287 lines
6.6 KiB
Markdown
287 lines
6.6 KiB
Markdown
# 继承
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概念:
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继承是面向对象三大特性之一
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可以让一个类在已有类的基础上继续扩展
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被继承的类一般叫==父类 / 基类(base class)==
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继承别人的类一般叫==子类 / 派生类(derived class)==
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通常用法:
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1. 提取多个类的共同内容,减少重复代码
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2. 表达“==is-a==”关系
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3. 让子类在父类基础上增加自己的成员和功能
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语法:
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```csharp
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class 子类名 : 父类名
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{
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}
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```
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案例:
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```csharp
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class Animal
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{
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public string name;
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protected int age;
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public Animal(string name)
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{
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this.name = name;
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}
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public void Speak()
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{
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Console.WriteLine("动物发出声音");
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}
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}
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class Dog : Animal
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{
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public Dog(string name, int age) : base(name)
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{
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this.age = age;
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}
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public void Bark()
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{
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Console.WriteLine(name);
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Console.WriteLine(age);
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Console.WriteLine("汪汪");
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}
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}
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Dog d = new Dog("旺财", 3);
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d.Speak();
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d.Bark();
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```
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↑ `Dog : Animal` 就表示 `Dog` 继承了 `Animal`
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注意:
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1. ==C# 的类只能直接继承一个父类==,也就是单继承
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2. 继承可以传递,A 继承 B,B 继承 C,那么 A 也会拥有 C 中可继承的成员
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3. ==构造函数不会被继承==,子类只是可以调用父类构造函数
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4. 父类的 `private` 成员子类==不能直接访问==,想给子类用一般写 `protected`
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5. 结构体 `struct` ==不支持继承类==,但可以实现接口
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6. 子类对象本质上也是父类对象的一种,所以继承是后面学[[多态vob|多态]]和[[里氏替换原则]]的基础
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----
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# 继承中的构造函数
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概念:
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继承里最容易混淆的一点就是==“子类会继承父类成员,但不会继承父类构造函数”==
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当你 `new` 一个子类对象时,不只是创建“子类自己的部分”,还要先把==父类那一部分==初始化好
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所以子类构造函数最终一定会调用某个父类构造函数
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通常用法:
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1. 让父类负责初始化“大家共有”的数据
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2. 让子类只负责补充自己的初始化逻辑
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3. 保证对象创建出来时就是完整、可用的状态
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核心规则:
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1. ==父类构造函数不会被继承==
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2. ==子类构造函数最终一定会调用某个父类构造函数==
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3. 如果子类没有显式写 `: base(...)`,编译器会尝试补一个 `: base()`
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4. 如果父类没有无参构造函数,子类就必须显式写 `: base(...)`
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5. 构造函数体的执行顺序可以先记成:==先父类,后子类==
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案例1:显式调用父类构造函数
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```csharp
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class Person
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{
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public string Name;
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public Person(string name)
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{
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Name = name;
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Console.WriteLine("Person构造");
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}
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}
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class Student : Person
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{
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public int Score;
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public Student(string name, int score) : base(name)
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{
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Score = score;
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Console.WriteLine("Student构造");
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}
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}
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Student s = new Student("小明", 100);
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```
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执行理解:
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1. 先执行 `Person(string name)`
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2. 再执行 `Student(string name, int score)` 的函数体
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案例2:父类有无参构造函数时,可以省略 `base()`
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```csharp
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class Animal
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{
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public Animal()
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{
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Console.WriteLine("Animal构造");
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}
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}
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class Dog : Animal
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{
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public Dog()
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{
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Console.WriteLine("Dog构造");
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}
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}
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Dog d = new Dog();
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```
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↑ 这里虽然没写 `: base()`,但编译器会默认帮你补上
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案例3:父类没有无参构造函数时,子类必须显式写 `base(...)`
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```csharp
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class Animal
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{
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public string Name;
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public Animal(string name)
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{
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Name = name;
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}
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}
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class Dog : Animal
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{
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public Dog(string name) : base(name)
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{
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}
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}
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```
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错误示意:
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```csharp
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class Dog : Animal
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{
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public Dog()
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{
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}
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}
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```
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↑ 这时会报错,因为编译器默认想调用 `base()`,但父类根本没有无参构造函数
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案例4:子类构造函数之间也可以先用 `this(...)` 串起来
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```csharp
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class Animal
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{
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public string Name;
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public Animal(string name)
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{
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Name = name;
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}
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}
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class Dog : Animal
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{
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public int Age;
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public Dog() : this("默认小狗", 0)
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{
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}
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public Dog(string name, int age) : base(name)
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{
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Age = age;
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}
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}
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```
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理解:
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`Dog()` 没有直接 `base(name)`,而是先调用同类里的 `Dog(string name, int age)`
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然后再由那个构造函数去调用 `base(name)`
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所以最终调用链还是会到父类构造函数
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注意:
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1. 一个构造函数初始化器里==只能写一个==,也就是写了 `this(...)` 就不能再写 `base(...)`
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2. 但 `this(...)` 调到的另一个构造函数里,仍然可以写 `base(...)`
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3. 不要在子类里重复初始化父类已经负责的数据,父类自己的数据最好交给父类构造函数处理
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4. 初学阶段先牢牢记住:==创建子类对象时,一定先把父类部分构造好==
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----
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# base关键字
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概念:
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`base` 用来在==子类内部==访问父类成员
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最常见的用途就是调用父类构造函数
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通常用法:
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1. 在子类构造函数中调用父类构造函数
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2. 在子类方法中访问父类同名成员或父类方法
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语法:
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```csharp
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class Dog : Animal
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{
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public Dog(string name) : base(name)
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{
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}
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}
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```
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调用父类成员:
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```csharp
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base.父类成员名
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```
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案例:
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```csharp
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class Father
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{
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public string name;
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public Father(string name)
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{
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this.name = name;
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}
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public void Say()
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{
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Console.WriteLine("我是父类");
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}
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}
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class Son : Father
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{
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public Son(string name) : base(name)
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{
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}
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public void Test()
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{
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base.Say();
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Console.WriteLine(base.name);
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}
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}
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Son s = new Son("小李");
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s.Test();
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```
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↑ `base(name)` 是先调用父类构造函数,`base.Say()` 是调用父类方法
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注意:
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1. `base` 只能在==实例构造函数、实例方法、实例属性访问器==里用
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2. ==静态方法里不能用 `base`==
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3. 如果父类没有无参构造函数,子类通常就要显式写 `: base(...)`
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4. `base` 是访问父类成员,不是创建一个新的父类对象
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----
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引用:
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1. Microsoft Learn: [Inheritance - derive types to create more specialized behavior](https://learn.microsoft.com/en-us/dotnet/csharp/fundamentals/object-oriented/inheritance)
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2. Microsoft Learn: [Inheritance in C# and .NET](https://learn.microsoft.com/en-us/dotnet/csharp/fundamentals/tutorials/inheritance)
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3. Microsoft Learn: [Constructors (C# Programming Guide)](https://learn.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/constructors)
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4. Microsoft Learn: [Using constructors](https://learn.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/using-constructors)
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5. Microsoft Learn: [base (C# Reference)](https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/base)
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6. Microsoft Learn: [protected (C# Reference)](https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/protected)
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#继承
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#核心
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