# Unity project binary assets. Keep source assets in Git LFS instead of # regular Git history, especially large files under Assets/ThirdParty. *.psd filter=lfs diff=lfs merge=lfs -text *.psb filter=lfs diff=lfs merge=lfs -text *.png filter=lfs diff=lfs merge=lfs -text *.jpg filter=lfs diff=lfs merge=lfs -text *.jpeg filter=lfs diff=lfs merge=lfs -text *.tga filter=lfs diff=lfs merge=lfs -text "Assets/ThirdParty/Collections/SurrounDead Bunker/Models/Props/Materials/Bed06.tga" -filter -diff -merge -text *.tif filter=lfs diff=lfs merge=lfs -text *.tiff filter=lfs diff=lfs merge=lfs -text *.exr filter=lfs diff=lfs merge=lfs -text *.hdr filter=lfs diff=lfs merge=lfs -text *.fbx filter=lfs diff=lfs merge=lfs -text *.blend filter=lfs diff=lfs merge=lfs -text *.obj filter=lfs diff=lfs merge=lfs -text *.3ds filter=lfs diff=lfs merge=lfs -text *.dae filter=lfs diff=lfs merge=lfs -text *.wav filter=lfs diff=lfs merge=lfs -text *.mp3 filter=lfs diff=lfs merge=lfs -text *.ogg filter=lfs diff=lfs merge=lfs -text *.aiff filter=lfs diff=lfs merge=lfs -text *.mp4 filter=lfs diff=lfs merge=lfs -text *.mov filter=lfs diff=lfs merge=lfs -text *.avi filter=lfs diff=lfs merge=lfs -text *.dll filter=lfs diff=lfs merge=lfs -text *.so filter=lfs diff=lfs merge=lfs -text *.dylib filter=lfs diff=lfs merge=lfs -text *.pdf filter=lfs diff=lfs merge=lfs -text *.zip filter=lfs diff=lfs merge=lfs -text *.rar filter=lfs diff=lfs merge=lfs -text *.7z filter=lfs diff=lfs merge=lfs -text