Assets/_Project/Scripts/LLM Manager/Commands/LLMCommandRouter.cs Line: 52) [PlayerControlLock] Unlock by SpecialUseRoot (UI.SpecialUsePopupController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.SpecialUsePopupController:Hide (bool) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:200) UI.SpecialUsePopupController:Awake () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:82) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\16\16e2503b4121267d05a6b7969e6d9b73 Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\46\461404a1b5166f978a16b4b116d740cc Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\09\09b89367e017d0465fba3e9319966ae0 Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\61\614b413cfabdf8105e20b43a3f02c88b Loaded scene 'Assets/_Project/Scenes/PreVer/Scene_InGame/inGame.unity' Deserialize: 1085.355 ms Integration: 537.850 ms Integration of assets: 11.432 ms Thread Wait Time: 2757.017 ms Total Operation Time: 4391.654 ms Unloading 2766 unused Assets / (1.8 MB). Loaded Objects now: 30710. Memory consumption went from 0.63 GB to 0.63 GB. Total: 26.476900 ms (FindLiveObjects: 3.301700 ms CreateObjectMapping: 0.847600 ms MarkObjects: 20.246700 ms DeleteObjects: 2.080100 ms) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 110.004 ms Integration: 493.552 ms Integration of assets: 0.444 ms Thread Wait Time: -0.076 ms Total Operation Time: 603.924 ms Unloading 279 unused Assets / (2.2 MB). Loaded Objects now: 33150. Memory consumption went from 0.65 GB to 0.65 GB. Total: 23.585800 ms (FindLiveObjects: 2.798700 ms CreateObjectMapping: 0.767300 ms MarkObjects: 19.463000 ms DeleteObjects: 0.556400 ms) [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Serial number assigned to: "F4-G7VN-8UR2-VMH2-ZEVQ-XXXX" [Licensing::Module] Serial number assigned to: "15669583213852-UnityPersXXXX" [00:00:00] Precompute started. [00:00:01] Finished 1 Layout Systems job (0.33s execute, 0.00s integrate, 0.33s wallclock) [00:00:01] Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.05s wallclock) [00:00:01] Precompute took 0.380983 seconds. Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date. Asset Pipeline Refresh (id=eba712112b64b5741b4c5aa38f1200a1): Total: 0.136 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [Worker0] Start importing Assets/_Project/Scenes/PreVer/Scene_InGame/inGame.unity using Guid(64a0f6aa87b333444a23bfc470e02276) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Opening scene 'Assets/_Project/Scenes/PreVer/Scene_InGame/inGame.unity' [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [Worker0] [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [Worker0] -> (artifact id: '4732476df1da3fc7cbb717cff0126526') in 0.157897 seconds Unloading 39 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/_Project/Scenes/PreVer/Scene_InGame/inGame.unity' Deserialize: 255.987 ms Integration: 616.074 ms Integration of assets: 1.901 ms Thread Wait Time: -0.182 ms Total Operation Time: 873.781 ms Unloading 22 unused Assets / (155.1 KB). Loaded Objects now: 35211. Memory consumption went from 0.58 GB to 0.58 GB. Total: 41.013000 ms (FindLiveObjects: 4.113000 ms CreateObjectMapping: 0.881400 ms MarkObjects: 32.830700 ms DeleteObjects: 3.186700 ms) [00:00:00] Precompute started. [00:00:01] Finished 1 Layout Systems job (0.09s execute, 0.00s integrate, 0.10s wallclock) [00:00:01] Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.05s wallclock) [00:00:01] Precompute took 0.153508 seconds. Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date. > Collecting Enlighten data [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. Initialized touch support. Asset Pipeline Refresh (id=54c57d6024754ef469a2a94ff3a1a8e1): Total: 0.026 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. Asset Pipeline Refresh (id=c3f4886c99a3f2349bbf23f43fa3393d): Total: 0.013 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. Asset Pipeline Refresh (id=2421e87f4db6f6c42bbd949e00115d51): Total: 0.020 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Start importing Assets/_Project/Scenes/PreVer/Scene_InGame/inGame.unity using Guid(64a0f6aa87b333444a23bfc470e02276) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: 'b73b1c4bbac3d960df4465209ed54972') in 0.034642 seconds Refreshing native plugins compatible for Editor in 161.73 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=bcc84c252434e2d40a7120146af429a2): Total: 1.012 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=10 ms, native=300 ms Asset DB Callback time: managed=364 ms, native=335 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=7850, non-scripts=9233 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 6 InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.093ms Scan: 8.150ms OnSourceAssetsModified: 7.234ms GetAllGuidsForCategorization: 23.861ms CategorizeAssets: 53.158ms ImportOutOfDateAssets: 65.412ms (1.383ms without children) ImportManagerImport: 42.835ms (4.447ms without children) ImportInProcess: 38.361ms UpdateCategorizedAssets: 0.027ms ReloadNativeAssets: 2.653ms UnloadImportedAssets: 0.288ms ReloadImportedAssets: 0.281ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 3.464ms InitializingProgressBar: 0.172ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 14.335ms PostProcessAllAssets: 515.104ms Hotreload: 178.037ms GatherAllCurrentPrimaryArtifactRevisions: 6.186ms UnloadStreamsBegin: 1.470ms PersistCurrentRevisions: 0.874ms UnloadStreamsEnd: 0.067ms Untracked: 152.043ms Asset Pipeline Refresh (id=c17856d74d14c654799448a89db4ba49): Total: 0.028 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. Start importing Assets/_Project/Scenes/PreVer/Scene_InGame/inGame.unity using Guid(64a0f6aa87b333444a23bfc470e02276) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: 'c7fffe6553edd884decf959937069832') in 0.001113 seconds Refreshing native plugins compatible for Editor in 5.00 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=a487f566ba0c7ad409b70d2e654ccba5): Total: 0.064 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=039fdb4b2500e124ca971ed65dcc322a): Total: 0.203 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [Worker0] Start importing Assets/_Project/Scenes/PreVer/Scene_Title/TitleScene.unity using Guid(4eecdc8ed54a417498c6d8de51b712d4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [Worker0] [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [Worker0] -> (artifact id: 'db6bab87c2c1ddcd0f4ffef1d783e8db') in 0.012379 seconds Opening scene 'Assets/_Project/Scenes/PreVer/Scene_Title/TitleScene.unity' [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/_Project/Scenes/PreVer/Scene_Title/TitleScene.unity' Deserialize: 371.903 ms Integration: 2992.486 ms Integration of assets: 2.127 ms Thread Wait Time: -0.385 ms Total Operation Time: 3366.131 ms Unloading 395 unused Assets / (0.7 MB). Loaded Objects now: 33183. Memory consumption went from 0.66 GB to 0.66 GB. Total: 174.253700 ms (FindLiveObjects: 4.248900 ms CreateObjectMapping: 0.926200 ms MarkObjects: 133.989400 ms DeleteObjects: 35.088000 ms) [00:00:03] Precompute started. [00:00:03] Finished 1 Layout Systems job (0.09s execute, 0.00s integrate, 0.11s wallclock) [00:00:04] Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.12s wallclock) [00:00:04] Precompute took 0.235427 seconds. Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date. > Collecting Enlighten data Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Serial number assigned to: "F4-G7VN-8UR2-VMH2-ZEVQ-XXXX" [Licensing::Module] Serial number assigned to: "15669583213852-UnityPersXXXX" Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 16.359 seconds Refreshing native plugins compatible for Editor in 6.36 ms, found 3 plugins. Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for iOS target not found Native extension for Android target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Echo [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.028 seconds Domain Reload Profiling: 18414ms BeginReloadAssembly (6887ms) ExecutionOrderSort (1ms) DisableScriptedObjects (136ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (1379ms) RebuildCommonClasses (209ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (39ms) LoadAllAssembliesAndSetupDomain (9242ms) LoadAssemblies (14295ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (38ms) TypeCache.Refresh (11ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (25ms) FinalizeReload (2028ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (713ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (30ms) SetLoadedEditorAssemblies (6ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (100ms) ProcessInitializeOnLoadAttributes (501ms) ProcessInitializeOnLoadMethodAttributes (72ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (1ms) AwakeInstancesAfterBackupRestoration (895ms) Asset Pipeline Refresh (id=34f19c7b5a06c784fb216325440d8087): Total: 19.900 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1144 ms Asset DB Callback time: managed=11 ms, native=0 ms Scripting: domain reloads=1, domain reload time=18739 ms, compile time=4 ms, other=0 ms Project Asset Count: scripts=7850, non-scripts=9233 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.714ms ApplyChangesToAssetFolders: 0.112ms Scan: 0.001ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 2.345ms CategorizeAssets: 465.012ms ImportOutOfDateAssets: 2299.557ms (2271.159ms without children) CompileScripts: 3.675ms CollectScriptTypesHashes: 2.710ms ReloadNativeAssets: 0.769ms UnloadImportedAssets: 1.332ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 3.863ms InitializingProgressBar: 0.153ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 15.897ms PostProcessAllAssets: 11.397ms GatherAllCurrentPrimaryArtifactRevisions: 4.231ms UnloadStreamsBegin: 0.252ms PersistCurrentRevisions: 0.500ms UnloadStreamsEnd: 0.078ms GenerateScriptTypeHashes: 3.973ms Untracked: 17115.475ms [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) [TitleMenu] Awake. settingsController=True nextSceneBuildIndex=2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Title.TitleMenuController:Awake () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:46) (Filename: Assets/_Project/Scripts/UI/Title/TitleMenuController.cs Line: 46) [SettingsBootstrap] Awake. legacyEscapeListener=False UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:20) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 20) [PlayerInputActionRouter] Bound. currentMap=UI, hasPause=True, hasCancel=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.PlayerInputActionRouter:TryBind () (at Assets/_Project/Scripts/UI/PanelStack/PlayerInputActionRouter.cs:43) UI.PanelStack.PlayerInputActionRouter:OnEnable () (at Assets/_Project/Scripts/UI/PanelStack/PlayerInputActionRouter.cs:19) UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:AddComponent () Core.SettingsSystem.SettingsBootstrap:EnsurePanelStack () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:51) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:21) (Filename: Assets/_Project/Scripts/UI/PanelStack/PlayerInputActionRouter.cs Line: 43) [SettingsBootstrap] Created UIPanelStack (+Router). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:EnsurePanelStack () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:52) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:21) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 52) [SettingsBootstrap] Created PlayerControlLockService. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:EnsurePlayerControlLock () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:60) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:22) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 60) [SettingsBootstrap] Created SaveManager. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:EnsureSaveManager () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:68) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:23) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 68) [SettingsBootstrap] Created PersistentFlagsService. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:EnsurePersistentFlags () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:76) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:24) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 76) [SettingsService] Awake. loaded=true file=C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\settings.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:49) UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:AddComponent () Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:29) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 49) [SettingsService] ApplyGameplay. mouseSensitivity=5.698806 players=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:132) Core.SettingsSystem.SettingsService:ApplyToRuntime (Core.SettingsSystem.SettingsData) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:119) Core.SettingsSystem.SettingsService:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:50) UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:AddComponent () Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:29) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 132) [SettingsService] SceneLoaded. name=TitleScene mode=4 gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:124) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 124) [SettingsService] ApplyGameplay. mouseSensitivity=5.698806 players=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:132) Core.SettingsSystem.SettingsService:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:125) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 132) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 181.177 ms Integration: 744.154 ms Integration of assets: 0.469 ms Thread Wait Time: -0.375 ms Total Operation Time: 925.425 ms [TitleMenu] BeginPreload buildIndex=2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Title.TitleMenuController:BeginPreload () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:76) UI.Title.TitleMenuController:Start () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:54) (Filename: Assets/_Project/Scripts/UI/Title/TitleMenuController.cs Line: 76) Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\61\614b413cfabdf8105e20b43a3f02c88b Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\46\461404a1b5166f978a16b4b116d740cc Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\16\16e2503b4121267d05a6b7969e6d9b73 Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\09\09b89367e017d0465fba3e9319966ae0 Unloading 85 Unused Serialized files (Serialized files now loaded: 0) [TitleMenu] Preload ready (progress>=0.9). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.Title.TitleMenuController/d__18:MoveNext () (at Assets/_Project/Scripts/UI/Title/TitleMenuController.cs:93) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/UI/Title/TitleMenuController.cs Line: 93) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. UnloadTime: 51.861600 ms [Memory] System prompt updated with 13 facts. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ContextMemoryManager:UpdateSystemPrompt () (at Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs:364) PresetFactsInstaller/d__9:MoveNext () (at Assets/_Project/Scripts/LLM Manager/PresetFactsInstaller.cs:123) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) PresetFactsInstaller:Awake () (at Assets/_Project/Scripts/LLM Manager/PresetFactsInstaller.cs:68) (Filename: Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs Line: 364) [PresetFactsInstaller] Applied preset facts: 13 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) PresetFactsInstaller/d__9:MoveNext () (at Assets/_Project/Scripts/LLM Manager/PresetFactsInstaller.cs:134) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) PresetFactsInstaller:Awake () (at Assets/_Project/Scripts/LLM Manager/PresetFactsInstaller.cs:68) (Filename: Assets/_Project/Scripts/LLM Manager/PresetFactsInstaller.cs Line: 134) ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) ItemPhysicsState 需要 Rigidbody,但当前物体未找到(可能已在运行时被移除)。该组件将自动禁用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Project.Interaction.ItemPhysicsState:Awake () (at Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs:21) (Filename: Assets/_Project/Scripts/Interaction/ItemPhysicsState.cs Line: 21) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. UnityEngine.StackTraceUtility:ExtractStackTrace () Core.TaskSystem.TaskService:Awake () (at Assets/_Project/Scripts/Core/TaskSystem/TaskService.cs:43) [Assets/_Project/Scripts/Core/TaskSystem/TaskService.cs line 43] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. UnityEngine.StackTraceUtility:ExtractStackTrace () Core.NarrationSystem.NarrationSystem:Awake () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:44) [Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs line 44] [InGamePause] Awake. menuRoot=InGamePauseMenuRoot settingsController=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Awake () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:41) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 41) [UIPanelStack] SetEscapeOpenHandler set=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:SetEscapeOpenHandler (System.Func`1) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:93) UI.PauseMenu.InGamePauseMenuController/d__13:MoveNext () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:69) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) UI.PauseMenu.InGamePauseMenuController:OnEnable () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:46) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 93) [InGamePause] Escape handler registered. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController/d__13:MoveNext () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:71) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) UI.PauseMenu.InGamePauseMenuController:OnEnable () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:46) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 71) [SettingsBootstrap] Awake. legacyEscapeListener=False UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsBootstrap:Awake () (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs:20) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsBootstrap.cs Line: 20) [LLMCommandRouter] Registry built. targets=4 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) LLM.Commands.LLMCommandRouter:RebuildMap () (at Assets/_Project/Scripts/LLM Manager/Commands/LLMCommandRouter.cs:52) LLM.Commands.LLMCommandRouter:Awake () (at Assets/_Project/Scripts/LLM Manager/Commands/LLMCommandRouter.cs:24) (Filename: Assets/_Project/Scripts/LLM Manager/Commands/LLMCommandRouter.cs Line: 52) [PlayerControlLock] Unlock by SpecialUseRoot (UI.SpecialUsePopupController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.SpecialUsePopupController:Hide (bool) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:200) UI.SpecialUsePopupController:Awake () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:82) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\16\16e2503b4121267d05a6b7969e6d9b73 Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\61\614b413cfabdf8105e20b43a3f02c88b Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\46\461404a1b5166f978a16b4b116d740cc Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Library\Artifacts\09\09b89367e017d0465fba3e9319966ae0 [SettingsService] SceneLoaded. name=inGame mode=Single gameplay.mouseSensitivity=5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:124) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 124) [SettingsService] ApplyGameplay. mouseSensitivity=5.698806 players=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:132) Core.SettingsSystem.SettingsService:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:125) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (Filename: Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs Line: 132) [Player] MouseSensitivity set to 5.698806 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:SetMouseSensitivity (single) (at Assets/_Project/Scripts/Player/PlayerController.cs:75) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:137) Core.SettingsSystem.SettingsService:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:125) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 75) [Memory] System prompt updated with 13 facts. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ContextMemoryManager:UpdateSystemPrompt () (at Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs:364) LLMChatManager:SetProvider (LLMChatManager/LLMProvider) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:288) LLMChatManager:SetProviderFromSettingsIndex (int) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:272) Core.SettingsSystem.SettingsService:ApplyGameplay (Core.SettingsSystem.SettingsData/GameplaySettings) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:145) Core.SettingsSystem.SettingsService:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (at Assets/_Project/Scripts/Core/SettingsSystem/SettingsService.cs:125) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) (Filename: Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs Line: 364) Loaded scene 'Assets/_Project/Scenes/PreVer/Scene_InGame/inGame.unity' Deserialize: 736.432 ms Integration: 1051.302 ms Integration of assets: 0.307 ms Thread Wait Time: 6578.692 ms Total Operation Time: 8366.733 ms [PlayerControlLock] Lock by _AwakeningSystem (OpeningSystem.AwakeningSequenceController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) OpeningSystem.AwakeningSequenceController:PlaySequenceWithDOTween () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:87) OpeningSystem.AwakeningSequenceController:StartAwakeningSequence () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:76) OpeningSystem.AwakeningSequenceController:Start () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:70) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) OpeningSystem.AwakeningSequenceController:PlaySequenceWithDOTween () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:87) OpeningSystem.AwakeningSequenceController:StartAwakeningSequence () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:76) OpeningSystem.AwakeningSequenceController:Start () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:70) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [SaveManager] 未找到存档文件。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Core.SaveSystem.SaveManager:LoadGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:84) LLMChatManager:Start () (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:74) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 84) [Memory] Summary threshold auto-adjusted to 25 based on context window (50). UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ContextMemoryManager:SyncThresholdWithService () (at Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs:84) ContextMemoryManager:Start () (at Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs:60) (Filename: Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs Line: 84) Unloading 2928 unused Assets / (0.8 MB). Loaded Objects now: 30691. Memory consumption went from 0.63 GB to 0.63 GB. Total: 197.742800 ms (FindLiveObjects: 24.190600 ms CreateObjectMapping: 0.928600 ms MarkObjects: 116.592100 ms DeleteObjects: 56.027900 ms) [PlayerControlLock] Unlock by _AwakeningSystem (OpeningSystem.AwakeningSequenceController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) OpeningSystem.AwakeningSequenceController:UnlockPlayer () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:178) OpeningSystem.AwakeningSequenceController:b__18_0 () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:133) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) OpeningSystem.AwakeningSequenceController:UnlockPlayer () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:178) OpeningSystem.AwakeningSequenceController:b__18_0 () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:133) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) OpeningSystem.AwakeningSequenceController:UnlockPlayer () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:178) OpeningSystem.AwakeningSequenceController:b__18_0 () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:133) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) OpeningSystem.AwakeningSequenceController:UnlockPlayer () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:178) OpeningSystem.AwakeningSequenceController:b__18_0 () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:133) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) OpeningSystem.AwakeningSequenceController:UnlockPlayer () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:178) OpeningSystem.AwakeningSequenceController:b__18_0 () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:133) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) OpeningSystem.AwakeningSequenceController:UnlockPlayer () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:178) OpeningSystem.AwakeningSequenceController:b__18_0 () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:133) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () OpeningSystem.AwakeningSequenceController:b__18_0 () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:134) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () OpeningSystem.AwakeningSequenceController:b__18_0 () (at Assets/_Project/Scripts/OpeningSystem/AwakeningSequenceController.cs:134) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [InventoryUI] 正在生成 4 个格子... UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:InitializeUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:171) InventoryUI:TryInitializeUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:149) InventoryUI:Start () (at Assets/_Project/Scripts/UI/InventoryUI.cs:69) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 171) 选择了第 1 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:InitializeUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:201) InventoryUI:TryInitializeUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:149) InventoryUI:Start () (at Assets/_Project/Scripts/UI/InventoryUI.cs:69) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsageSystem] 当前槽位 0 是空的,无法使用物品。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:119) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 119) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(-10.57, -1.67, 7.37) 方向:(-0.72, -0.64, 0.27) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Miss] 射线没有击中任何 Interact Layer 的物体 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:455) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 455) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(-10.57, -1.67, 7.37) 方向:(-0.74, -0.60, 0.30) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: ITEM_flashlight01 | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 0: , 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) HandController 检测到手持模型带有 ItemPhysicsState(通常依赖 Rigidbody)。已保留 Rigidbody 并关闭其物理影响,避免运行时报错。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:63) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) (Filename: Assets/_Project/Scripts/Player/HandController.cs Line: 63) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 71] [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(-4.48, -1.67, -3.92) 方向:(0.01, -0.09, -1.00) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: door14 | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [InGamePause] TryOpenFromEscape -> Open() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:78) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 78) [InGamePause] Open. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:89) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 89) [UIPanelStack] Push kind=Pause root=InGamePauseMenuRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:92) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by _InGamePauseMenuController (UI.PauseMenu.InGamePauseMenuController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:97) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:97) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] TryOpenOnEscapeWhenEmpty result=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:109) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 109) [UIActionMapRouter] UI/Pause triggered. openedMenu=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:22) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs Line: 22) [UIPanelStack] Remove root=InGamePauseMenuRoot count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:107) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [InGamePause] Close. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:111) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 111) [PlayerControlLock] Unlock by _InGamePauseMenuController (UI.PauseMenu.InGamePauseMenuController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: (ID: 9) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) [ItemUsageSystem] 这是一个装备,但没有定义具体的使用逻辑: UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:220) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 220) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: (ID: 9) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) [ItemUsageSystem] 这是一个装备,但没有定义具体的使用逻辑: UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:220) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 220) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [InGamePause] TryOpenFromEscape -> Open() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:78) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 78) [InGamePause] Open. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:89) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 89) [UIPanelStack] Push kind=Pause root=InGamePauseMenuRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:92) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by _InGamePauseMenuController (UI.PauseMenu.InGamePauseMenuController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:97) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:97) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] TryOpenOnEscapeWhenEmpty result=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:109) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 109) [UIActionMapRouter] UI/Pause triggered. openedMenu=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:22) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs Line: 22) [UIPanelStack] Remove root=InGamePauseMenuRoot count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:107) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [InGamePause] Close. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:111) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 111) [PlayerControlLock] Unlock by _InGamePauseMenuController (UI.PauseMenu.InGamePauseMenuController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(4.95, 1.33, -16.15) 方向:(-0.02, -0.08, -1.00) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Miss] 射线没有击中任何 Interact Layer 的物体 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:455) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 455) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(4.92, 1.33, -17.99) 方向:(-0.02, -0.08, -1.00) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: metalBars01_door | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: (ID: 9) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) [ItemUsageSystem] 这是一个装备,但没有定义具体的使用逻辑: UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:220) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 220) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(3.59, 1.33, -27.40) 方向:(-0.27, -0.16, -0.95) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: ITEM_carBattery | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 1: , 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(4.95, 1.33, -33.64) 方向:(0.16, -0.42, -0.89) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: sm_key_01 | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 2: , 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) 选择了第 3 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(-7.09, -4.67, -15.40) 方向:(0.04, -0.11, -0.99) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: metalBars01_door | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(-3.95, -4.67, -23.44) 方向:(0.52, -0.11, -0.85) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: industrialGenerator | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [PersistentFlags] Set Generator_Main_FirstOn UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.PersistentFlagsService:TrySet (string) (at Assets/_Project/Scripts/Core/SaveSystem/PersistentFlagsService.cs:63) Core.Triggers.OneShotFlagEvent:Trigger () (at Assets/_Project/Scripts/Core/Triggers/OneShotFlagEvent.cs:19) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.ToggleRotateInteractable:SetState (Interaction.ToggleRotateInteractable/ToggleState,bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:105) Interaction.ToggleRotateInteractable:Toggle (bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:92) Interaction.ToggleRotateInteractable:Interact () (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:87) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/SaveSystem/PersistentFlagsService.cs Line: 63) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.OneShotFlagEvent:Trigger () (at Assets/_Project/Scripts/Core/Triggers/OneShotFlagEvent.cs:22) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.ToggleRotateInteractable:SetState (Interaction.ToggleRotateInteractable/ToggleState,bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:105) Interaction.ToggleRotateInteractable:Toggle (bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:92) Interaction.ToggleRotateInteractable:Interact () (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:87) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.OneShotFlagEvent:Trigger () (at Assets/_Project/Scripts/Core/Triggers/OneShotFlagEvent.cs:22) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.ToggleRotateInteractable:SetState (Interaction.ToggleRotateInteractable/ToggleState,bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:105) Interaction.ToggleRotateInteractable:Toggle (bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:92) Interaction.ToggleRotateInteractable:Interact () (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:87) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [Memory] System prompt updated with 13 facts. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ContextMemoryManager:UpdateSystemPrompt () (at Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs:364) ContextMemoryManager:ApplyOperations (System.Collections.Generic.List`1,bool) (at Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs:303) LLM.Facts.FactsSequence:Apply () (at Assets/_Project/Scripts/LLM Manager/Facts/FactsSequence.cs:46) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.OneShotFlagEvent:Trigger () (at Assets/_Project/Scripts/Core/Triggers/OneShotFlagEvent.cs:22) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.ToggleRotateInteractable:SetState (Interaction.ToggleRotateInteractable/ToggleState,bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:105) Interaction.ToggleRotateInteractable:Toggle (bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:92) Interaction.ToggleRotateInteractable:Interact () (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:87) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs Line: 364) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) ContextMemoryManager:ApplyOperations (System.Collections.Generic.List`1,bool) (at Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs:304) LLM.Facts.FactsSequence:Apply () (at Assets/_Project/Scripts/LLM Manager/Facts/FactsSequence.cs:46) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.OneShotFlagEvent:Trigger () (at Assets/_Project/Scripts/Core/Triggers/OneShotFlagEvent.cs:22) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.ToggleRotateInteractable:SetState (Interaction.ToggleRotateInteractable/ToggleState,bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:105) Interaction.ToggleRotateInteractable:Toggle (bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:92) Interaction.ToggleRotateInteractable:Interact () (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:87) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [FactsSequence] Applied operations=1 save=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) LLM.Facts.FactsSequence:Apply () (at Assets/_Project/Scripts/LLM Manager/Facts/FactsSequence.cs:49) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.OneShotFlagEvent:Trigger () (at Assets/_Project/Scripts/Core/Triggers/OneShotFlagEvent.cs:22) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.ToggleRotateInteractable:SetState (Interaction.ToggleRotateInteractable/ToggleState,bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:105) Interaction.ToggleRotateInteractable:Toggle (bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:92) Interaction.ToggleRotateInteractable:Interact () (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:87) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/LLM Manager/Facts/FactsSequence.cs Line: 49) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) Core.SaveSystem.PersistentFlagsService:SaveNow () (at Assets/_Project/Scripts/Core/SaveSystem/PersistentFlagsService.cs:77) Core.Triggers.OneShotFlagEvent:Trigger () (at Assets/_Project/Scripts/Core/Triggers/OneShotFlagEvent.cs:25) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.ToggleRotateInteractable:SetState (Interaction.ToggleRotateInteractable/ToggleState,bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:105) Interaction.ToggleRotateInteractable:Toggle (bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:92) Interaction.ToggleRotateInteractable:Interact () (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:87) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsageSystem] 当前槽位 2 是空的,无法使用物品。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:119) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 119) [InGamePause] TryOpenFromEscape -> Open() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:78) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 78) [InGamePause] Open. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:89) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 89) [UIPanelStack] Push kind=Pause root=InGamePauseMenuRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:92) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by _InGamePauseMenuController (UI.PauseMenu.InGamePauseMenuController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:97) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:97) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] TryOpenOnEscapeWhenEmpty result=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:109) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 109) [UIActionMapRouter] UI/Pause triggered. openedMenu=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:22) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs Line: 22) [UIPanelStack] Remove root=InGamePauseMenuRoot count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:107) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [InGamePause] Close. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:111) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 111) [PlayerControlLock] Unlock by _InGamePauseMenuController (UI.PauseMenu.InGamePauseMenuController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(4.96, 1.33, -11.61) 方向:(-0.81, -0.09, -0.58) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: door_bunker01 | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsageSystem] 当前槽位 2 是空的,无法使用物品。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:119) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 119) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(1.56, 1.33, -14.09) 方向:(-0.95, -0.11, -0.28) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: Tablet | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 2: Tablet, 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 Tablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 71] [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: Tablet (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: Tablet (ID: tablet) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) >>> 正在打开 AI 平板界面 <<< UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:228) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 228) [TabletController] ShowTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:94) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 94) [PlayerControlLock] Lock by TabletCanvas (UI.TabletController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Push kind=Custom root=TabletUI_Root count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:110) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager:SendUserMessage (string,System.Action`2) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:122) UI.TabletController:OnSendClicked () (at Assets/_Project/Scripts/UI/TabletController.cs:157) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [TabletController] HideTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:116) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 116) [PlayerControlLock] Unlock by TabletCanvas (UI.TabletController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Cannot switch to actions 'Player'; input is not enabled UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.InputSystem.PlayerInput:SwitchCurrentActionMap (string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1113) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:136) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs Line: 1113) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [UIPanelStack] Remove root=TabletUI_Root count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:127) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [InGamePause] TryOpenFromEscape -> Open() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:78) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 78) [InGamePause] Open. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:89) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 89) [UIPanelStack] Push kind=Pause root=InGamePauseMenuRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:92) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by _InGamePauseMenuController (UI.PauseMenu.InGamePauseMenuController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:97) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:97) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] TryOpenOnEscapeWhenEmpty result=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:109) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 109) [UIActionMapRouter] UI/Pause triggered. openedMenu=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:22) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs Line: 22) [UIPanelStack] Remove root=InGamePauseMenuRoot count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:107) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [InGamePause] Close. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:111) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 111) [PlayerControlLock] Unlock by _InGamePauseMenuController (UI.PauseMenu.InGamePauseMenuController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:362) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:362) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 71] [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: Tablet (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: Tablet (ID: tablet) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) >>> 正在打开 AI 平板界面 <<< UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:228) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 228) [TabletController] ShowTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:94) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 94) [PlayerControlLock] Lock by TabletCanvas (UI.TabletController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Push kind=Custom root=TabletUI_Root count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:110) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager/<>c__DisplayClass23_0:b__0 (string,bool) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:150) LLM.DoubaoService/d__15:MoveNext () (at Assets/_Project/Scripts/LLM Manager/DoubaoService.cs:219) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [TabletController] HideTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:116) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 116) [PlayerControlLock] Unlock by TabletCanvas (UI.TabletController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Cannot switch to actions 'Player'; input is not enabled UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.InputSystem.PlayerInput:SwitchCurrentActionMap (string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1113) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:136) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs Line: 1113) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [UIPanelStack] Remove root=TabletUI_Root count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:127) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(0.45, 1.33, -13.91) 方向:(-0.60, -0.50, -0.62) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: fileFolder02_B (1) | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 1: , 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: Tablet (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: Tablet (ID: tablet) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) >>> 正在打开 AI 平板界面 <<< UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:228) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 228) [TabletController] ShowTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:94) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 94) [PlayerControlLock] Lock by TabletCanvas (UI.TabletController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Push kind=Custom root=TabletUI_Root count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:110) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [TabletController] HideTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:116) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 116) [PlayerControlLock] Unlock by TabletCanvas (UI.TabletController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Cannot switch to actions 'Player'; input is not enabled UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.InputSystem.PlayerInput:SwitchCurrentActionMap (string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1113) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:136) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs Line: 1113) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [UIPanelStack] Remove root=TabletUI_Root count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:127) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) 选择了第 2 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: (Consumable) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsage] 消耗了 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleConsumable (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:192) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:130) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 192) [UIPanelStack] Push kind=Custom root=SpecialUseRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:111) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by SpecialUseRoot (UI.SpecialUsePopupController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:116) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:116) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Remove root=SpecialUseRoot count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.SpecialUsePopupController:Close () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:129) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [PlayerControlLock] Unlock by SpecialUseRoot (UI.SpecialUsePopupController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [PlayerControlLock] Unlock by SpecialUseRoot (UI.SpecialUsePopupController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:214) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(-0.16, 2.32, -15.31) 方向:(-0.59, -0.74, 0.31) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: ITEM_bottle01 | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 1: , 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) HandController 检测到手持模型带有 ItemPhysicsState(通常依赖 Rigidbody)。已保留 Rigidbody 并关闭其物理影响,避免运行时报错。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:63) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) (Filename: Assets/_Project/Scripts/Player/HandController.cs Line: 63) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 71] [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: (Consumable) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsage] 消耗了 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleConsumable (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:192) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:130) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 192) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(-0.16, 2.32, -15.31) 方向:(-0.61, -0.71, 0.35) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: newspaper_D | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 1: , 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 71] [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: (Consumable) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsage] 消耗了 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleConsumable (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:192) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:130) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 192) [UIPanelStack] Push kind=Custom root=SpecialUseRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:111) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by SpecialUseRoot (UI.SpecialUsePopupController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:116) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:116) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Remove root=SpecialUseRoot count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.SpecialUsePopupController:Close () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:129) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [PlayerControlLock] Unlock by SpecialUseRoot (UI.SpecialUsePopupController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [PlayerControlLock] Unlock by SpecialUseRoot (UI.SpecialUsePopupController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:214) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(-0.16, 2.32, -15.31) 方向:(-0.24, -0.97, 0.09) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: fileFolder02_C | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 1: , 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.InteractCountThresholdSystem:Add (int) (at Assets/_Project/Scripts/Interaction/InteractCountThresholdSystem.cs:32) Interaction.Conditions.InteractCountAccumulator:OnInteractSucceeded (UnityEngine.GameObject) (at Assets/_Project/Scripts/Interaction/Conditions/InteractCountAccumulator.cs:37) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:445) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.InteractCountThresholdSystem:Add (int) (at Assets/_Project/Scripts/Interaction/InteractCountThresholdSystem.cs:32) Interaction.Conditions.InteractCountAccumulator:OnInteractSucceeded (UnityEngine.GameObject) (at Assets/_Project/Scripts/Interaction/Conditions/InteractCountAccumulator.cs:37) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:445) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: (Consumable) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsage] 消耗了 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleConsumable (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:192) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:130) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 192) [UIPanelStack] Push kind=Custom root=SpecialUseRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:111) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by SpecialUseRoot (UI.SpecialUsePopupController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:116) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:116) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Remove root=SpecialUseRoot count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.SpecialUsePopupController:Close () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:129) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [PlayerControlLock] Unlock by SpecialUseRoot (UI.SpecialUsePopupController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [PlayerControlLock] Unlock by SpecialUseRoot (UI.SpecialUsePopupController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:214) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsageSystem] 当前槽位 1 是空的,无法使用物品。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:119) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 119) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(2.93, 1.33, -31.08) 方向:(-0.44, -0.76, -0.48) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: fireExtinguisher | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 1: fireExtinguisher, 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 fireExtinguisher UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 71] [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(2.93, 1.33, -31.08) 方向:(0.20, -0.38, -0.91) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: locker02_door01 | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Input] 按下了 G 键,准备丢弃: fireExtinguisher UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:OnDropItem (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:293) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 293) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(2.93, 1.33, -31.08) 方向:(0.23, -0.38, -0.90) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: sm_key_01 | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 1: , 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 71] [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(2.93, 1.33, -31.08) 方向:(0.23, -0.27, -0.94) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: sm_key_01 | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 3: , 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(9.85, 1.33, -16.78) 方向:(0.99, -0.10, 0.07) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: door14 | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_3 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:77) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_3 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:77) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 4 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_3 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:77) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(1.50, -4.67, -30.94) 方向:(0.99, -0.09, -0.05) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: metalBars01_door | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsageSystem] 当前槽位 3 是空的,无法使用物品。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:119) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 119) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(8.18, -4.67, -32.53) 方向:(0.90, 0.06, -0.42) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: pipe03_valve01 (1) | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [PersistentFlags] Set valve_fixed UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.PersistentFlagsService:TrySet (string) (at Assets/_Project/Scripts/Core/SaveSystem/PersistentFlagsService.cs:63) Core.Triggers.OneShotFlagEvent:Trigger () (at Assets/_Project/Scripts/Core/Triggers/OneShotFlagEvent.cs:19) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.ToggleRotateInteractable:SetState (Interaction.ToggleRotateInteractable/ToggleState,bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:105) Interaction.ToggleRotateInteractable:Toggle (bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:92) Interaction.ToggleRotateInteractable:Interact () (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:87) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/SaveSystem/PersistentFlagsService.cs Line: 63) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.OneShotFlagEvent:Trigger () (at Assets/_Project/Scripts/Core/Triggers/OneShotFlagEvent.cs:22) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.ToggleRotateInteractable:SetState (Interaction.ToggleRotateInteractable/ToggleState,bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:105) Interaction.ToggleRotateInteractable:Toggle (bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:92) Interaction.ToggleRotateInteractable:Interact () (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:87) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.OneShotFlagEvent:Trigger () (at Assets/_Project/Scripts/Core/Triggers/OneShotFlagEvent.cs:22) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.ToggleRotateInteractable:SetState (Interaction.ToggleRotateInteractable/ToggleState,bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:105) Interaction.ToggleRotateInteractable:Toggle (bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:92) Interaction.ToggleRotateInteractable:Interact () (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:87) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [Memory] System prompt updated with 14 facts. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ContextMemoryManager:UpdateSystemPrompt () (at Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs:364) ContextMemoryManager:ApplyOperations (System.Collections.Generic.List`1,bool) (at Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs:303) LLM.Facts.FactsSequence:Apply () (at Assets/_Project/Scripts/LLM Manager/Facts/FactsSequence.cs:46) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.OneShotFlagEvent:Trigger () (at Assets/_Project/Scripts/Core/Triggers/OneShotFlagEvent.cs:22) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.ToggleRotateInteractable:SetState (Interaction.ToggleRotateInteractable/ToggleState,bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:105) Interaction.ToggleRotateInteractable:Toggle (bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:92) Interaction.ToggleRotateInteractable:Interact () (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:87) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs Line: 364) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) ContextMemoryManager:ApplyOperations (System.Collections.Generic.List`1,bool) (at Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs:304) LLM.Facts.FactsSequence:Apply () (at Assets/_Project/Scripts/LLM Manager/Facts/FactsSequence.cs:46) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.OneShotFlagEvent:Trigger () (at Assets/_Project/Scripts/Core/Triggers/OneShotFlagEvent.cs:22) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.ToggleRotateInteractable:SetState (Interaction.ToggleRotateInteractable/ToggleState,bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:105) Interaction.ToggleRotateInteractable:Toggle (bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:92) Interaction.ToggleRotateInteractable:Interact () (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:87) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [FactsSequence] Applied operations=1 save=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) LLM.Facts.FactsSequence:Apply () (at Assets/_Project/Scripts/LLM Manager/Facts/FactsSequence.cs:49) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.OneShotFlagEvent:Trigger () (at Assets/_Project/Scripts/Core/Triggers/OneShotFlagEvent.cs:22) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.ToggleRotateInteractable:SetState (Interaction.ToggleRotateInteractable/ToggleState,bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:105) Interaction.ToggleRotateInteractable:Toggle (bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:92) Interaction.ToggleRotateInteractable:Interact () (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:87) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/LLM Manager/Facts/FactsSequence.cs Line: 49) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) Core.SaveSystem.PersistentFlagsService:SaveNow () (at Assets/_Project/Scripts/Core/SaveSystem/PersistentFlagsService.cs:77) Core.Triggers.OneShotFlagEvent:Trigger () (at Assets/_Project/Scripts/Core/Triggers/OneShotFlagEvent.cs:25) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.ToggleRotateInteractable:SetState (Interaction.ToggleRotateInteractable/ToggleState,bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:105) Interaction.ToggleRotateInteractable:Toggle (bool) (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:92) Interaction.ToggleRotateInteractable:Interact () (at Assets/_Project/Scripts/Interaction/ToggleRotateInteractable.cs:87) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsageSystem] 当前槽位 3 是空的,无法使用物品。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:119) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 119) [InGamePause] TryOpenFromEscape -> Open() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:78) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 78) [InGamePause] Open. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:89) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 89) [UIPanelStack] Push kind=Pause root=InGamePauseMenuRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:92) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by _InGamePauseMenuController (UI.PauseMenu.InGamePauseMenuController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:97) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:97) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] TryOpenOnEscapeWhenEmpty result=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:109) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 109) [UIActionMapRouter] UI/Pause triggered. openedMenu=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:22) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs Line: 22) [UIPanelStack] Remove root=InGamePauseMenuRoot count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:107) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [InGamePause] Close. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:111) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 111) [PlayerControlLock] Unlock by _InGamePauseMenuController (UI.PauseMenu.InGamePauseMenuController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [InGamePause] TryOpenFromEscape -> Open() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:78) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 78) [InGamePause] Open. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:89) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 89) [UIPanelStack] Push kind=Pause root=InGamePauseMenuRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:92) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by _InGamePauseMenuController (UI.PauseMenu.InGamePauseMenuController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:97) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:97) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] TryOpenOnEscapeWhenEmpty result=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:109) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 109) [UIActionMapRouter] UI/Pause triggered. openedMenu=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:22) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs Line: 22) [UIPanelStack] Remove root=InGamePauseMenuRoot count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:107) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [InGamePause] Close. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:111) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 111) [PlayerControlLock] Unlock by _InGamePauseMenuController (UI.PauseMenu.InGamePauseMenuController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.PauseMenu.InGamePauseMenuController:Close () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:115) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 3 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: Tablet (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: Tablet (ID: tablet) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) >>> 正在打开 AI 平板界面 <<< UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:228) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 228) [TabletController] ShowTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:94) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 94) [PlayerControlLock] Lock by TabletCanvas (UI.TabletController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Push kind=Custom root=TabletUI_Root count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:110) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager:SendUserMessage (string,System.Action`2) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:122) UI.TabletController:OnSendClicked () (at Assets/_Project/Scripts/UI/TabletController.cs:157) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) Initialized touch support. [TabletController] HideTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:116) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 116) [PlayerControlLock] Unlock by TabletCanvas (UI.TabletController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Cannot switch to actions 'Player'; input is not enabled UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.InputSystem.PlayerInput:SwitchCurrentActionMap (string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1113) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:136) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs Line: 1113) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [UIPanelStack] Remove root=TabletUI_Root count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:127) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: Tablet (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: Tablet (ID: tablet) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) >>> 正在打开 AI 平板界面 <<< UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:228) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 228) [TabletController] ShowTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:94) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 94) [PlayerControlLock] Lock by TabletCanvas (UI.TabletController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Push kind=Custom root=TabletUI_Root count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:110) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager:SendUserMessage (string,System.Action`2) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:122) UI.TabletController:OnSendClicked () (at Assets/_Project/Scripts/UI/TabletController.cs:157) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) Initialized touch support. [TabletController] HideTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:116) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 116) [PlayerControlLock] Unlock by TabletCanvas (UI.TabletController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Cannot switch to actions 'Player'; input is not enabled UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.InputSystem.PlayerInput:SwitchCurrentActionMap (string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1113) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:136) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs Line: 1113) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [UIPanelStack] Remove root=TabletUI_Root count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:127) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) 选择了第 2 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 3 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: Tablet (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: Tablet (ID: tablet) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) >>> 正在打开 AI 平板界面 <<< UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:228) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 228) [TabletController] ShowTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:94) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 94) [PlayerControlLock] Lock by TabletCanvas (UI.TabletController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Push kind=Custom root=TabletUI_Root count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:110) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [TabletController] HideTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:116) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 116) [PlayerControlLock] Unlock by TabletCanvas (UI.TabletController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Cannot switch to actions 'Player'; input is not enabled UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.InputSystem.PlayerInput:SwitchCurrentActionMap (string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1113) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:136) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs Line: 1113) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [UIPanelStack] Remove root=TabletUI_Root count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:127) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) 选择了第 4 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_3 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:77) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 3 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: Tablet (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: Tablet (ID: tablet) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) >>> 正在打开 AI 平板界面 <<< UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:228) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 228) [TabletController] ShowTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:94) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 94) [PlayerControlLock] Lock by TabletCanvas (UI.TabletController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Push kind=Custom root=TabletUI_Root count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:110) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] [TabletController] HideTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:116) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 116) [PlayerControlLock] Unlock by TabletCanvas (UI.TabletController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Cannot switch to actions 'Player'; input is not enabled UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.InputSystem.PlayerInput:SwitchCurrentActionMap (string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1113) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:136) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs Line: 1113) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [UIPanelStack] Remove root=TabletUI_Root count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:127) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) 选择了第 4 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_3 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:77) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager/<>c__DisplayClass23_0:b__0 (string,bool) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:150) LLM.DoubaoService/d__15:MoveNext () (at Assets/_Project/Scripts/LLM Manager/DoubaoService.cs:219) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 3 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: Tablet (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: Tablet (ID: tablet) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) >>> 正在打开 AI 平板界面 <<< UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:228) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 228) [TabletController] ShowTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:94) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 94) [PlayerControlLock] Lock by TabletCanvas (UI.TabletController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Push kind=Custom root=TabletUI_Root count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:110) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager/<>c__DisplayClass23_0:b__0 (string,bool) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:150) LLM.DoubaoService/d__15:MoveNext () (at Assets/_Project/Scripts/LLM Manager/DoubaoService.cs:219) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager:SendUserMessage (string,System.Action`2) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:122) UI.TabletController:OnSendClicked () (at Assets/_Project/Scripts/UI/TabletController.cs:157) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [TabletController] HideTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:116) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 116) [PlayerControlLock] Unlock by TabletCanvas (UI.TabletController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Cannot switch to actions 'Player'; input is not enabled UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.InputSystem.PlayerInput:SwitchCurrentActionMap (string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1113) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:136) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs Line: 1113) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [UIPanelStack] Remove root=TabletUI_Root count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:127) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) 选择了第 4 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_3 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:77) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(9.50, -4.67, -36.30) 方向:(0.28, -0.27, 0.92) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: gardenPot09_B (1) | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 3: Seed, 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemGiveTakeStation:Interact () (at Assets/_Project/Scripts/Inventory/ItemGiveTakeStation.cs:149) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 71] [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(17.52, -4.67, -35.48) 方向:(0.98, -0.20, 0.02) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: hydroponics_V02_lettuce (3) | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(11.86, -4.67, -35.24) 方向:(-0.37, -0.38, 0.85) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: seedJar | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 3: Seed, 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 Seed UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 71] [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager/<>c__DisplayClass23_0:b__0 (string,bool) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:150) LLM.DoubaoService/d__15:MoveNext () (at Assets/_Project/Scripts/LLM Manager/DoubaoService.cs:219) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(18.19, -4.67, -36.47) 方向:(0.86, -0.24, -0.45) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: hydroponics_V02_lettuce (2) | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) 选择了第 2 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 3 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: Tablet (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: Tablet (ID: tablet) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) >>> 正在打开 AI 平板界面 <<< UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:228) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 228) [TabletController] ShowTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:94) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 94) [PlayerControlLock] Lock by TabletCanvas (UI.TabletController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Push kind=Custom root=TabletUI_Root count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:110) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [TabletController] HideTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:116) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 116) [PlayerControlLock] Unlock by TabletCanvas (UI.TabletController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Cannot switch to actions 'Player'; input is not enabled UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.InputSystem.PlayerInput:SwitchCurrentActionMap (string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1113) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:136) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs Line: 1113) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [UIPanelStack] Remove root=TabletUI_Root count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:127) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: Tablet (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: Tablet (ID: tablet) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) >>> 正在打开 AI 平板界面 <<< UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:228) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 228) [TabletController] ShowTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:94) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 94) [PlayerControlLock] Lock by TabletCanvas (UI.TabletController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Push kind=Custom root=TabletUI_Root count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:110) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [TabletController] HideTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:116) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 116) [PlayerControlLock] Unlock by TabletCanvas (UI.TabletController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Cannot switch to actions 'Player'; input is not enabled UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.InputSystem.PlayerInput:SwitchCurrentActionMap (string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1113) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:136) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs Line: 1113) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [UIPanelStack] Remove root=TabletUI_Root count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:127) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) 选择了第 2 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(16.65, -4.67, -35.43) 方向:(-0.31, -0.17, -0.93) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: hydroponics_V01_lettuce (1) | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 1: mature lettuce, 数量: 4 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Interaction.HydroponicsGrowRack:OnInteractSucceeded (UnityEngine.GameObject) (at Assets/_Project/Scripts/Interaction/HydroponicsGrowRack.cs:312) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:445) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Inventory] 添加新物品到格子 3: Seed, 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Interaction.HydroponicsGrowRack:OnInteractSucceeded (UnityEngine.GameObject) (at Assets/_Project/Scripts/Interaction/HydroponicsGrowRack.cs:312) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:445) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.InteractCountThresholdSystem:Add (int) (at Assets/_Project/Scripts/Interaction/InteractCountThresholdSystem.cs:32) Interaction.Conditions.InteractCountAccumulator:OnInteractSucceeded (UnityEngine.GameObject) (at Assets/_Project/Scripts/Interaction/Conditions/InteractCountAccumulator.cs:37) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:445) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.InteractCountThresholdSystem:Add (int) (at Assets/_Project/Scripts/Interaction/InteractCountThresholdSystem.cs:32) Interaction.Conditions.InteractCountAccumulator:OnInteractSucceeded (UnityEngine.GameObject) (at Assets/_Project/Scripts/Interaction/Conditions/InteractCountAccumulator.cs:37) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:445) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 71] [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: mature lettuce (Consumable) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsage] 消耗了 mature lettuce UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleConsumable (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:192) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:130) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 192) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: mature lettuce (Consumable) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsage] 消耗了 mature lettuce UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleConsumable (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:192) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:130) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 192) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: mature lettuce (Consumable) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsage] 消耗了 mature lettuce UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleConsumable (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:192) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:130) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 192) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: mature lettuce (Consumable) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsage] 消耗了 mature lettuce UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleConsumable (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:192) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:130) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 192) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_3 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:77) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_3 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:77) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 4 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_3 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:77) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(9.90, -4.67, -36.35) 方向:(0.25, -0.38, 0.89) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: gardenPot09_B | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Core.Triggers.TriggerVolume:OnTriggerEnter (UnityEngine.Collider) (at Assets/_Project/Scripts/Core/Triggers/TriggerVolume.cs:27) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsageSystem] 当前槽位 3 是空的,无法使用物品。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:119) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 119) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(15.21, 1.33, -12.61) 方向:(0.74, -0.18, 0.65) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: metalBars01_door | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(16.69, 1.33, -10.78) 方向:(0.00, -0.41, 0.91) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: paper01_B | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 3: , 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: (Consumable) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsage] 消耗了 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleConsumable (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:192) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:130) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 192) [UIPanelStack] Push kind=Custom root=SpecialUseRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:111) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by SpecialUseRoot (UI.SpecialUsePopupController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:116) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:116) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Remove root=SpecialUseRoot count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.SpecialUsePopupController:Close () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:129) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [PlayerControlLock] Unlock by SpecialUseRoot (UI.SpecialUsePopupController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [PlayerControlLock] Unlock by SpecialUseRoot (UI.SpecialUsePopupController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:214) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(6.47, 2.27, -32.83) 方向:(-0.30, -0.32, -0.90) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Miss] 射线没有击中任何 Interact Layer 的物体 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:455) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 455) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(6.47, 2.27, -32.83) 方向:(-0.30, -0.31, -0.90) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: paper01_B | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 3: , 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: (Consumable) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsage] 消耗了 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleConsumable (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:192) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:130) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 192) [UIPanelStack] Push kind=Custom root=SpecialUseRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:111) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by SpecialUseRoot (UI.SpecialUsePopupController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:116) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:116) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Remove root=SpecialUseRoot count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.SpecialUsePopupController:Close () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:129) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [PlayerControlLock] Unlock by SpecialUseRoot (UI.SpecialUsePopupController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [PlayerControlLock] Unlock by SpecialUseRoot (UI.SpecialUsePopupController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:214) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(6.47, 2.27, -32.83) 方向:(0.17, -0.94, -0.31) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: fileFolder02_A | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 3: , 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) [PlayerControlLock] Lock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.InteractCountThresholdSystem:Add (int) (at Assets/_Project/Scripts/Interaction/InteractCountThresholdSystem.cs:32) Interaction.Conditions.InteractCountAccumulator:OnInteractSucceeded (UnityEngine.GameObject) (at Assets/_Project/Scripts/Interaction/Conditions/InteractCountAccumulator.cs:37) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:445) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) Core.NarrationSystem.NarrationSystem:Play (Core.NarrationSystem.NarrationDataSO) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:100) Core.NarrationSystem.NarrationSystem:PlayById (string) (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:87) Core.NarrationSystem.NarrationPlayByIdAction:Invoke () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationPlayByIdAction.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.InteractCountThresholdSystem:Add (int) (at Assets/_Project/Scripts/Interaction/InteractCountThresholdSystem.cs:32) Interaction.Conditions.InteractCountAccumulator:OnInteractSucceeded (UnityEngine.GameObject) (at Assets/_Project/Scripts/Interaction/Conditions/InteractCountAccumulator.cs:37) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:445) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [Memory] System prompt updated with 15 facts. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ContextMemoryManager:UpdateSystemPrompt () (at Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs:364) ContextMemoryManager:ApplyOperations (System.Collections.Generic.List`1,bool) (at Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs:303) LLM.Facts.FactsSequence:Apply () (at Assets/_Project/Scripts/LLM Manager/Facts/FactsSequence.cs:46) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.InteractCountThresholdSystem:Add (int) (at Assets/_Project/Scripts/Interaction/InteractCountThresholdSystem.cs:32) Interaction.Conditions.InteractCountAccumulator:OnInteractSucceeded (UnityEngine.GameObject) (at Assets/_Project/Scripts/Interaction/Conditions/InteractCountAccumulator.cs:37) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:445) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs Line: 364) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) ContextMemoryManager:ApplyOperations (System.Collections.Generic.List`1,bool) (at Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs:304) LLM.Facts.FactsSequence:Apply () (at Assets/_Project/Scripts/LLM Manager/Facts/FactsSequence.cs:46) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.InteractCountThresholdSystem:Add (int) (at Assets/_Project/Scripts/Interaction/InteractCountThresholdSystem.cs:32) Interaction.Conditions.InteractCountAccumulator:OnInteractSucceeded (UnityEngine.GameObject) (at Assets/_Project/Scripts/Interaction/Conditions/InteractCountAccumulator.cs:37) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:445) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [FactsSequence] Applied operations=1 save=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) LLM.Facts.FactsSequence:Apply () (at Assets/_Project/Scripts/LLM Manager/Facts/FactsSequence.cs:49) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Interaction.InteractCountThresholdSystem:Add (int) (at Assets/_Project/Scripts/Interaction/InteractCountThresholdSystem.cs:32) Interaction.Conditions.InteractCountAccumulator:OnInteractSucceeded (UnityEngine.GameObject) (at Assets/_Project/Scripts/Interaction/Conditions/InteractCountAccumulator.cs:37) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:445) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/LLM Manager/Facts/FactsSequence.cs Line: 49) [PlayerControlLock] Unlock by _NarrationSystem (Core.NarrationSystem.NarrationSystem). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) Core.NarrationSystem.NarrationSystem:Stop () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:119) Core.NarrationSystem.NarrationSystem:Continue () (at Assets/_Project/Scripts/Core/NarrationSystem/NarrationSystem.cs:148) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UI.Narration.NarrationPanelView:RaiseContinue () (at Assets/_Project/Scripts/UI/Narration/NarrationPanelView.cs:76) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: (Consumable) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsage] 消耗了 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleConsumable (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:192) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:130) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 192) [UIPanelStack] Push kind=Custom root=SpecialUseRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:111) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by SpecialUseRoot (UI.SpecialUsePopupController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:116) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.SpecialUsePopupController:Open () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:116) UI.SpecialUsePopupController:ShowPages (string[],UnityEngine.Sprite,int) (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:98) ItemUsageSystem:TryShowSpecialUseUI (Inventory.ItemData) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:183) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:131) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Remove root=SpecialUseRoot count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.SpecialUsePopupController:Close () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:129) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [PlayerControlLock] Unlock by SpecialUseRoot (UI.SpecialUsePopupController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 当前 ActionMap 为 'UI',Use 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:50) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 50) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) [InventoryUI] 当前 ActionMap 为 'UI',Hotbar/Drop 可能不会触发。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) InventoryUI:OnEnable () (at Assets/_Project/Scripts/UI/InventoryUI.cs:88) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 88) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.SpecialUsePopupController:OnDisable () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:227) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:211) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [PlayerControlLock] Unlock by SpecialUseRoot (UI.SpecialUsePopupController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.SpecialUsePopupController:b__28_0 () (at Assets/_Project/Scripts/UI/SpecialUsePopupController.cs:214) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:353) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:252) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Sequence.cs:166) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 3 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: Tablet (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: Tablet (ID: tablet) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) >>> 正在打开 AI 平板界面 <<< UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:228) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 228) [TabletController] ShowTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:94) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 94) [PlayerControlLock] Lock by TabletCanvas (UI.TabletController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Push kind=Custom root=TabletUI_Root count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:110) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager:SendUserMessage (string,System.Action`2) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:122) UI.TabletController:OnSendClicked () (at Assets/_Project/Scripts/UI/TabletController.cs:157) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [Memory] System prompt updated with 15 facts. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ContextMemoryManager:UpdateSystemPrompt () (at Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs:364) ContextMemoryManager:AddOrUpdateFact (string,string,string,bool) (at Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs:263) LLMChatManager:SendUserMessage (string,System.Action`2) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:136) UI.TabletController:OnSendClicked () (at Assets/_Project/Scripts/UI/TabletController.cs:157) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs Line: 364) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) ContextMemoryManager:AddOrUpdateFact (string,string,string,bool) (at Assets/_Project/Scripts/LLM Manager/ContextMemoryManager.cs:264) LLMChatManager:SendUserMessage (string,System.Action`2) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:136) UI.TabletController:OnSendClicked () (at Assets/_Project/Scripts/UI/TabletController.cs:157) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [TabletController] HideTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:116) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 116) [PlayerControlLock] Unlock by TabletCanvas (UI.TabletController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Cannot switch to actions 'Player'; input is not enabled UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.InputSystem.PlayerInput:SwitchCurrentActionMap (string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1113) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:136) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs Line: 1113) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [UIPanelStack] Remove root=TabletUI_Root count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:127) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) 选择了第 4 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_3 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:77) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 3 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: Tablet (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: Tablet (ID: tablet) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) >>> 正在打开 AI 平板界面 <<< UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:228) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 228) [TabletController] ShowTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:94) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 94) [PlayerControlLock] Lock by TabletCanvas (UI.TabletController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Push kind=Custom root=TabletUI_Root count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:110) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager/<>c__DisplayClass23_0:b__0 (string,bool) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:150) LLM.DoubaoService/d__15:MoveNext () (at Assets/_Project/Scripts/LLM Manager/DoubaoService.cs:219) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager:SendUserMessage (string,System.Action`2) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:122) UI.TabletController:OnSendClicked () (at Assets/_Project/Scripts/UI/TabletController.cs:157) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [TabletController] HideTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:116) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 116) [PlayerControlLock] Unlock by TabletCanvas (UI.TabletController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Cannot switch to actions 'Player'; input is not enabled UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.InputSystem.PlayerInput:SwitchCurrentActionMap (string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1113) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:136) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs Line: 1113) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [UIPanelStack] Remove root=TabletUI_Root count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:127) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: Tablet (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: Tablet (ID: tablet) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) >>> 正在打开 AI 平板界面 <<< UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:228) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 228) [TabletController] ShowTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:94) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 94) [PlayerControlLock] Lock by TabletCanvas (UI.TabletController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Push kind=Custom root=TabletUI_Root count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:110) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [TabletController] HideTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:116) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 116) [PlayerControlLock] Unlock by TabletCanvas (UI.TabletController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Cannot switch to actions 'Player'; input is not enabled UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.InputSystem.PlayerInput:SwitchCurrentActionMap (string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1113) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:136) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs Line: 1113) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [UIPanelStack] Remove root=TabletUI_Root count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:127) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) 选择了第 2 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(5.56, 1.33, -11.70) 方向:(-0.93, -0.36, -0.07) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: fuel_can | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 1: 油罐, 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 油罐 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) HandController 检测到手持模型带有 ItemPhysicsState(通常依赖 Rigidbody)。已保留 Rigidbody 并关闭其物理影响,避免运行时报错。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:63) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) (Filename: Assets/_Project/Scripts/Player/HandController.cs Line: 63) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 71] [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager/<>c__DisplayClass23_0:b__0 (string,bool) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:150) LLM.DoubaoService/d__15:MoveNext () (at Assets/_Project/Scripts/LLM Manager/DoubaoService.cs:219) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [LLMCommandRouter] Executed commands=0/2 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) LLM.Commands.LLMCommandRouter:ExecuteAll (LLM.Commands.LLMCommand[]) (at Assets/_Project/Scripts/LLM Manager/Commands/LLMCommandRouter.cs:71) LLMChatManager/<>c__DisplayClass23_0:b__0 (string,bool) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:160) LLM.DoubaoService/d__15:MoveNext () (at Assets/_Project/Scripts/LLM Manager/DoubaoService.cs:219) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/LLM Manager/Commands/LLMCommandRouter.cs Line: 71) [Input] 按下了 G 键,准备丢弃: fuel_can UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:OnDropItem (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:293) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 293) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 3 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: Tablet (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: Tablet (ID: tablet) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) >>> 正在打开 AI 平板界面 <<< UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:228) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 228) [TabletController] ShowTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:94) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 94) [PlayerControlLock] Lock by TabletCanvas (UI.TabletController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Push kind=Custom root=TabletUI_Root count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:110) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [TabletController] HideTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:116) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 116) [PlayerControlLock] Unlock by TabletCanvas (UI.TabletController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Cannot switch to actions 'Player'; input is not enabled UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.InputSystem.PlayerInput:SwitchCurrentActionMap (string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1113) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:136) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs Line: 1113) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [UIPanelStack] Remove root=TabletUI_Root count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:127) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) 选择了第 4 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_3 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:77) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 3 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: Tablet (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: Tablet (ID: tablet) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) >>> 正在打开 AI 平板界面 <<< UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:228) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 228) [TabletController] ShowTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:94) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 94) [PlayerControlLock] Lock by TabletCanvas (UI.TabletController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Push kind=Custom root=TabletUI_Root count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:110) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager:SendUserMessage (string,System.Action`2) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:122) UI.TabletController:OnSendClicked () (at Assets/_Project/Scripts/UI/TabletController.cs:157) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [TabletController] HideTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:116) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 116) [PlayerControlLock] Unlock by TabletCanvas (UI.TabletController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Cannot switch to actions 'Player'; input is not enabled UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.InputSystem.PlayerInput:SwitchCurrentActionMap (string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1113) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:136) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs Line: 1113) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [UIPanelStack] Remove root=TabletUI_Root count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:127) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) 选择了第 2 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 3 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: Tablet (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: Tablet (ID: tablet) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) >>> 正在打开 AI 平板界面 <<< UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:228) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 228) [TabletController] ShowTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:94) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 94) [PlayerControlLock] Lock by TabletCanvas (UI.TabletController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Push kind=Custom root=TabletUI_Root count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:110) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [TabletController] HideTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:116) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 116) [PlayerControlLock] Unlock by TabletCanvas (UI.TabletController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Cannot switch to actions 'Player'; input is not enabled UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.InputSystem.PlayerInput:SwitchCurrentActionMap (string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1113) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:136) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs Line: 1113) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [UIPanelStack] Remove root=TabletUI_Root count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:127) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: Tablet (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: Tablet (ID: tablet) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) >>> 正在打开 AI 平板界面 <<< UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:228) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 228) [TabletController] ShowTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:94) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 94) [PlayerControlLock] Lock by TabletCanvas (UI.TabletController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Push kind=Custom root=TabletUI_Root count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:110) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [TabletController] HideTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:116) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 116) [PlayerControlLock] Unlock by TabletCanvas (UI.TabletController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Cannot switch to actions 'Player'; input is not enabled UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.InputSystem.PlayerInput:SwitchCurrentActionMap (string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1113) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:136) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs Line: 1113) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [UIPanelStack] Remove root=TabletUI_Root count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:127) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: Tablet (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: Tablet (ID: tablet) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) >>> 正在打开 AI 平板界面 <<< UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:228) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 228) [TabletController] ShowTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:94) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 94) [PlayerControlLock] Lock by TabletCanvas (UI.TabletController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Push kind=Custom root=TabletUI_Root count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:110) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [TabletController] HideTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:116) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 116) [PlayerControlLock] Unlock by TabletCanvas (UI.TabletController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Cannot switch to actions 'Player'; input is not enabled UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.InputSystem.PlayerInput:SwitchCurrentActionMap (string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1113) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:136) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs Line: 1113) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [UIPanelStack] Remove root=TabletUI_Root count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:127) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) 选择了第 2 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(5.61, 1.33, -13.54) 方向:(-0.09, -0.47, -0.88) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: fuel_can(Clone) | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 1: 油罐, 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 油罐 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) HandController 检测到手持模型带有 ItemPhysicsState(通常依赖 Rigidbody)。已保留 Rigidbody 并关闭其物理影响,避免运行时报错。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:63) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) (Filename: Assets/_Project/Scripts/Player/HandController.cs Line: 63) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 71] [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: 油罐 (Resource) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) 这是一个资源,不能直接使用。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:140) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 140) [Input] 按下了 G 键,准备丢弃: fuel_can UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:OnDropItem (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:293) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 293) [Input] 按下了 Interact 键 (F) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:360) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 360) [Raycast] 尝试发射射线... 起点:(7.60, 1.33, -16.77) 方向:(0.74, -0.64, -0.23) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:376) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 376) [Hit] 击中了物体: fuel_can(Clone) | Layer: Interactable UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:380) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 380) [Success] 找到 1 个 IInteractable,准备依次调用 Interact() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:433) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 433) [Inventory] 添加新物品到格子 1: 油罐, 数量: 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.InventorySystem:Add (Inventory.ItemData,int) (at Assets/_Project/Scripts/Inventory/InventorySystem.cs:181) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:27) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/InventorySystem.cs Line: 181) [Pickup] 捡起了 1 个 油罐 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Inventory.ItemPickup:Interact () (at Assets/_Project/Scripts/Inventory/ItemPickup.cs:32) Player.PlayerController:PerformInteract () (at Assets/_Project/Scripts/Player/PlayerController.cs:438) Player.PlayerController:OnInteract (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/PlayerController.cs:361) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Inventory/ItemPickup.cs Line: 32) HandController 检测到手持模型带有 ItemPhysicsState(通常依赖 Rigidbody)。已保留 Rigidbody 并关闭其物理影响,避免运行时报错。 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:63) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) (Filename: Assets/_Project/Scripts/Player/HandController.cs Line: 63) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:RefreshUI () (at Assets/_Project/Scripts/UI/InventoryUI.cs:238) InventoryUI:Update () (at Assets/_Project/Scripts/UI/InventoryUI.cs:139) [Assets/_Project/Scripts/Player/HandController.cs line 71] [Input] 按下了 G 键,准备丢弃: fuel_can UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:OnDropItem (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:293) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 293) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager/<>c__DisplayClass23_0:b__0 (string,bool) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:150) LLM.DoubaoService/d__15:MoveNext () (at Assets/_Project/Scripts/LLM Manager/DoubaoService.cs:219) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [LLMCommandRouter] Executed commands=0/3 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) LLM.Commands.LLMCommandRouter:ExecuteAll (LLM.Commands.LLMCommand[]) (at Assets/_Project/Scripts/LLM Manager/Commands/LLMCommandRouter.cs:71) LLMChatManager/<>c__DisplayClass23_0:b__0 (string,bool) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:160) LLM.DoubaoService/d__15:MoveNext () (at Assets/_Project/Scripts/LLM Manager/DoubaoService.cs:219) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/LLM Manager/Commands/LLMCommandRouter.cs Line: 71) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 3 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: Tablet (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: Tablet (ID: tablet) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) >>> 正在打开 AI 平板界面 <<< UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:228) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 228) [TabletController] ShowTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:94) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 94) [PlayerControlLock] Lock by TabletCanvas (UI.TabletController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Push kind=Custom root=TabletUI_Root count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:110) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [TabletController] HideTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:116) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 116) [PlayerControlLock] Unlock by TabletCanvas (UI.TabletController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Cannot switch to actions 'Player'; input is not enabled UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.InputSystem.PlayerInput:SwitchCurrentActionMap (string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1113) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:136) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs Line: 1113) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [UIPanelStack] Remove root=TabletUI_Root count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:127) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) 选择了第 2 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_1 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:75) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 3 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: Tablet (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: Tablet (ID: tablet) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) >>> 正在打开 AI 平板界面 <<< UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:228) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 228) [TabletController] ShowTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:94) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 94) [PlayerControlLock] Lock by TabletCanvas (UI.TabletController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Push kind=Custom root=TabletUI_Root count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:110) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager:SendUserMessage (string,System.Action`2) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:122) UI.TabletController:OnSendClicked () (at Assets/_Project/Scripts/UI/TabletController.cs:157) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [TabletController] HideTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:116) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 116) [PlayerControlLock] Unlock by TabletCanvas (UI.TabletController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Cannot switch to actions 'Player'; input is not enabled UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.InputSystem.PlayerInput:SwitchCurrentActionMap (string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1113) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:136) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs Line: 1113) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [UIPanelStack] Remove root=TabletUI_Root count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:127) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager/<>c__DisplayClass23_0:b__0 (string,bool) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:150) LLM.DoubaoService/d__15:MoveNext () (at Assets/_Project/Scripts/LLM Manager/DoubaoService.cs:219) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [LLMCommandRouter] Executed commands=0/1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) LLM.Commands.LLMCommandRouter:ExecuteAll (LLM.Commands.LLMCommand[]) (at Assets/_Project/Scripts/LLM Manager/Commands/LLMCommandRouter.cs:71) LLMChatManager/<>c__DisplayClass23_0:b__0 (string,bool) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:160) LLM.DoubaoService/d__15:MoveNext () (at Assets/_Project/Scripts/LLM Manager/DoubaoService.cs:219) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/LLM Manager/Commands/LLMCommandRouter.cs Line: 71) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: Tablet (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: Tablet (ID: tablet) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) >>> 正在打开 AI 平板界面 <<< UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:228) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 228) [TabletController] ShowTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:94) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 94) [PlayerControlLock] Lock by TabletCanvas (UI.TabletController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Push kind=Custom root=TabletUI_Root count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:110) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [TabletController] HideTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:116) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 116) [PlayerControlLock] Unlock by TabletCanvas (UI.TabletController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Cannot switch to actions 'Player'; input is not enabled UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.InputSystem.PlayerInput:SwitchCurrentActionMap (string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1113) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:136) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs Line: 1113) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [UIPanelStack] Remove root=TabletUI_Root count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:127) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: Tablet (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: Tablet (ID: tablet) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) >>> 正在打开 AI 平板界面 <<< UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:228) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 228) [TabletController] ShowTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:94) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 94) [PlayerControlLock] Lock by TabletCanvas (UI.TabletController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Push kind=Custom root=TabletUI_Root count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:110) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. Initialized touch support. Asset Pipeline Refresh (id=2127db9eac71d7d48a7ce6d22d58c0c9): Total: 0.112 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager:SendUserMessage (string,System.Action`2) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:122) UI.TabletController:OnSendClicked () (at Assets/_Project/Scripts/UI/TabletController.cs:157) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [TabletController] HideTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:116) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 116) [PlayerControlLock] Unlock by TabletCanvas (UI.TabletController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Cannot switch to actions 'Player'; input is not enabled UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.InputSystem.PlayerInput:SwitchCurrentActionMap (string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1113) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:136) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs Line: 1113) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [UIPanelStack] Remove root=TabletUI_Root count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:127) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) 选择了第 4 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_3 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:77) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) [SaveManager] 游戏已保存至: C:/Users/Kister Hakusan/AppData/LocalLow/DefaultCompany/Echo\savegame.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.SaveSystem.SaveManager:SaveGame () (at Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs:76) LLMChatManager/<>c__DisplayClass23_0:b__0 (string,bool) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:150) LLM.DoubaoService/d__15:MoveNext () (at Assets/_Project/Scripts/LLM Manager/DoubaoService.cs:219) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/Core/SaveSystem/SaveManager.cs Line: 76) [LLMCommandRouter] Executed commands=0/1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) LLM.Commands.LLMCommandRouter:ExecuteAll (LLM.Commands.LLMCommand[]) (at Assets/_Project/Scripts/LLM Manager/Commands/LLMCommandRouter.cs:71) LLMChatManager/<>c__DisplayClass23_0:b__0 (string,bool) (at Assets/_Project/Scripts/LLM Manager/LLMChatManager.cs:160) LLM.DoubaoService/d__15:MoveNext () (at Assets/_Project/Scripts/LLM Manager/DoubaoService.cs:219) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/_Project/Scripts/LLM Manager/Commands/LLMCommandRouter.cs Line: 71) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController:EquipItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:44) InventoryUI:UpdateHandItem () (at Assets/_Project/Scripts/UI/InventoryUI.cs:405) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:385) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) [Assets/_Project/Scripts/Player/HandController.cs line 71] 选择了第 3 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_2 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:76) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) Setting linear velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_velocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:70) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 70] Setting angular velocity of a kinematic body is not supported. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rigidbody:set_angularVelocity (UnityEngine.Vector3) HandController:SpawnNewItem (Inventory.ItemData) (at Assets/_Project/Scripts/Player/HandController.cs:71) HandController/<>c__DisplayClass5_0:b__0 () (at Assets/_Project/Scripts/Player/HandController.cs:38) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:298) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:282) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) [Assets/_Project/Scripts/Player/HandController.cs line 71] [ItemUsageSystem] 检测到使用键按下 (OnUsePerformed) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:94) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 94) [ItemUsage] 尝试使用物品: Tablet (Equipment) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:125) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 125) [ItemUsageSystem] 处理装备: Tablet (ID: tablet) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:211) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 211) >>> 正在打开 AI 平板界面 <<< UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:228) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 228) [TabletController] ShowTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:94) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 94) [PlayerControlLock] Lock by TabletCanvas (UI.TabletController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:136) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:98) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] Push kind=Custom root=TabletUI_Root count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.TabletController:ShowTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:110) ItemUsageSystem:ToggleTabletUI () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:229) ItemUsageSystem:HandleEquipment (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:216) ItemUsageSystem:UseItem (Inventory.ItemData,int) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:134) ItemUsageSystem:OnUsePerformed (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:115) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3514) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [TabletController] HideTablet UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:116) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/TabletController.cs Line: 116) [PlayerControlLock] Unlock by TabletCanvas (UI.TabletController). Restoring state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:68) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 68) [Player] Interact Action 绑定成功 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Player.PlayerController:OnEnable () (at Assets/_Project/Scripts/Player/PlayerController.cs:135) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/PlayerController.cs Line: 135) [ItemUsageSystem] 成功绑定输入动作: Use UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ItemUsageSystem:OnEnable () (at Assets/_Project/Scripts/Player/ItemUsageSystem.cs:63) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:113) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Player/ItemUsageSystem.cs Line: 63) Cannot switch to actions 'Player'; input is not enabled UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.InputSystem.PlayerInput:SwitchCurrentActionMap (string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1113) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:136) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs Line: 1113) [PlayerControlLock] Restored action map -> Player UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:137) Core.InputLock.PlayerControlLockService:Unlock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:69) UI.TabletController:TogglePlayerControl (bool) (at Assets/_Project/Scripts/UI/TabletController.cs:135) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:120) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 137) [UIPanelStack] Remove root=TabletUI_Root count=0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Remove (UnityEngine.GameObject) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:59) UI.TabletController:HideTablet () (at Assets/_Project/Scripts/UI/TabletController.cs:127) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () Michsky.UI.Reach.ButtonManager:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/ThirdParty/UI/Reach - Complete Sci-Fi UI/Scripts/UI Elements/ButtonManager.cs:312) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 59) 选择了第 4 个格子 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) InventoryUI:SelectSlot (int) (at Assets/_Project/Scripts/UI/InventoryUI.cs:386) InventoryUI:b__20_3 (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/_Project/Scripts/UI/InventoryUI.cs:77) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2514) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1944) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/InventoryUI.cs Line: 386) DOTWEEN ► Target or field is missing/null () ► The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <37cc348edc804f4cb176b63962c716e7>:0 at DG.Tweening.ShortcutExtensions+<>c__DisplayClass36_0.b__1 (UnityEngine.Vector3 x) [0x00000] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\ShortcutExtensions.cs:526 at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Plugins\Vector3Plugin.cs:159 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00030] in D:\DG\_Develop\__UNITY_ASSETS\_Demigiant\__DOTween\_DOTween.Assembly\DOTween\Core\TweenerCore.cs:261 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) DG.Tweening.Core.Debugger:LogSafeModeCapturedError (object,DG.Tweening.Tween) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs:61) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenerCore.cs:265) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Tween.cs:266) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:596) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:444) DG.Tweening.Core.DOTweenComponent:Update () (at D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/DOTweenComponent.cs:75) (Filename: D:/DG/_Develop/__UNITY_ASSETS/_Demigiant/__DOTween/_DOTween.Assembly/DOTween/Core/Debugger.cs Line: 61) [InGamePause] TryOpenFromEscape -> Open() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:78) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 78) [InGamePause] Open. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:89) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs Line: 89) [UIPanelStack] Push kind=Pause root=InGamePauseMenuRoot count=1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:Push (UI.PanelStack.UIPanelKind,UnityEngine.GameObject,System.Action) (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:47) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:92) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 47) [PlayerControlLock] Lock by _InGamePauseMenuController (UI.PauseMenu.InGamePauseMenuController). Switching to locked state. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:56) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:97) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 56) [PlayerControlLock] Switched action map Player -> UI UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Core.InputLock.PlayerControlLockService:ApplyLockedState (bool) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:103) Core.InputLock.PlayerControlLockService:Lock (object) (at Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs:57) UI.PauseMenu.InGamePauseMenuController:Open () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:97) UI.PauseMenu.InGamePauseMenuController:TryOpenFromEscape () (at Assets/_Project/Scripts/UI/PauseMenu/InGamePauseMenuController.cs:79) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:108) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/Core/InputLock/PlayerControlLockService.cs Line: 103) [UIPanelStack] TryOpenOnEscapeWhenEmpty result=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIPanelStack:TryOpenOnEscapeWhenEmpty () (at Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs:109) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:21) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIPanelStack.cs Line: 109) [UIActionMapRouter] UI/Pause triggered. openedMenu=True UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UI.PanelStack.UIActionMapRouter:OnUIPause () (at Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs:22) UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent`1:Invoke (UnityEngine.InputSystem.InputAction/CallbackContext) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Utilities/DelegateHelpers.cs:46) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2567) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2507) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:2402) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1940) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1542) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/Actions/InputActionState.cs:1351) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManagerStateMonitors.cs:394) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3910) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3785) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/InputManager.cs:3529) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@1.14.2/InputSystem/NativeInputRuntime.cs:65) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (Filename: Assets/_Project/Scripts/UI/PanelStack/UIActionMapRouter.cs Line: 22)