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# 静态成员
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概念:
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- 用 `static` 修饰的成员叫静态成员
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- 静态成员属于==类型本身==,不属于某个具体对象
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- 常见的静态成员有:静态字段、静态方法、静态属性、静态事件
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特点:
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- 一般通过==类名.成员名==访问
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- 同一类型的所有对象共享同一份静态数据
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通常用法:
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- 记录全局共享状态
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- 写工具方法
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- 定义不会因对象不同而变化的数据
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案例:
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```csharp
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class Player
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{
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public static int Count;
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public string Name;
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public Player(string name)
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{
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Name = name;
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Count++;
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}
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public static void PrintCount()
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{
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Console.WriteLine(Count);
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}
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}
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Player p1 = new Player("A");
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Player p2 = new Player("B");
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Player.PrintCount(); // 2
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```
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注意:
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1. ==静态成员属于类,不属于对象==
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2. 静态方法里不能直接访问实例成员,因为它没有 `this`
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3. 实例方法里可以访问静态成员
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4. 静态字段通常会随着类型存在而存在;在大多数日常程序里,可以近似理解为“程序结束前一直都在”
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5. 静态成员不是“永远不释放”的绝对规则,别把它和 GC 机制混为一谈
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[[常量|const]] 和 `static readonly`:
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共同点:
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- 都常用来表示“不希望随便改”的值
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区别:
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1. `const`
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- 必须声明时初始化
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- 编译期常量
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- 隐式就是静态语义
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2. `static readonly`
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- 可以声明时赋值,也可以在静态构造函数中赋值
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- 运行期确定
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- 更适合保存复杂初始化结果
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例子:
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```csharp
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class MathInfo
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{
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public const float Pi = 3.1415926f;
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public static readonly DateTime StartTime = DateTime.Now;
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}
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```
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