using UnityEngine; namespace LLM.Commands { public class SetActiveCommandReceiver : LLMCommandReceiverBase { [SerializeField] private GameObject target; public override bool TryExecute(LLMCommand command) { if (command == null) return false; if (!string.Equals(command.type, "SetActive", System.StringComparison.OrdinalIgnoreCase)) return false; if (target == null) return false; bool value = command.value; if (string.Equals(command.action, "Enable", System.StringComparison.OrdinalIgnoreCase)) value = true; else if (string.Equals(command.action, "Disable", System.StringComparison.OrdinalIgnoreCase)) value = false; if (target.activeSelf != value) target.SetActive(value); return true; } } }