using LLM.Facts; using UnityEngine; namespace LLM.Facts { public class FactOperationBehaviour : MonoBehaviour { [SerializeField] private FactOperationType type = FactOperationType.Add; [SerializeField] private string key; [TextArea] [SerializeField] private string value; [SerializeField] private string source = "Event"; public FactOperation ToOperation() { return new FactOperation { type = type, key = key, value = value, source = source }; } } }